Ferran Altarriba Bertran, O. Buruk, Velvet Spors, Juho Hamari
{"title":"Playful Inspiration for a New Wave of Joyful Forest Technology","authors":"Ferran Altarriba Bertran, O. Buruk, Velvet Spors, Juho Hamari","doi":"10.1145/3563657.3596015","DOIUrl":"https://doi.org/10.1145/3563657.3596015","url":null,"abstract":"Here we present an exploration into the playful potential of forests and how interactive tech might respond to it. Through first-person, speculative, and situated generative design methods, we engaged with a range of forestry activities to explore their capacity to afford experiences based on joy and care. An analysis of our 16 trips to the forest (and the reflections they motivated) revealed 13 play potentials [6] of human-forest interactions: 13 aspects of forestry experiences that can be intrinsically joyful. We present them clustered as 5 overarching directions that can guide the design of technology that pays more attention to nature's inherent playful character. Our work can inspire a new wave of forest technology that transcends techno-solutionism and privileges alternative values of joy and care.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"362 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116651884","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Uchidiuno, Jaemarie Solyst, Erik Harpstead, Ross M. Higashi
{"title":"“I'm a little less inclined to do it”: How Afterschool Programs’ Culture Impact Co-Design Processes and Outcomes","authors":"J. Uchidiuno, Jaemarie Solyst, Erik Harpstead, Ross M. Higashi","doi":"10.1145/3563657.3596006","DOIUrl":"https://doi.org/10.1145/3563657.3596006","url":null,"abstract":"The importance of considering local context and partnering with target users is well established in co-design. Less common is an examination of the adaptations needed when deploying the same co-design program across heterogenous settings to maximize program efficacy and equity. We report on our experience co-designing educational games with six culturally and socioeconomically diverse afterschool sites over two years, and insights from interviewing ten program administrators across all sites. We found that even within the same afterschool program network, site differences in organizational culture and resources impacted the effectiveness of co-design programs, the co-design output, and expectations for student engagement. We characterize our afterschool partners into different archetypes – Safe Havens, Recreation Centers, Homework Helpers, and STEM Enrichment Centers. We provide recommendations for conducting co-design at each archetype and reflect on strategies for increasing equitable partnerships between researchers and afterschool centers.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116043187","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Rebecca Gibson, B. Koleva, Martin Flintham, H. Winklhofer
{"title":"Gifting the Past in the Present: An Exploration of Evoking Nostalgia through Hybrid Gifts","authors":"Rebecca Gibson, B. Koleva, Martin Flintham, H. Winklhofer","doi":"10.1145/3563657.3596103","DOIUrl":"https://doi.org/10.1145/3563657.3596103","url":null,"abstract":"This study focuses on the hybrid gifting model, where both physical and digital objects combine to create a single gift. For this in-the-world study, we turn to nostalgic emotions. We aimed to uncover if hybrid gifting can facilitate nostalgic experiences through repurposed digital media. In this case, we used a physical chocolate box and a QR code, that when scanned presented nostalgic images and text. Findings from gift exchanges and eighteen semi-structured interviews with givers and receivers are presented through thematic analysis. We reveal the impact on exchanges when nostalgia is evoked, and outline the roles of people, emotions, and objects. The contribution of this work is an understanding of repurposing our growing digital archives to frame nostalgic memories as gifts.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128768564","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design Values in Action: Toward a Theory of Value Dilution","authors":"Sucheta Ghoshal, Sayamindu Dasgupta","doi":"10.1145/3563657.3596122","DOIUrl":"https://doi.org/10.1145/3563657.3596122","url":null,"abstract":"Designing for values has been a focus of human-computer interaction research, but what happens when value-laden design artifacts are put into practice? Do they exercise their commitment to stated design values? We present four case studies that suggest a gap between the values that technologies set out to support and their performance toward supporting these values in practice. By critically analyzing these case studies, we theorize the phenomenon of value dilution—technical artifacts moving away from values they committed to embody. We hypothesize two significant methodological gaps contributing to value dilution—the static framing of stakeholders and a lack of engagement with politics of values. We argue that addressing value dilution needs to be a long-term and ongoing task in the design and use of technology as values in design are not only embodied, but also they are dynamic, subject to change in how they are enacted.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"117 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128777354","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design Ideation with AI - Sketching, Thinking and Talking with Generative Machine Learning Models","authors":"Jakob Tholander, Martin Jonsson","doi":"10.1145/3563657.3596014","DOIUrl":"https://doi.org/10.1145/3563657.3596014","url":null,"abstract":"Generative machine learning models provide opportunities to support design work in various parts of the design process. This study investigates how generative machine learning and large language models may play a part in creative design processes of ideation, early prototyping and sketching. A workshop was conducted in which design practitioners and design researchers developed design concepts for a provided design case, with the help of GPT-3. The findings point to three main themes, including i) the practical usefulness and limitations of the system in design ideation processes, ii) how the form of user interaction shapes users’ expectations of the system’s capabilities and potentials, and iii), how the broader discourse around AI both limits and enables how co-creative processes involving human and AI unfolds. The discussion outlines design implications and alternative framings of this kind of co-creative design practices based on post-human perspectives on design and technology use.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124549555","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Søndergaard, Nadia Campo Woytuk, Noura Howell, Vasiliki Tsaknaki, Karey Helms, Tom Jenkins, Pedro Sanches
{"title":"Fabulation as an Approach for Design Futuring","authors":"M. Søndergaard, Nadia Campo Woytuk, Noura Howell, Vasiliki Tsaknaki, Karey Helms, Tom Jenkins, Pedro Sanches","doi":"10.1145/3563657.3596097","DOIUrl":"https://doi.org/10.1145/3563657.3596097","url":null,"abstract":"Envisioning alternative futures and desirable worlds is a core element of design that must be cultivated, especially when a deep transition of practices, values, and power is necessary for vibrant and just future lifeworlds. In this paper, we contribute towards fabulation as an approach for design futuring that foregrounds feminist commitments and more-than-human concerns. Analyzing two fabulation case studies around biodata and bodily fluids, we offer three themes based on our process of developing these fabulations: how they engage materials, how they work to trouble temporalities, and how they cultivate imagination. We argue for the emerging potential of fabulation as an approach for open-ended, joyful design futuring, mobilizing speculative storytelling to foreground absent or neglected relations when imagining alternative lifeworlds.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129073759","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Stray Animals-City Entanglements: Exploring the Potentials for Equitable Coexistence In Urban Türkiye","authors":"Sena Cucumak, Ozge Subasi","doi":"10.1145/3563657.3596031","DOIUrl":"https://doi.org/10.1145/3563657.3596031","url":null,"abstract":"This pictorial invites designers to recognise the city from the animals’ perspective. We conduct a photo-visual exploration of the tangible and embodied interactions between animals and urban actors in selected urban and peri-urban environments in Türkiye. We observe and cluster the existing interactions to discuss how human-centred urban spaces can be redesigned for/with stray animals in order to build equitable cohabitation for stray animals. With the resulting five themes from photographic documentation, we specify how stray animals build relationships with the city and its actors. We conclude with the potential roles of technology and design in equitable city-making with stray animals.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123864344","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"NFT Art World: The Influence of Decentralized Systems on the Development of Novel Online Creative Communities and Cooperative Practices","authors":"S. Almeda, Bjoern Hartmann","doi":"10.1145/3563657.3596034","DOIUrl":"https://doi.org/10.1145/3563657.3596034","url":null,"abstract":"Reporting on the Non-Fungible Token (NFT) ecosystem overwhelmingly focuses on the community that drove its growth and price volatility, gaining widespread media attention in 2021. This overlooks the communities developing novel creative practices on NFT platforms. Interviews with 16 creatives utilizing NFTs reveal a vast Art World: networks of distinct communities maturing into cooperative ecosystems with unique artistic subcultures, philosophies, and interactions. We observe unique qualities of these decentralized distribution platforms and identify patterns of activity comparable to those of traditional art worlds. We identify how aspects of these systems might subvert, or replicate, existing systems of power, value, and access. The impacts of policy and platform design on online creative communities in the NFT Art World carry valuable lessons for developers of digital interventions into the creative industry, exemplifying pertinent considerations for the future of creative labor and cooperation online.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127892361","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sharing Play Spaces: Design Lessons from Reddit Posts Showing Virtual Reality in the Home","authors":"Daniel Harley, Cayley MacArthur","doi":"10.1145/3563657.3596005","DOIUrl":"https://doi.org/10.1145/3563657.3596005","url":null,"abstract":"With the increasing availability of consumer virtual reality (VR) devices for personal and recreational use, the domestic contexts of VR design are increasingly important. Given that much of the current interaction design research for VR is conducted in lab-based settings, there is a need for design considerations that engage with the complexities of these real-world spaces. We present an analysis of visual data (e.g., GIFs, videos, photographs) collected from a manual search of Reddit posts that show “play spaces” and other home-based contexts of VR. Our findings offer insight into the diverse and dynamic characteristics of VR spaces, with set-ups ranging from bedrooms to garages, and with the people, objects, impediments, and affordances of individual spaces demonstrating a variety of ways that VR is used in the home. We conclude by discussing directions for future interaction design research that seeks to incorporate physical actions and environments while also engaging with the complex realities of domestic VR.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131369240","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploring Rulebook Accessibility and Companionship in Board Games via Voiced-based Conversational Agent Alexa","authors":"Saman Karim, Jin Kang, A. Girouard","doi":"10.1145/3563657.3595970","DOIUrl":"https://doi.org/10.1145/3563657.3595970","url":null,"abstract":"The inaccessibility of rulebooks hinders the rule learning experience of board game players who are blind or have low vision (BLV). We conducted two qualitative studies to explore the design of conversational agents (CAs) that can support BLV players’ learning and provide companionship. In Study 1, we recruited 14 BLV participants and identified their rule learning challenges, with emphasis on cognitive load, and co-designed functional and social characteristics in Amazon Alexa that can support rule learning and offer companionship. We then developed a new Alexa skill and had 9 BLV participants evaluate our skill against the Alexa skill for the game Ticket to Ride (Study 2). We generated four design principles for CAs to support board game rule learning for BLV people: conciseness, pausing capacity, customization, and companionship.","PeriodicalId":259076,"journal":{"name":"Proceedings of the 2023 ACM Designing Interactive Systems Conference","volume":"163 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132106659","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}