{"title":"IOCW: Navigation of Open Course Ware","authors":"Kunihisa Ohno, R. Konoike, N. Tosa","doi":"10.1109/Culture-Computing.2011.45","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.45","url":null,"abstract":"IOCW delivers new expanded use for Open Course Ware (OCW). It generates new ecosystem of knowledge. Its's users experience the ecosystem of OCW contents at easy input. This expanded i. Plot system supports association retrieval created by Naoko Tosa. Searching method is essential function for any OCW system. As its's users enter any preferable word in searching field, related curious and related words and recommended OCW and subjects are interactively displayed with diversity and creative expression. Such searching action is intuitive and and makes it into a meaningful, intelligence and even humorous experience for users. Moreover, its's users can discover unexpected subjects that have never been imagined before. These could be reflecting unconsciousness subject of self-interest. In conclusion, this system delivers users new interesting theories that may have never been considered before. This deepens users understanding and expands their own curiosity and related areas of possibilities.\"","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125421104","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sudden Nature: The Uneasy Relationship between Man and Nature","authors":"I. Kerlow","doi":"10.1109/Culture-Computing.2011.40","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.40","url":null,"abstract":"Sudden Nature is an art project about the uneasy relationship between Man and Nature. The project is also about an inescapable fate, care and destruction, life and death. The project draws a parallel with the ups and downs of a human relationship, and the story in the live-action short is presented in allegorical form. A young couple plays themselves and also represents Man and Nature.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129640428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"\"Cho-Shi\" Animation Based on Traditional Chinese Handmade Paper Texture","authors":"Yanxiang Zhang, Chunyong Yang, Fangbemi Abassin, Natsuki Takayama, Shubing Meng, Hiroki Takahashi","doi":"10.1109/Culture-Computing.2011.63","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.63","url":null,"abstract":"\"Cho-Shi\" is one form of Japanese carving art. It is a technique that uses a composition of papers of different colors with a certain thickness to carve, and produce concave and convex shapes while expressing colors. This form of art makes a two dimensional picture take a three-dimensional structure, giving an experience which is different from the traditional picture. However, because \"Cho-Shi\" has a complex structure, and its production steps are complicated, it requires producer to have some knowledge of art and time. The authors proposed a computer-aided \"Cho-Shi\" system, which outputs paper layers and mask for carving, according to images [1]. This greatly simplifies the complexity of carving and shortens the carving time. This paper extends the method to generate animation. Moreover, Chinese traditional hand-made paper textures are applied for the animation to express a novel form and this paper tries to fuse Japanese and Chinese art works, essentially, it tries to fuse old and new styles of media.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127242158","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Noriyuki Ishida, Toshiyuki Takasaki, Masanobu Ishimatsu, T. Ishida
{"title":"Supporting Multilingual Discussion for Wikipedia Translation","authors":"Noriyuki Ishida, Toshiyuki Takasaki, Masanobu Ishimatsu, T. Ishida","doi":"10.1109/CULTURE-COMPUTING.2011.34","DOIUrl":"https://doi.org/10.1109/CULTURE-COMPUTING.2011.34","url":null,"abstract":"Nowadays Wikipedia has become useful contents on the Web. However, there are great differences among the number of the articles from language to language. Some people try to increase the numbers by the translation, where they should have a discussion (regarding the discussion about the translation itself) because there are some specific words or phrases in an article. They can make use of machine translation in order to participate in the discussion with their own language, which leads to some problems. In this paper, we present the algorithm \"Meta Translation\", to keep the designated segments untranslated, and to add the description into it.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126998332","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Artistic Communication Using Digital Media","authors":"R. Nakatsu, C. Edirisinghe","doi":"10.1109/Culture-Computing.2011.43","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.43","url":null,"abstract":"Communication is not only to exchange logical information but also to exchange emotional information. Therefore, communication could develop into both complex and artistic forms. Humans interact in both manners depending on the culture and environment as evident in the past. One example is the Japanese communication method established on the exchange of short poems called Waka, which was popular among elite class around one thousand years ago. Regrettably, this type of urbane communication has been overlooked by the modern generation. Recently, various types of new communication media have emerged, e-mails, blogs, and especially social networks such as Twitter and Face book. There are several similarities between the Waka communication and these recent changes in communications using digital media. We attempt to scrutinize the recent communication media and discuss the possibilities of a renaissance in artistic communication using digital media.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124208904","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Analysis of Indonesian Traditional \"Wayang Kulit\" Puppet 3D Shapes Based on Their Roles in the Story","authors":"S. Kusumanugraha, A. Ito, Koji Mikami, K. Kondo","doi":"10.1109/Culture-Computing.2011.64","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.64","url":null,"abstract":"Purpose of this research is to find correlations between Indonesian Traditional 'Wayang Kulit' Puppet shapes and their roles in the story. However, the information needed to achieve this purpose is not digitally archived yet. Consequently the research to find the way of archiving the regarding information needs to be carried out. The methodology proposed here is using the 3D model to recognize the shapes of each part of Wayang hence the classification can be done. However the overlapping lines and patterns between each shape are found to be obstacles. To solve this problem, the same way of thinking in understanding the perspective impression for traditional art/painting from another research report is applied here. The comparison of analysis result is done not as a whole part of Wayang but between each different part of the Wayang to find the correlations with their roles in the story. Further research will be carried out to expand the possibility of creating new designs of Wayang.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"124 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128186076","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Min Lu, M. Kamakura, Bo Zheng, J. Takamatsu, K. Nishino, K. Ikeuchi
{"title":"Clustering Bayon Face Towers Using Restored 3D Shape Models","authors":"Min Lu, M. Kamakura, Bo Zheng, J. Takamatsu, K. Nishino, K. Ikeuchi","doi":"10.1109/Culture-Computing.2011.16","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.16","url":null,"abstract":"Bayon, the well-known Khmer temple at Angkor in Cambodia, is famous for its numerous massive stone face towers. Researchers believe that these facial sculptures can be divided into several meaningful categories. Unlike previous studies, in this paper, each face tower is treated as a basic unit in the classification procedure, as we find that faces located on the same tower have a higher similarity value than those which belong to different ones. 3D replicas acquired by digital scanning are used and a restoration scheme based on the matrix recovery theory is adopted within each tower in order to eliminate the impact of data incompletion. Towers are represented by the average shapes of restored faces and hierarchically clustered based on their similarity values. The spatial distribution of the clustering result shows that there are some patterns among the structure of Bayon, which could be meaningful through further archaeological research.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128480306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards a Dialogic Archive: Canadian Copyright Law, Digital Archives and Fair Dealing","authors":"David M. Meurer","doi":"10.1109/Culture-Computing.2011.19","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.19","url":null,"abstract":"Intellectual property laws present formidable challenges for digital cultural archiving projects. While cultural institutions may be permitted to make works available to the public, these rights may not cover online publishing or reproduction. Consequently, institutions undertake time-consuming, resource-intensive clearance processes in order to secure licenses for displaying copyright protected cultural works online. In response to these challenges, the New Media Collaboration Centre at York University (Toronto) has developed Art mob, a content management system (CMS) with a dialogic approach to copyright informed by the fair dealing provisions of Canadian copyright law. The user interface design of this CMS facilitates uses covered by fair dealing, enables administrators to enter and display information regarding the layering of rights in cultural works, solicits information about unidentified rights holders and the creation of works from communities of users, and invites rights holders to assert their rights and license works.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131026704","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Study Support and Integration of Cultural Information Resources with Linked Data","authors":"Tetsuro Kamura, Hideaki Takeda, I. Ohmukai, Fumihiro Kato, Toru Takahashi, Hiroshi Ueda","doi":"10.1109/CULTURE-COMPUTING.2011.53","DOIUrl":"https://doi.org/10.1109/CULTURE-COMPUTING.2011.53","url":null,"abstract":"A museum collection search system called Linked Open Data for Academia (LODAC) Museum has been developed that uses Linked Data. The LODAC Museum identifies and associates artists, artworks, and museum information from some different museums to provide integrated data that are published as Linked Data with the SPARQL endpoint. This project's purpose is to provide an information distribution system that can share and publish a wide range of data as Linked Data, especially in the artistic and cultural fields in Japan. Different types of data are currently being integrated, and new approaches and support for studying these fields are being investigated.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131614366","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Thavesak Chuensaichol, P. Kanongchaiyos, C. Wutiwiwatchai
{"title":"Thai Speech-Driven Facial Animation","authors":"Thavesak Chuensaichol, P. Kanongchaiyos, C. Wutiwiwatchai","doi":"10.1109/Culture-Computing.2011.30","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.30","url":null,"abstract":"We consider the problem of making lip movement for an animated talking character, which consumes workload and cost during the animation development process. The main idea is to extract and capture a vise me from the video of a human talking and the phonemic scripts inside this video. After that, we generate a talking head animation video by synchronizing a time-stamped of each phoneme to concatenated visemes. The results of experimental tests are reported, indicating good accuracy.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133598502","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}