Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game

Matthias O. Rath, Sascha Bienert
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Abstract

Digital artifacts based on physical metaphors strongly benefit from dynamic, realtime reactive sound feedback. Making use of one integral physical model and digital implementation simultaneously for both, macroscopic, visual object behaviour and sonic feedback allows to realise scenarios not achievable in a conventional approach where sound is triggered or controlled in a one-way fashion from a macroscopic simulation. By careful consideration of possible simplifications such an integrated approach may be feasible in realtime implementation and can allow to reach higher levels of synchronicity and sensory integration.
声波振动和宏观物体运动的综合建模:一个互动球类游戏的例子
基于物理隐喻的数字工件非常受益于动态、实时的反应性声音反馈。同时利用一个整体的物理模型和数字实现,宏观、视觉对象行为和声音反馈可以实现传统方法无法实现的场景,在传统方法中,声音以宏观模拟的单向方式触发或控制。通过仔细考虑可能的简化,这种综合方法在实时实施中可能是可行的,并且可以达到更高水平的同步性和感觉整合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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