“No, We’re Not!” the Classification and Impact of Blocking Behavior in Design Team Meetings

John Mitchell, Danielle Henderson, Grace Halleran, Aditya Singh, K. Jablokow, N. Sonalkar, Jonathan A. Edelman
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Abstract

This paper proposes a framework through which emergent disagreements during design team meetings may be classified by their tendency to reinforce or challenge the status quo. We investigate the use of the framework in measuring the effects of these disagreements on team productivity. The Interaction Dynamics Notation (IDN) [1] provides the basis for identifying disagreements through blocking behavior. Kirton’s Adaption-Innovation (A-I) Theory [2] is used to classify the style of a Block as Adaptive (status quo-preserving) or Innovative (status quo-challenging). Emergent disagreements like Blocks are potentially risky during team meetings, because they obstruct the flow of discussion. However, certain styles of Blocks, as classified using A-I Theory, may be better suited to idea generation and thus, be worth the risk. This paper addresses the following questions: (1) Can IDN Blocks be reliably classified using A-I Theory constructs? (2) How do different styles of Blocks impact productivity (e.g., the generation of ideas) during design meetings? A set of 104 Blocks observed in 14 academic teams during design ideation sessions was coded using the proposed framework and reliably determined to be Adaptive, Innovative, or Neither. Blocks were not entirely inhibitory and led to new design ideas under certain conditions. Neither Adaptive nor Innovative Blocks led to more efficient generation of ideas. Innovative Block sequences had greater variance in length than Adaptive Block sequences, while Deflected Blocks more frequently led to idea generation than Overcome or Unresolved Blocks. This research has implications for the productivity of design teams in their problem solving and decision making across settings in academia and industry.
“不,我们没有!”设计团队会议中阻碍行为的分类和影响
本文提出了一个框架,通过该框架,设计团队会议中出现的分歧可以根据其加强或挑战现状的倾向进行分类。我们调查了在测量这些分歧对团队生产力的影响的框架的使用。交互动力学符号(Interaction Dynamics Notation, IDN)[1]为通过阻塞行为识别分歧提供了基础。Kirton的适应-创新(a - i)理论[2]将Block的风格分为Adaptive(保持现状)和Innovative(挑战现状)两类。在团队会议中,像block这样突发的分歧是有潜在风险的,因为它们阻碍了讨论的进行。然而,使用A-I理论分类的某些类型的块可能更适合于产生想法,因此值得冒险。本文解决了以下问题:(1)使用A-I理论结构可以可靠地分类IDN块吗?(2)在设计会议期间,不同风格的block如何影响生产力(例如,想法的产生)?在设计构思会议期间,在14个学术团队中观察到的104个block使用所提出的框架进行编码,并可靠地确定为自适应,创新或两者都不是。积木并不完全是抑制性的,在某些条件下会产生新的设计想法。适应性块和创新块都不能更有效地产生想法。创新块序列比自适应块序列在长度上有更大的差异,而偏转块比克服或未解决块更频繁地产生想法。这项研究对学术界和工业界设计团队在解决问题和决策方面的生产力有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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