Using motion platform as a haptic display for virtual inertia simulation

Zhijie Xu, David Taylor
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引用次数: 3

Abstract

Haptic displays serve great importance in creating the immersiveness sense that block virtual reality (VR) users from the contradictory impressions from the real world. We introduce the general structure of virtual reality systems. It reports common approaches in constructing different virtual scenarios and the way they are utilised. We integrate a motion platform with an application program interface (API) based virtual environment authoriser to provide force feedback for simulating inertia related applications such as virtual gliding, driving, and snowboarding.
利用运动平台作为触觉显示器进行虚拟惯性仿真
触觉显示器在创造沉浸感方面发挥了重要作用,这种沉浸感可以阻止虚拟现实(VR)用户从现实世界的矛盾印象中获得。介绍了虚拟现实系统的总体结构。它报告了构建不同虚拟场景的常用方法及其使用方式。我们将运动平台与基于应用程序接口(API)的虚拟环境授权器集成在一起,为模拟惯性相关应用(如虚拟滑翔、驾驶和单板滑雪)提供力反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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