{"title":"Entre tigres orientales, centauros mediterráneos y diosas nórdicas: del pastiche mitológico a la parodia posmoderna en Drako de Gades","authors":"Álvaro Llosa Sanz","doi":"10.51863/storyca.2021.llosa","DOIUrl":"https://doi.org/10.51863/storyca.2021.llosa","url":null,"abstract":"RESUMEN:\u0000Este ensayo explora cómo en el cómic episdódico Drako de Gades (Antonio Hernández Palacios, 1984-1991) se nos presenta un mundo extraído de los libros de caballería medievales con origen en la tradición artúrica de los caballeros andantes, al que se añade las fuentes mitológicas de las sagas nórdicas y otros seres típicos de las culturas mediterráneas y orientales para recrear numerosas bestias y algunos personajes fantásticos. Se pretende mostrar cómo Drako de Gades aspira a ser un cómic de fantasía caballeresca medieval, por la manera en que reúne, acumula y superpone toda una serie de personajes asociados al género, a modo de pastiche o remezcla. Un pastiche que, mediante el uso del humor, convierte alguno de los episodios en parodia posmoderna, con una intención lúdica de recrear el universo literario de la caballería medieval.\u0000\u0000ABSTRACT:\u0000This essay explores how in the comic series Drako de Gades (by Antonio Hernández Palacios, 1984-1991) the reader enjoys a world extracted from medieval chivalric books originated in the Arthurian tradition, to which mythological sources related to the Nordic sagas and other typical beings of the Mediterranean and Eastern cultures are added to recreate numerous beasts and some fantastic characters. This paper shows how Drako de Gades aspires to be a medieval chivalric fantasy comic, and is able to do it because it gathers, accumulates and superimposes a whole series of characters associated with the genre, as a pastiche or remix. A pastiche that, through the use of humor, turns some of the episodes into a postmodern parody with a playful intention of recreating the literary universe of medieval chivalry.","PeriodicalId":248816,"journal":{"name":"Storyca. Edad Media Contemporánea","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114415435","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Imagens da idade média em Alexander Nevsky e Marketa Lazarová: algumas considerações estéticas e históricas","authors":"Joana Gomes, Vitor Guerreiro","doi":"10.51863/storyca.2021.gomesyguerreiro","DOIUrl":"https://doi.org/10.51863/storyca.2021.gomesyguerreiro","url":null,"abstract":"RESUMO:\u0000No século XX, fenómenos como a arte de massas - em particular o cinema - surgem concomitantemente a novas formas de relação entre poder político, ideologia, arte e estética. Com a Revolução Russa de 1917, e, mais tarde, os regimes fascistas que se espalham pela Europa, a alternância entre a experimentação estética arrojada e o arregimentar da arte à propaganda tornam-se realidades que, de um ou outro modo, impõem aos artistas alguma forma de posicionamento. Neste processo, é frequente as representações do passado servirem para possibilitar um certo discurso acerca do presente, sobretudo quando as representações directas deste se tornam «politicamente problemáticas» (i.e. perigosas). Tal é o que sucede com o próprio conceito de Idade Média, desde a sua origem. Este artigo pretende justamente explorar o modo como as representações cinematográficas da Idade Média servem diferentemente de veículo à de expressão de concepções estéticas, artísticas e políticas em dois filmes produzidos em países do ex-bloco socialista, onde as tensões e alternâncias de que falamos se tornam, mais do que uma questão meramente teórica, uma questão de sobrevivência: Alexander Nevsky de Serguei Eisenstein (1938) e Márketa Lazarová de František Vláčil (1967).\u0000ABSTRACT:\u0000In the 20th century, phenomena like that of mass art – particularly cinema – emerge in tandem with new forms of relationship between political power, ideology, art and aesthetics. With the Russian Revolution of 1917, and, later, with the spread of fascist regimes across Europe, alternating between bold aesthetic experimentation and the use of art as propaganda become factors that compel artists, in one way or another, to take some sort of stand. In this process, representations of the past are often employed so as to make it possible to speak about the present, especially when direct portrayal of the latter becomes ‘politically problematic’ (i.e. dangerous). Such is also the case with the concept of ‘middle ages’ itself, from its inception. Our aim in this paper is precisely to explore how representations of the middle ages serve, in different ways, as a vehicle for the expression of aesthetic and political views, in two films made in countries of the former socialist bloc, where the tensions and shifting pressures we mentioned become, more than a purely theoretical issue, a matter of survival: Sergei Einsenstein’s Alexander Nevsky (1938) and František Vláčil’s Márketa Lazarová (1967).","PeriodicalId":248816,"journal":{"name":"Storyca. Edad Media Contemporánea","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121657486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Las princesas de los videojuegos: algunos antecedentes pictóricos y literarios","authors":"Celia Delgado Mastral","doi":"10.51863/storyca.2021.delgado","DOIUrl":"https://doi.org/10.51863/storyca.2021.delgado","url":null,"abstract":"RESUMEN:\u0000\u0000Las dos sagas clásicas de videojuegos de Nintendo, Super Mario Bros., (1985-) y The Legend of Zelda (1986-) tienen entre sus elementos comunes el conocido personaje de una princesa: Peach, en el primer caso; y Zelda, en el segundo. Del estudio de las re-presentaciones formales de estas dos figuras tipificadas se desprende la pertenencia a una tradición literaria y pictórica popular que asienta unos rasgos genéricos determi-nados y las ajusta a un canon literario y pictórico. El análisis diacrónico de la prosopo-grafía femenina con hincapié en los orígenes clásicos y medievales y su posterior desarrollo durante el Renacimiento y el Barroco europeos ayuda a crear un puente de conexión con la estética pictórica novecentista y moderna de corte medievalista y su influencia en el arte del cómic y la animación japonesas, lugar de origen de sendas princesas.\u0000\u0000ABSTRACT:\u0000\u0000Nintendo’s classic franchises Super Mario Bros. (1985-) and The Legend of Zelda (1986-) both have as a common element the known character of a Princess: Peach, in the first videogame; and Zelda, in the second one. From the analysis of the formal rep-resentations of these two typified figures, it can be seen how they belong to a popular literary and pictorial tradition that establishes certain generic features and adjusts them to a literary and pictorial canon. The diachronic analysis of female prosopogra-phy -with emphasis on the classical and medieval origins and its subsequent develop-ment during the European Renaissance and Baroque periods- creates a connection with the Victorian and modern pictorial aesthetics of medievalist style and its influence on Japanese comics and animation, origin of both princesses.","PeriodicalId":248816,"journal":{"name":"Storyca. Edad Media Contemporánea","volume":"101 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132250549","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"De Per Abbat a Pérez Reverte: el Cid, entre la tradición y el superventas en Sidi","authors":"Alfonso Boix Jovaní","doi":"10.51863/storyca.2021.boix","DOIUrl":"https://doi.org/10.51863/storyca.2021.boix","url":null,"abstract":"RESUMEN:\u0000\u0000La reciente incursión de Arturo Pérez-Reverte en territorio cidiano con su novela Sidi era, hasta cierto punto, previsible, pues el interés del autor por la historia y, especialmente, las hazañas bélicas y los héroes es de sobra conocido. Su obra está plagada de personajes como el famoso capitán don Diego Alatriste, pero, mientras que el capitán es un personaje surgido de la imaginación de Pérez-Reverte, el Cid es una figura firmemente integrada en la cultura española: a caballo entre la historia y la fantasía, el Cid cabalga a lomos de su leyenda desde la aparición del Cantar de Mio Cid. Desde entonces, no han sido pocos los autores que han seguido la estela del anónimo poeta y han recogido el mito en sus obras para ofrecernos su particular versión del mismo. Así, el héroe épico se convirtió en protagonista de obras de teatro, cuentos y novelas, y también la música o el cine, que sirvió para darlo a conocer entre el gran público a nivel internacional.\u0000A partir de un meticuloso análisis intertextual e interdiscursivo, el presente artículo muestra cómo Sidi incluye alguno de los episodios más famosos de la literatura cidiana, así como los tópicos épicos que configuran a Rodrigo Diaz como caballero ideal. Entre estos elementos tradicionales, se añaden los rasgos fundamentales del héroe cansado que protagoniza los textos revertianos, y, gracias a esta combinación de elementos antiguos y nuevos, el autor ha logrado convertir al Campeador en un personaje propio.\u0000\u0000ABSTRACT\u0000\u0000Arturo Pérez-Reverte’s recent incursion in the literary field of el Cid with his novel Sidi was, to a certain extent, predictable, as the author’s interest in history and, especially, war deeds and heroes is very well-known. His works are full of characters like the famous captain don Diego Alatriste, but, whereas the captain is a character born in Pérez-Reverte’s imagination, el Cid is a figure firmly integrated in Spanish culture: halfway between history and fantasy, el Cid’s legend has been developing since the Song of Mio Cid appeared. From that moment onwards, many authors followed the path of the anonymous poet and included this myth in their works to offer their own version of it. Therefore, the epic hero became the protagonist of plays in theatres, tales and novels, and also in music and cinema, which spread the legend internationally amongst a wider audience. \u0000Taking a thorough intertextual and interdiscursive analysis as its starting point, this article shows the way Sidi includes some of the most famous literary episodes devoted to el Cid and, also, the topoi that made Rodrigo Díaz an ideal knight. All these traditional elements are blended in the novel with the main features of the ‘tired hero’ who plays the lead in Pérez-Reverte’s texts, and, by this combination of new and old features, the author turns the Campeador into a character of his own.","PeriodicalId":248816,"journal":{"name":"Storyca. Edad Media Contemporánea","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116926088","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}