{"title":"分布式环境中的纹理映射","authors":"N. Goga, Zoea Racovita, A. Telea","doi":"10.1109/IV.2003.1217954","DOIUrl":null,"url":null,"abstract":"We present a tool for texture mapping in a distributed environment. A parallelization method based on the master-slave model is described. Our purpose is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of texture mapping algorithm are also presented.","PeriodicalId":259374,"journal":{"name":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Texture mapping in a distributed environment\",\"authors\":\"N. Goga, Zoea Racovita, A. Telea\",\"doi\":\"10.1109/IV.2003.1217954\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a tool for texture mapping in a distributed environment. A parallelization method based on the master-slave model is described. Our purpose is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of texture mapping algorithm are also presented.\",\"PeriodicalId\":259374,\"journal\":{\"name\":\"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-07-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IV.2003.1217954\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IV.2003.1217954","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present a tool for texture mapping in a distributed environment. A parallelization method based on the master-slave model is described. Our purpose is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of texture mapping algorithm are also presented.