经验教训:大型公共展示的游戏设计

M. Finke, Anthony Tang, R. Leung, Michael Blackstock
{"title":"经验教训:大型公共展示的游戏设计","authors":"M. Finke, Anthony Tang, R. Leung, Michael Blackstock","doi":"10.1145/1413634.1413644","DOIUrl":null,"url":null,"abstract":"This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of \"users\" and their interactions with large public displays in public spaces, which we derived from prior work. We conducted a four-day user study of this system in a public space to evaluate the game and its impact on the surrounding environment. Our analysis showed that the installation successfully encouraged participation among strangers, and that its design and deployment addressed many of the challenges described by prior research literature. Finally, we reflect on this deployment to provide design guidance to other researchers building large interactive public displays for public spaces.","PeriodicalId":259533,"journal":{"name":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"67","resultStr":"{\"title\":\"Lessons learned: game design for large public displays\",\"authors\":\"M. Finke, Anthony Tang, R. Leung, Michael Blackstock\",\"doi\":\"10.1145/1413634.1413644\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of \\\"users\\\" and their interactions with large public displays in public spaces, which we derived from prior work. We conducted a four-day user study of this system in a public space to evaluate the game and its impact on the surrounding environment. Our analysis showed that the installation successfully encouraged participation among strangers, and that its design and deployment addressed many of the challenges described by prior research literature. Finally, we reflect on this deployment to provide design guidance to other researchers building large interactive public displays for public spaces.\",\"PeriodicalId\":259533,\"journal\":{\"name\":\"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-09-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"67\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1413634.1413644\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1413634.1413644","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 67

摘要

本文介绍了极地防御的设计和部署,这是一个大型公共展示的互动游戏。我们基于“用户”的模型以及他们与公共空间中的大型公共展示的互动来设计这个展示,这是我们从之前的工作中得到的。我们在公共场所对该系统进行了为期四天的用户研究,以评估游戏及其对周围环境的影响。我们的分析表明,该装置成功地鼓励了陌生人的参与,其设计和部署解决了先前研究文献中描述的许多挑战。最后,我们反思这一部署,为其他研究人员在公共空间建造大型互动公共展示提供设计指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and their interactions with large public displays in public spaces, which we derived from prior work. We conducted a four-day user study of this system in a public space to evaluate the game and its impact on the surrounding environment. Our analysis showed that the installation successfully encouraged participation among strangers, and that its design and deployment addressed many of the challenges described by prior research literature. Finally, we reflect on this deployment to provide design guidance to other researchers building large interactive public displays for public spaces.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信