Theofilos Karachristos, Dimitrios Apostolatos, D. Metafas
{"title":"A real-time streaming games-on-demand system","authors":"Theofilos Karachristos, Dimitrios Apostolatos, D. Metafas","doi":"10.1145/1413634.1413648","DOIUrl":"https://doi.org/10.1145/1413634.1413648","url":null,"abstract":"The present paper introduces a new notion of a Games-on-Demand service. Each game is executed on a game server situated in the vendor's premises and the game's visual output is streamed to the subscriber's client in real time via any broadband network, preferably a DSLAM. Correspondingly, the subscriber's response is streamed back to the game server and fed into the game's process, in order to produce the game's new state. Since no gaming data are installed or saved on the subscriber's client, there is no need for the subscriber to acquire and frequently upgrade a powerful machine. Also, the subscribers have the freedom to use the operating system of their choice, regardless of the game they want to play. Moreover, the service can be provided even to users with little or zero basic computer knowledge.","PeriodicalId":259533,"journal":{"name":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125950052","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game","authors":"Matthias O. Rath, Sascha Bienert","doi":"10.1145/1413634.1413675","DOIUrl":"https://doi.org/10.1145/1413634.1413675","url":null,"abstract":"Digital artifacts based on physical metaphors strongly benefit from dynamic, realtime reactive sound feedback. Making use of one integral physical model and digital implementation simultaneously for both, macroscopic, visual object behaviour and sonic feedback allows to realise scenarios not achievable in a conventional approach where sound is triggered or controlled in a one-way fashion from a macroscopic simulation. By careful consideration of possible simplifications such an integrated approach may be feasible in realtime implementation and can allow to reach higher levels of synchronicity and sensory integration.","PeriodicalId":259533,"journal":{"name":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123264516","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
P. Papadakis, I. Pratikakis, S. Perantonis, T. Theoharis
{"title":"CIL3D: a content-based 3D model search engine","authors":"P. Papadakis, I. Pratikakis, S. Perantonis, T. Theoharis","doi":"10.1145/1413634.1413737","DOIUrl":"https://doi.org/10.1145/1413634.1413737","url":null,"abstract":"We present a prototype 3D model search engine called CIL3D (Computational Intelligence Laboratory 3D). CIL3D provides query-by-content 3D model search, by employing a state-of-the-art method [1] for the description of a 3D model, attaining top performance. The search engine is publicly accessible through the internet at: http://emedi3.emedi.iit.demokritos.gr/cil3d/.","PeriodicalId":259533,"journal":{"name":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123761178","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Finke, Anthony Tang, R. Leung, Michael Blackstock
{"title":"Lessons learned: game design for large public displays","authors":"M. Finke, Anthony Tang, R. Leung, Michael Blackstock","doi":"10.1145/1413634.1413644","DOIUrl":"https://doi.org/10.1145/1413634.1413644","url":null,"abstract":"This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of \"users\" and their interactions with large public displays in public spaces, which we derived from prior work. We conducted a four-day user study of this system in a public space to evaluate the game and its impact on the surrounding environment. Our analysis showed that the installation successfully encouraged participation among strangers, and that its design and deployment addressed many of the challenges described by prior research literature. Finally, we reflect on this deployment to provide design guidance to other researchers building large interactive public displays for public spaces.","PeriodicalId":259533,"journal":{"name":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122843337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Diana Weiss, Johannes Scheuerer, Michael Wenleder, A. Erk, Mark Gülbahar, Claudia Linnhoff-Popien
{"title":"A user profile-based personalization system for digital multimedia content","authors":"Diana Weiss, Johannes Scheuerer, Michael Wenleder, A. Erk, Mark Gülbahar, Claudia Linnhoff-Popien","doi":"10.1145/1413634.1413687","DOIUrl":"https://doi.org/10.1145/1413634.1413687","url":null,"abstract":"With the steadily increasing amount of digital multimedia content, the user will be more and more overstrained. This applies to content being permanently available like videos of online video services as well as broadcast content like in the TV or radio domain. A promising solution for this problem is personalization. In the context of this paper, we refer to the selection and recommendation of content with respect to user's interests and preferences as personalization. These recommendations can either be presented to the user herself or be further used by services like a personalized electronic program guide (EPG) in the TV domain or for automated and personalized selection of content of online video services. This paper introduces an approach to personalize digital multimedia content based on user profile information. For this, two main mechanisms were developed: a profile generator that automatically creates user profiles representing the user preferences, and a content-based recommendation algorithm that estimates the user's interest in unknown content by matching her profile to metadata descriptions of the content. Both features are integrated into a personalization system.","PeriodicalId":259533,"journal":{"name":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124587578","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"HERON: a zournas digital virtual musical instrument","authors":"P. Tzevelekos, A. Georgaki, G. Kouroupetroglou","doi":"10.1145/1413634.1413698","DOIUrl":"https://doi.org/10.1145/1413634.1413698","url":null,"abstract":"The Virtual Zournas, a digital Virtual Musical Instrument (VMI) developed under the project HERON, following a physical modeling approach, is presented, along with a classification scheme of real double-reed woodwind zournas and their characteristic acoustic analysis. Use-case scenarios of VMI zournas are also given regarding different user groups, including composers, performers, music teachers and musical instrument craftsmen. Aesthetical issues, limitations of the current version and thoughts on the anthropological and technological character of such tools are also discussed.","PeriodicalId":259533,"journal":{"name":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","volume":"68 10","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121182237","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Carlos Castellanos, Philippe Pasquier, Luther Thie, Kyu Che
{"title":"Biometric tendency recognition and classification system: an artistic approach","authors":"Carlos Castellanos, Philippe Pasquier, Luther Thie, Kyu Che","doi":"10.1145/1413634.1413668","DOIUrl":"https://doi.org/10.1145/1413634.1413668","url":null,"abstract":"The Biometric Tendency Recognition and Classification System is a software application that continuously measures a participant's physiological responses to a given image and runs a statistical classification algorithm on the measured data that then classifies the participant into one of four categories: passive, aggressive, loyal and subversive. The system is part of an interactive art project that explores issues of authority, privacy and security in relation to biometric technologies. In this paper, we demonstrate the development of this system that exemplifies the use of biometrics within the context of art.","PeriodicalId":259533,"journal":{"name":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121614139","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interactive Antarctica: a museum installation based on an augmented reality system","authors":"C. D. Wall, Xiangyu Wang","doi":"10.1145/1413634.1413692","DOIUrl":"https://doi.org/10.1145/1413634.1413692","url":null,"abstract":"This paper considers the research work behind an interactive installation based on an Augmented Reality System (ARS). The installation will be a museum display, and will enable the participant to gesturally interact with data (digital image and sound) from the Antarctic. The ARS will allow a technological exploration of documentary and will considerably develop the contemporary status and understanding of the documentary genre in installation art. In this paper, we argue that the augmented reality installation presents a new mode of documentary experience, thus transforming the genre into a vastly new and complex ensemble. The fact that genre has always been fluid and mutable is widely understood; this paper extends that knowledge by showing the transformative possibilities when an ARS is adopted as the presentation vehicle.","PeriodicalId":259533,"journal":{"name":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128938508","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pervasive play, immersion and story: designing interference","authors":"John Bichard, Annika Wærn","doi":"10.1145/1413634.1413642","DOIUrl":"https://doi.org/10.1145/1413634.1413642","url":null,"abstract":"Pervasive games are games that are played in the real world---they are not played as a computerized simulation or on a limited physical game arena. The central attraction for pervasive games is that they offer the pleasure of doing things for real. The world is a vast and infinitely changing resource of content for pervasive games. Interference is a pervasive game playable by groups of 6--8 players lasting for a total of 3--4 hours and using both technology (such as GPS positioning and augmented reality) and human actors to create the full experience. In this paper, we describe the design goals for Interference and how these permeate through all aspects of the design of the game to create a coherent experience. Interference shows how an emotionally complex game experience can be achieved without resorting to ambiguity or deep role playing. The game has so far been staged on seven occasions and we briefly report on the experiences from those stagings.","PeriodicalId":259533,"journal":{"name":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131842553","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The next step in social networking software: the global coffee machine","authors":"Maria Sunnerstam, T. Eriksson","doi":"10.1145/1413634.1413726","DOIUrl":"https://doi.org/10.1145/1413634.1413726","url":null,"abstract":"With all the hundreds of digital connections professionals manage online, and with all million potential acquaintances available online, a cross-breeding between the coffee machine and a tool similar to MSN Messenger could be -- metaphorically -- like having the coffee machine in a stadium filled with thousands of people. In this workshop we would like to explore the concept of a digital tool for a new shared virtual space where online social interactions would become even more fluent, dynamic and fruitful.","PeriodicalId":259533,"journal":{"name":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","volume":"553 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132903720","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}