Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia最新文献

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Non Formal Vocational School during Covid-19 Pandemic Covid-19大流行期间的非正规职业学校
L. C. Manggalasari, S. Sutarto, S. Septiarti, M. Triyono, Andri Setiyawan
{"title":"Non Formal Vocational School during Covid-19 Pandemic","authors":"L. C. Manggalasari, S. Sutarto, S. Septiarti, M. Triyono, Andri Setiyawan","doi":"10.4108/eai.27-11-2021.2315540","DOIUrl":"https://doi.org/10.4108/eai.27-11-2021.2315540","url":null,"abstract":"","PeriodicalId":246168,"journal":{"name":"Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia","volume":"98 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123891080","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Strengthening Soft Skills in Online Learning 加强在线学习中的软技能
D. Apriyani, I. Sudana, S. Wahyuningsih, Edy Ismail
{"title":"Strengthening Soft Skills in Online Learning","authors":"D. Apriyani, I. Sudana, S. Wahyuningsih, Edy Ismail","doi":"10.4108/eai.27-11-2021.2315539","DOIUrl":"https://doi.org/10.4108/eai.27-11-2021.2315539","url":null,"abstract":"Soft skills are needed to prepare students for the world of work. Thus, this research contributes as a reference in developing students' soft skills during this pandemic, which requires learning to be done virtually. By providing special training to students to improve their soft skills during this pandemic, the world of education will create graduates who still have soft skills that are competent and meet the needs of the industrial world. This study applied an experimental design to determine the influence of holding special training for students regarding soft skills abilities. This study revealed a very good result where the soft skills ability samples have increased after attending the training that was designed. The pre-test results showed an average value of 1.95 at a rate of 5. After participating in training, a post-test assessment was carried out, getting an average value of 4.49. The samples used in this research were students willing to participate in the training without any coercion from any party. This research provides strength in soft skill competencies for students in a pandemic situation to maintain the quality of graduates.","PeriodicalId":246168,"journal":{"name":"Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128505840","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Innovation of Digital Flipped Book Attractive Module as Learning Media in Data Communication Subjects at Vocational High Schools 高职数据通信课程中数字翻转图书吸引力模块学习媒介的创新
I. N. E. Mertayasa, D. S. Wahyuni, K. Agustini, N. Sugihartini, I. G. B. Subawa
{"title":"The Innovation of Digital Flipped Book Attractive Module as Learning Media in Data Communication Subjects at Vocational High Schools","authors":"I. N. E. Mertayasa, D. S. Wahyuni, K. Agustini, N. Sugihartini, I. G. B. Subawa","doi":"10.4108/eai.27-11-2021.2315545","DOIUrl":"https://doi.org/10.4108/eai.27-11-2021.2315545","url":null,"abstract":"","PeriodicalId":246168,"journal":{"name":"Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124497185","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Effectiveness of Digital Learning Media in Mobile Programming Courses Using Case-Based Learning 数字学习媒体在基于案例学习的移动编程课程中的有效性
I. G. B. Subawa, I. N. E. Mertayasa, K. Agustini, D. S. Wahyuni, N. Sugihartini
{"title":"The Effectiveness of Digital Learning Media in Mobile Programming Courses Using Case-Based Learning","authors":"I. G. B. Subawa, I. N. E. Mertayasa, K. Agustini, D. S. Wahyuni, N. Sugihartini","doi":"10.4108/eai.27-11-2021.2315630","DOIUrl":"https://doi.org/10.4108/eai.27-11-2021.2315630","url":null,"abstract":"","PeriodicalId":246168,"journal":{"name":"Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia","volume":"314 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115221758","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The Development of Learning Media Video Animated Basic Patterns of Practical System Body 学习媒体视频动画实践系统主体基本模式的开发
M. D. Angendari, P. Mayuni
{"title":"The Development of Learning Media Video Animated Basic Patterns of Practical System Body","authors":"M. D. Angendari, P. Mayuni","doi":"10.4108/eai.27-11-2021.2315542","DOIUrl":"https://doi.org/10.4108/eai.27-11-2021.2315542","url":null,"abstract":"","PeriodicalId":246168,"journal":{"name":"Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115450224","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Application of Fuzzy Logic to Identify the Room on Navigation Map of Fire Extinguisher Robot
A. Rafiq, E. Alimudin, Artdhita Fajar Pratiwi, Eka Dyah Puspita Sari
{"title":"The Application of Fuzzy Logic to Identify the Room on Navigation Map of Fire Extinguisher Robot","authors":"A. Rafiq, E. Alimudin, Artdhita Fajar Pratiwi, Eka Dyah Puspita Sari","doi":"10.4108/eai.27-11-2021.2315634","DOIUrl":"https://doi.org/10.4108/eai.27-11-2021.2315634","url":null,"abstract":". The Indonesian Fire Extinguisher Robot Contest is a competition for a legged-type robot that puts out the fire in a room. The robot has to identify four rooms then recognize and extinguish the fire. In this research, the mapping route method was used for room identification simulated with MATLAB to obtain the outcome in the form of crisp with Sugeno's Fuzzy Logic approach. The robot’s presence was identified in the take-out position, the hallway, and the room. As a result, the robot could distinguish its position if it consistently moved in a straight line and the rules' variations were increasing. The robot went to the room for eight minutes from the start position. Further research can add a fuzzy method to end-effector robots to minimize the moving slope.","PeriodicalId":246168,"journal":{"name":"Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131503219","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Resource-Based View Experiential Learning Model Design: Towards Strengthening Vocational High School Students' Entrepreneurial Competencies 资源观体验式学习模式设计:面向中职学生创业能力的培养
S. Sukardi, W. Wildan, Armin Subhani
{"title":"Resource-Based View Experiential Learning Model Design: Towards Strengthening Vocational High School Students' Entrepreneurial Competencies","authors":"S. Sukardi, W. Wildan, Armin Subhani","doi":"10.4108/eai.27-11-2021.2315538","DOIUrl":"https://doi.org/10.4108/eai.27-11-2021.2315538","url":null,"abstract":"","PeriodicalId":246168,"journal":{"name":"Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130382408","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Detection of a Single Wet Rice Field Bund on Unmanned Aerial Vehicle Image Using a Convolutional Neural Network 基于卷积神经网络的无人机图像单片湿稻田滩检测
I. M. G. Sunarya, I. M. D. Maysanjaya, I. Wirawan, Gede Budi Setiawan
{"title":"The Detection of a Single Wet Rice Field Bund on Unmanned Aerial Vehicle Image Using a Convolutional Neural Network","authors":"I. M. G. Sunarya, I. M. D. Maysanjaya, I. Wirawan, Gede Budi Setiawan","doi":"10.4108/eai.27-11-2021.2315531","DOIUrl":"https://doi.org/10.4108/eai.27-11-2021.2315531","url":null,"abstract":". This research is a preliminary study in the development of UAV in intelligent agriculture. This study aimed to detect Single Wet Rice Field Bund UAV Image Using CNN. The data used in this research were 170 images divided into Training (150), Validation (10), and Testing (10). The proposed stages were image acquisition, pre-processing, image labeling, training, and testing. The inputs were Wet Rice Field Bund UAV images, and the output was a bounding box as the result of rice bund detection. The training was carried out using Google Collaboratory and GPU features using CNN YOLO V5. In the training process, the best Recall, Precision, mAP0.5, mAP0.5:0.95 values were respectively 1, 1, 0.9952, 0.6358 with a total processing time of 0.858 hours. At the testing stage, Bounding boxes were detected at confidence thresholds of 0.1, 0.2, and at confidence 0.3, 0.4, 0.5 were able to detect a bounding box of 80%.","PeriodicalId":246168,"journal":{"name":"Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131882917","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
The Evaluation of E-Government Implementation DPMPTSP Denpasar Using the Level Model of SPBE Maturity 基于SPBE成熟度层次模型的电子政务实施DPMPTSP评估
Nyoman Sutrisna Janureksa, I. Candiasa, K. Setemen, Dewa Gede Hendra, Divayana, P. Ganesha
{"title":"The Evaluation of E-Government Implementation DPMPTSP Denpasar Using the Level Model of SPBE Maturity","authors":"Nyoman Sutrisna Janureksa, I. Candiasa, K. Setemen, Dewa Gede Hendra, Divayana, P. Ganesha","doi":"10.4108/eai.27-11-2021.2315526","DOIUrl":"https://doi.org/10.4108/eai.27-11-2021.2315526","url":null,"abstract":"The implementation of e-government at the Denpasar City Investment and OneStop Integrated Services Agency (DPMPTSP Denpasar) has never been evaluated for its role in achieving the objectives of the organization's strategic plan. Consequently, a study on an evaluation of the maturity level of SPBE has been carried out using the SPBE maturity level model according to PermenPANRB Number 59 of 2020. This study combined quantitative and qualitative methods (Mixed-method). Three respondents were involved in the assessment of the maturity level of SPBE, namely the Head of Department, the Secretary of Department, and the Head Division of Investment Implementation Control and Investment Information determined from the results of the identification of officials whose main duties and functions are in accordance with the aspects of SPBE maturity to be assessed. At the process capability maturity level, the SPBE Policy Domain obtained an index value of 1.60, the SPBE Governance Domain obtained an index value of 2.40, and the SPBE Management Domain obtained an index value of 1.45. The SPBE index value of DPMPTSP Denpasar was 2.73, indicated as good and above the expected maturity level of the SPBE index value, which was 2.6. This study results in 11 recommendations for SPBE implementation.","PeriodicalId":246168,"journal":{"name":"Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121229407","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Application of Gamification in Attendance Information System at ITB STIKOM Bali Jimbaran Campus 游戏化在ITB STIKOM巴厘岛金巴兰校区考勤信息系统中的应用
Rifky Lana Rahardian, W. Artana, I. Melati
{"title":"The Application of Gamification in Attendance Information System at ITB STIKOM Bali Jimbaran Campus","authors":"Rifky Lana Rahardian, W. Artana, I. Melati","doi":"10.4108/eai.27-11-2021.2315528","DOIUrl":"https://doi.org/10.4108/eai.27-11-2021.2315528","url":null,"abstract":". Data collection and attendance information in a company is crucial, and the use of information systems in all organizations or companies is unavoidable. It is necessary to create a web-based attendance information system at ITB STIKOM Bali Jimbaran Campus to support the work of the Human Resource Department (HRD) division and make it easier for employees to view their attendance. This process was previously done manually through recording process using Microsoft excel and checking employee delays one by one. Employees did not have a system to see their daily attendance. In this study, the researchers applied the use of information technology called gamification to the attendance information system that has been built. This gamification concept can be combined with various fields to produce an interesting information system and increase the motivation of user performance, in this case, the employees at ITB STIKOM Bali Jimbaran Campus. This research developed a system that has been posted on the www.stikom-jimbaran.com page, tested, and used for approximately seven months. From the observations and HRD recap, the rate of employee tardiness decreased by 50%. Thus, this research was aimed to build a system to make work easier and prove that gamification can improve performance.","PeriodicalId":246168,"journal":{"name":"Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia","volume":"205 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115971290","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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