The Application of Gamification in Attendance Information System at ITB STIKOM Bali Jimbaran Campus

Rifky Lana Rahardian, W. Artana, I. Melati
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Abstract

. Data collection and attendance information in a company is crucial, and the use of information systems in all organizations or companies is unavoidable. It is necessary to create a web-based attendance information system at ITB STIKOM Bali Jimbaran Campus to support the work of the Human Resource Department (HRD) division and make it easier for employees to view their attendance. This process was previously done manually through recording process using Microsoft excel and checking employee delays one by one. Employees did not have a system to see their daily attendance. In this study, the researchers applied the use of information technology called gamification to the attendance information system that has been built. This gamification concept can be combined with various fields to produce an interesting information system and increase the motivation of user performance, in this case, the employees at ITB STIKOM Bali Jimbaran Campus. This research developed a system that has been posted on the www.stikom-jimbaran.com page, tested, and used for approximately seven months. From the observations and HRD recap, the rate of employee tardiness decreased by 50%. Thus, this research was aimed to build a system to make work easier and prove that gamification can improve performance.
游戏化在ITB STIKOM巴厘岛金巴兰校区考勤信息系统中的应用
。公司的数据收集和考勤信息是至关重要的,在所有组织或公司中使用信息系统是不可避免的。有必要在ITB STIKOM巴厘岛金巴兰校区创建一个基于网络的考勤信息系统,以支持人力资源部(HRD)部门的工作,并使员工更容易查看他们的考勤情况。这一过程以前是通过使用Microsoft excel记录过程并逐个检查员工延迟来手动完成的。员工没有一个系统来查看他们每天的出勤情况。在本研究中,研究人员将被称为游戏化的信息技术应用于已经建立的考勤信息系统。这种游戏化概念可以与各个领域相结合,产生一个有趣的信息系统,并增加用户表现的动机,在这种情况下,ITB STIKOM巴厘岛金巴兰校区的员工。这项研究开发了一个系统,该系统已经发布在www.stikom-jimbaran.com页面上,经过了大约7个月的测试和使用。从观察和人力资源开发回顾来看,员工的迟到率下降了50%。因此,这项研究的目的是建立一个系统,使工作更容易,并证明游戏化可以提高性能。
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