Gabrielle Benabdallah, Maya A Kaneko, Audrey Desjardins
{"title":"A Notebook of Data Imaginaries","authors":"Gabrielle Benabdallah, Maya A Kaneko, Audrey Desjardins","doi":"10.1145/3563657.3596025","DOIUrl":"https://doi.org/10.1145/3563657.3596025","url":null,"abstract":"The processes of data collection and transformation are often opaque to users. This means they rely on their imagination to make sense of the data they produce. The images data conjure up, however, tend to be homogenous and flat: black screens, ones and zeros, big server farms in the desert. For designers and researchers who work with data as a material, this small repertoire can be stifling. For device users, it can lead to a removal of agency in how they make sense and engage with the data they produce. In this pictorial, we draw from a two-year data fictionalization project to start building an expanded repertoire of data imaginaries. We worked with seven households and seven writers to transform smart home data sets into fiction stories. Based on the interviews we conducted, we present the images participants shared with us as a step towards more expressive and varied imaginaries of data.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125760962","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mengru Xue, Pengcheng An, Rong-Hao Liang, Zengrong Guo, Jun Hu, Preben Hansen, L. Feijs
{"title":"Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management","authors":"Mengru Xue, Pengcheng An, Rong-Hao Liang, Zengrong Guo, Jun Hu, Preben Hansen, L. Feijs","doi":"10.1145/3563657.3596118","DOIUrl":"https://doi.org/10.1145/3563657.3596118","url":null,"abstract":"Collective stress is the stress within a group or an organization. It affects individuals’ well-being and group productivity. HCI research has started exploring collective stress visualization to facilitate group awareness and collective coping via testing prototypes in controlled settings. However, an in-depth understanding of users’ needs and envisaged scenarios based on their authentic experiences are still lacking. In this study, we utilized a participatory approach called co-constructing stories to investigate how a collective stress visualization would be used in office workers’ authentic workday routines. We constructed use case stories with a group of office workers separately based on their personal lived experiences, using a design probe called AffectiveGarden. Our results categorized six clusters of benefits for collective coping through visualization and their implications for future design practice.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125847618","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Recapturing Product as Material Supply: Hoverboards as Garbatrage","authors":"Ilan Mandel, Wendy Ju","doi":"10.1145/3563657.3596128","DOIUrl":"https://doi.org/10.1145/3563657.3596128","url":null,"abstract":"The volatility of modern economics, and marketing paired with highly extended and globalized supply chains produces goods with explicit market inefficiencies. This pictorial explores a design process, “Garbatrage,” wherein designers exploit the difference in value between parts in waste product and those used in new products. Drawing upon our own material re-use of hoverboards, we inductively outline a framework to help designers consider the micro- and macro-economic context of material recapture of waste components, necessary to make for more circular economies and sustainable supply chains at scale. We then apply this framework to identify other potential targets for Garbatrage. We conclude with opportunities for design to make the practice of Garbatrage more widely adoptable.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122899431","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tina Ekhtiar, A. Karahanoğlu, Rúben Gouveia, Geke D. S. Ludden
{"title":"Goals for Goal Setting: A Scoping Review on Personal Informatics","authors":"Tina Ekhtiar, A. Karahanoğlu, Rúben Gouveia, Geke D. S. Ludden","doi":"10.1145/3563657.3596087","DOIUrl":"https://doi.org/10.1145/3563657.3596087","url":null,"abstract":"Research has extensively explored how personal informatics tools can support people's health goal setting practices. To understand the current state and reflect on the future of goal setting in personal informatics, we report the results of a scoping review of 51 papers that use and provide design implications for implementing goal setting. Our review highlights six implications for using goal setting in personal informatics tools (clarity, transparency, flexibility, framing and reframing, personalization, and reflection). We find that goal setting is becoming increasingly complex as the number of goals and their characteristics increase. We discuss these insights and point towards the importance of supporting self-efficacy during goal setting, showing adaptive goal evolution over time, reducing burden during goal setting, and framing goals to understand the complexity of health goals and support a holistic view on goal setting.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126481711","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Miracle Machine in the Making: Soulful Speculation with Kabbalah","authors":"Brett A. Halperin, D. Rosner","doi":"10.1145/3563657.3595990","DOIUrl":"https://doi.org/10.1145/3563657.3595990","url":null,"abstract":"What does it mean to design for a miracle—an ineffable phenomenon that might just exist in the world, but might also transcend it? Focusing on an esoteric strand of Jewish mystical thought known as Kabbalah, we draw from speculative interview activities with 11 Jewish creative interlocutors to describe a process of designing a “miracle machine.” Interweaving foundational Kabbalah literature with design inquiry, we find that lived experiences of miracles span life-saving events, effortful acts of love, and ineffable forms of knowledge. We also learn that people envision miracle machines as natural, cosmic, and sensory systems with transcendent capacities. These insights rework a normative focus on the human mind (cognition) and body (embodiment) by embracing the all-too-often overlooked soul as a design resource. We end with a reflection on what soulful speculation entails and the purview that it expands, reorienting our understanding of what machines are altogether.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134013248","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Artinter: AI-powered Boundary Objects for Commissioning Visual Arts","authors":"John Joon Young Chung, Eytan Adar","doi":"10.1145/3563657.3595961","DOIUrl":"https://doi.org/10.1145/3563657.3595961","url":null,"abstract":"When commissioning visual art, clients and artists communicate to agree on what is to be created. This often requires bridging a language gap in how they conceive art. To arrive at a mutual understanding, they leverage boundary objects—organized language and artifact instances. However, building and working with such objects is hard due to their innate subjectivity and ambiguity. Moreover, acquiring artifact instances, such as references and sketches, requires effort. We introduce Artinter, an AI-powered commission-support system for sharing, concretizing, and expanding boundary objects. Artinter helps artists and clients develop a mutually understood ‘language’ by allowing them to define concepts with artifacts (e.g., what they mean by ‘happy’). The system provides two AI-powered approaches for expanding commission boundary objects: 1) guided search with user-defined concepts and 2) instance generation by mixing concepts and artifacts. Our studies identify how AI features can support commissions and reveal future directions for AI-powered collaborative art-making.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122835198","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"3D Printers Don’t Fix Themselves: How Maintenance is Part of Digital Fabrication","authors":"Blair Subbaraman, Nadya Peek","doi":"10.1145/3563657.3595991","DOIUrl":"https://doi.org/10.1145/3563657.3595991","url":null,"abstract":"Digital fabrication practice such as 3D printing has increasingly moved into home and hobbyist environments. Beyond running machines, practitioners in these settings undertake maintenance and repair. However, acquiring the skills necessary for machine maintenance is a non-trivial process contingent on experience, equipment, and materials. We seek to better understand how practitioners develop the skills necessary to maintain their 3D printers. We collect interview and survey data from active members of online 3D printing communities to conceptualize themes to characterize current maintenance practice. We find that maintenance is core to our participants’ 3D printing practice: practitioners develop maintenance routines that formalize tacit understandings of fabrication processes, advance expertise during required acts of repair, and rely on hands-on testing to reconcile differences between physical prints and digital models. Given our findings, we argue for considering maintenance as a core part of digital fabrication, and discuss implications for the design of future digital fabrication systems.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116706591","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
John D. Sullivan, S. Alaoui, Pierre Godard, Liz Santoro
{"title":"Embracing the messy and situated practice of dance technology design","authors":"John D. Sullivan, S. Alaoui, Pierre Godard, Liz Santoro","doi":"10.1145/3563657.3596078","DOIUrl":"https://doi.org/10.1145/3563657.3596078","url":null,"abstract":"Designing technology for dance presents a unique challenge to conventional design research and methods. It is subject to diverse and idiosyncratic approaches to the artistic practice that it is situated. We investigated this by joining a dance company to develop interactive technologies for a new performance. From our firsthand account, we show the design space to be messy and non-linear, demanding flexibility and negotiation between multiple stakeholders and constraints. Through interviews with performers and choreographers, we identified nine themes for incorporating technology into dance, revealing tensions and anxiety, but also evolution and improvised processes to weave complex layers into a finished work. We find design for dance productions to be resistant to formal interpretation, requiring designers to embrace the intertwining stages, steps, and methods of the artistic processes that generate them. We suggest that our findings can be of value in other HCI contexts requiring flexible design approaches.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116715492","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Co-designing Magic Machines for Everyday Mindfulness with Practitioners","authors":"Jingjin Li, Nayeon Kwon, Huong Pham, Ryun Shim, Gilly Leshed","doi":"10.1145/3563657.3595976","DOIUrl":"https://doi.org/10.1145/3563657.3595976","url":null,"abstract":"Many digital technologies have been invented to support mindfulness, the practice of bringing attention to the present moment without judgment. While most technologies focus on mindfulness meditation training for novices, in this paper, we explore designing technology to support everyday mindfulness activities for people with varying levels of experience. Through 9 magic machine workshops, 30 mindfulness practitioners explored and reflected on their personal experiences of everyday mindfulness, and generated designs that support their daily practice. Our findings identified six categories of designs conceptualized by our participants: everyday objects, physical spaces, wearables, metaphorical art, companions, and toys. We further analyze the practitioners’ thought processes and considerations for designs that support everyday mindfulness, such as eliciting and regulating emotion and associating mindfulness with routine daily activities. Finally, we discuss the implications of designing individualized mindfulness products and the potential of using co-design magic machine workshops to explore a practical design space.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117090784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fiona Bell, Michelle Ramsahoye, Joshua Coffie, Julia Tung, M. Alistar
{"title":"µMe: Exploring the Human Microbiome as an Intimate Material for Living Interfaces","authors":"Fiona Bell, Michelle Ramsahoye, Joshua Coffie, Julia Tung, M. Alistar","doi":"10.1145/3563657.3596133","DOIUrl":"https://doi.org/10.1145/3563657.3596133","url":null,"abstract":"Our bodies are home to an unseen ecosystem of microbes that live in symbiosis with us. In this work, we extend the “human” in Human-Computer Interaction (HCI) to include these microbes. Specifically, we explore the skin microbiome as an intimate material for interaction design. Viewing the body as a microbial interface, we start by presenting a method to grow our microbiome such that it becomes visible to the human eye. We then present a design space that explores how different environmental parameters, such as temperature and growth media, can be controlled to influence the color of the microbiome. We further investigate how our interactions in a daily uncontrolled environment (e.g., exercising, hugging, typing) can impact the microbiome. We demonstrate several wearable applications that reveal and control the microbiome. Lastly, we address the challenges and opportunities of working with the microbiome as an intimate, living material for interaction design.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116641235","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}