{"title":"利用运动平台作为触觉显示器进行虚拟惯性仿真","authors":"Zhijie Xu, David Taylor","doi":"10.1109/IV.2003.1218031","DOIUrl":null,"url":null,"abstract":"Haptic displays serve great importance in creating the immersiveness sense that block virtual reality (VR) users from the contradictory impressions from the real world. We introduce the general structure of virtual reality systems. It reports common approaches in constructing different virtual scenarios and the way they are utilised. We integrate a motion platform with an application program interface (API) based virtual environment authoriser to provide force feedback for simulating inertia related applications such as virtual gliding, driving, and snowboarding.","PeriodicalId":259374,"journal":{"name":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Using motion platform as a haptic display for virtual inertia simulation\",\"authors\":\"Zhijie Xu, David Taylor\",\"doi\":\"10.1109/IV.2003.1218031\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Haptic displays serve great importance in creating the immersiveness sense that block virtual reality (VR) users from the contradictory impressions from the real world. We introduce the general structure of virtual reality systems. It reports common approaches in constructing different virtual scenarios and the way they are utilised. We integrate a motion platform with an application program interface (API) based virtual environment authoriser to provide force feedback for simulating inertia related applications such as virtual gliding, driving, and snowboarding.\",\"PeriodicalId\":259374,\"journal\":{\"name\":\"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.\",\"volume\":\"38 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-07-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IV.2003.1218031\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IV.2003.1218031","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Using motion platform as a haptic display for virtual inertia simulation
Haptic displays serve great importance in creating the immersiveness sense that block virtual reality (VR) users from the contradictory impressions from the real world. We introduce the general structure of virtual reality systems. It reports common approaches in constructing different virtual scenarios and the way they are utilised. We integrate a motion platform with an application program interface (API) based virtual environment authoriser to provide force feedback for simulating inertia related applications such as virtual gliding, driving, and snowboarding.