{"title":"声波振动和宏观物体运动的综合建模:一个互动球类游戏的例子","authors":"Matthias O. Rath, Sascha Bienert","doi":"10.1145/1413634.1413675","DOIUrl":null,"url":null,"abstract":"Digital artifacts based on physical metaphors strongly benefit from dynamic, realtime reactive sound feedback. Making use of one integral physical model and digital implementation simultaneously for both, macroscopic, visual object behaviour and sonic feedback allows to realise scenarios not achievable in a conventional approach where sound is triggered or controlled in a one-way fashion from a macroscopic simulation. By careful consideration of possible simplifications such an integrated approach may be feasible in realtime implementation and can allow to reach higher levels of synchronicity and sensory integration.","PeriodicalId":259533,"journal":{"name":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","volume":"106 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game\",\"authors\":\"Matthias O. Rath, Sascha Bienert\",\"doi\":\"10.1145/1413634.1413675\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Digital artifacts based on physical metaphors strongly benefit from dynamic, realtime reactive sound feedback. Making use of one integral physical model and digital implementation simultaneously for both, macroscopic, visual object behaviour and sonic feedback allows to realise scenarios not achievable in a conventional approach where sound is triggered or controlled in a one-way fashion from a macroscopic simulation. By careful consideration of possible simplifications such an integrated approach may be feasible in realtime implementation and can allow to reach higher levels of synchronicity and sensory integration.\",\"PeriodicalId\":259533,\"journal\":{\"name\":\"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts\",\"volume\":\"106 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-09-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1413634.1413675\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1413634.1413675","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game
Digital artifacts based on physical metaphors strongly benefit from dynamic, realtime reactive sound feedback. Making use of one integral physical model and digital implementation simultaneously for both, macroscopic, visual object behaviour and sonic feedback allows to realise scenarios not achievable in a conventional approach where sound is triggered or controlled in a one-way fashion from a macroscopic simulation. By careful consideration of possible simplifications such an integrated approach may be feasible in realtime implementation and can allow to reach higher levels of synchronicity and sensory integration.