Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.最新文献

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Exploiting metadata for ontology-based visual exploration of weakly structured text documents 利用元数据对弱结构文本文档进行基于本体的可视化探索
C. Seeling, A. Becks
{"title":"Exploiting metadata for ontology-based visual exploration of weakly structured text documents","authors":"C. Seeling, A. Becks","doi":"10.1109/IV.2003.1218056","DOIUrl":"https://doi.org/10.1109/IV.2003.1218056","url":null,"abstract":"A large amount of strategically relevant business information is contained in unstructured texts. While information brokering approaches are used to contextualize such documents and to generate metadata, text mining is used to explore large document spaces. So far, little attention has been paid on a value-adding combination of these technologies. We show how metadata and documents can be complementarily represented and used interactively to support users in text corpus analysis. We present a text analysis portal which displays inter-document similarity by means of so-called document maps, complemented by a display of the domain ontology and metadata-based access methods.","PeriodicalId":259374,"journal":{"name":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131535577","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Rapid prototyping for the substantiation of architectural design interaction 建筑设计交互的快速原型验证
N. Shih
{"title":"Rapid prototyping for the substantiation of architectural design interaction","authors":"N. Shih","doi":"10.1109/IV.2003.1217968","DOIUrl":"https://doi.org/10.1109/IV.2003.1217968","url":null,"abstract":"We present a 3D design visualization system that is used for substantiating design annotation behavior in a 3D world through physical models. As an experiment and development work, the visualization of 3D data is conducted through the application of a commercially available 3D printer that outputs design models with graphic instruction notes left on surfaces. Content-specific images are also left on models as a kind of physical record in a construction case.","PeriodicalId":259374,"journal":{"name":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131612218","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The development of a method to inform CMC design for visual communication 一种方法的发展,通知CMC设计的视觉传达
Chun-Di Chen, A. Woodcock, S. Scrivener
{"title":"The development of a method to inform CMC design for visual communication","authors":"Chun-Di Chen, A. Woodcock, S. Scrivener","doi":"10.1109/IV.2003.1218019","DOIUrl":"https://doi.org/10.1109/IV.2003.1218019","url":null,"abstract":"An essential characteristic of design communication is the need to talk about things (objects and concepts). We concern the development of a practical method to assist the iterative development of computer-mediated communication (CMC) systems that support talk by designers working co-operatively over distance. Previous approaches to the study of CMC systems limit the extent to which the value of new media and mechanisms can be explored. We have developed an alternative method to exploring CMCs based on shifts between communication resources during design activity, based on Scrivener's (2000) postulate that users in a communication environment satisfy their communication purposes by selecting from the available resources those most appropriate for their communication purpose. Such shifts reveal insights into the relative strengths and weaknesses of the communication channels. We outline the rationale behind shift analysis, provide examples of the analysis and conclude by reviewing the steps needed to use this method in iterative CMC development.","PeriodicalId":259374,"journal":{"name":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122054967","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Rendering recognizably unique textures 渲染可识别的独特纹理
J. Kujala, Tuomas J. Lukka
{"title":"Rendering recognizably unique textures","authors":"J. Kujala, Tuomas J. Lukka","doi":"10.1109/IV.2003.1218016","DOIUrl":"https://doi.org/10.1109/IV.2003.1218016","url":null,"abstract":"We present a perceptually designed hardware-accelerated algorithm for generating unique background textures for distinguishing documents. To be recognizable, the texture should produce a random feature vector in the brain after visual feature extraction. Our motivating example is a hypertext user interface which shows a fragment of a link's target in the margin. Upon traversing the link, the fragment expands to fill the screen. Our goal is to avoid user disorientation by texturing each document with a unique background so that a document can easily be recognized from a fragment. The user should be able to learn the textures of the most often visited documents, as per Zipf's law. The results of an initial experiment show that the generated textures are indeed recognizable. We discuss a method for enhancing text readability by both providing fast, interactive zooming and unnoticeably bleaching the background around text.","PeriodicalId":259374,"journal":{"name":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122610117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A 3D metaphor for software production visualization 软件生产可视化的三维隐喻
T. Panas, R. Berrigan, J. Grundy
{"title":"A 3D metaphor for software production visualization","authors":"T. Panas, R. Berrigan, J. Grundy","doi":"10.1109/IV.2003.1217996","DOIUrl":"https://doi.org/10.1109/IV.2003.1217996","url":null,"abstract":"Software development is difficult because software is complex, the software production process is complex and understanding of software systems is a challenge. We propose a 3D visual approach to depict software production cost related program information to support software maintenance. The information helps us to reduce software maintenance costs, to plan the use of personnel wisely, to appoint experts efficiently and to detect system problems early.","PeriodicalId":259374,"journal":{"name":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116881696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 109
Texture mapping in a distributed environment 分布式环境中的纹理映射
N. Goga, Zoea Racovita, A. Telea
{"title":"Texture mapping in a distributed environment","authors":"N. Goga, Zoea Racovita, A. Telea","doi":"10.1109/IV.2003.1217954","DOIUrl":"https://doi.org/10.1109/IV.2003.1217954","url":null,"abstract":"We present a tool for texture mapping in a distributed environment. A parallelization method based on the master-slave model is described. Our purpose is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of texture mapping algorithm are also presented.","PeriodicalId":259374,"journal":{"name":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117204036","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Visualizing topology in self-organizing management overlays 可视化自组织管理覆盖中的拓扑结构
S. Graupner, A. Andrzejak, V. Kotov
{"title":"Visualizing topology in self-organizing management overlays","authors":"S. Graupner, A. Andrzejak, V. Kotov","doi":"10.1109/IV.2003.1217980","DOIUrl":"https://doi.org/10.1109/IV.2003.1217980","url":null,"abstract":"With the desire towards ad-hoc collaboration across organizations, specifically fostered by grids, static, well-known and preconfigured management topologies are becoming hard to maintain. Dynamic topology creation and exploration is needed when new collaborations are established. Topology across organizational domain is also called management overlay. Algorithms are needed that can self-organize topology, as well as algorithms that can render and update the layout for visualizing topology information presenting management information on operator consoles. Changes constantly occurring in an ad-hoc topology need to be updated and presented accordingly. We discuss ad-hoc topologies and impact on management systems. Our work is based on experiments with various algorithms with self-organizing capabilities and hyperbolic visualization techniques for visualizing ad-hoc topologies for management overlays.","PeriodicalId":259374,"journal":{"name":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128962582","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Using motion platform as a haptic display for virtual inertia simulation 利用运动平台作为触觉显示器进行虚拟惯性仿真
Zhijie Xu, David Taylor
{"title":"Using motion platform as a haptic display for virtual inertia simulation","authors":"Zhijie Xu, David Taylor","doi":"10.1109/IV.2003.1218031","DOIUrl":"https://doi.org/10.1109/IV.2003.1218031","url":null,"abstract":"Haptic displays serve great importance in creating the immersiveness sense that block virtual reality (VR) users from the contradictory impressions from the real world. We introduce the general structure of virtual reality systems. It reports common approaches in constructing different virtual scenarios and the way they are utilised. We integrate a motion platform with an application program interface (API) based virtual environment authoriser to provide force feedback for simulating inertia related applications such as virtual gliding, driving, and snowboarding.","PeriodicalId":259374,"journal":{"name":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115040923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Visualisation of RDF(S)-based information 基于RDF(S)的信息可视化
A. Telea, F. Frasincar, G. Houben
{"title":"Visualisation of RDF(S)-based information","authors":"A. Telea, F. Frasincar, G. Houben","doi":"10.1109/IV.2003.1217993","DOIUrl":"https://doi.org/10.1109/IV.2003.1217993","url":null,"abstract":"As Resource Description Framework (RDF) reaches maturity, there is an increasing need for tools that support it. A common and natural representation for RDF data is a directed labeled graph. Although there are tools to edit and/or browse RDF graph representations, we found their architecture rigid and not easily amenable to producing effective visual representations, especially for large RDF graphs. We discuss here how GViz, a general purpose graph visualisation tool, allows the easy construction and fine-tuning of various visual exploratory scenarios for RDF data. GViz's extended ability of customizing the visualisation's icons showed to be very useful in the context of RDF graph structures visualisation. Among the presented applications, we mention customizable selections, schema-instance comparison, instances comparison, and schemas comparison (schema evolution). GViz proved to be able not only to visualize large RDF data models, but also to be very flexible in designing scenario-specific queries to support the exploration process.","PeriodicalId":259374,"journal":{"name":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","volume":"157 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128107612","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
CAEVA: cognitive architecture to evaluate visualization applications CAEVA:评估可视化应用的认知架构
Octavio H. Juarez-Espinosa
{"title":"CAEVA: cognitive architecture to evaluate visualization applications","authors":"Octavio H. Juarez-Espinosa","doi":"10.1109/IV.2003.1218045","DOIUrl":"https://doi.org/10.1109/IV.2003.1218045","url":null,"abstract":"We describe a cognitive architecture to evaluate visualization applications (CAEVA). This architecture requires gathering domain knowledge to adapt existing evaluation models to new domains and applications. This architecture has two main components: one for interoperability and one for cognitive models. The interoperability component uses client-server protocols. The cognitive component includes three subcomponents: knowledge about visualization, knowledge about the data domain, and knowledge about data analysis strategies. CAEVA was used to evaluate the visualizations generated to compare environmental products. The cognitive model is written in ACT-R and simulates how human beings use visualizations to perform data analysis tasks. The data produced by the simulation model is validated with empirical data obtained from human subjects performing the same task. The simulation model produces traces that allow researchers to analyze the strategies followed by the users in the task. The data produced by the model allowed us to study the learning process of visualization users.","PeriodicalId":259374,"journal":{"name":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133479631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
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