Michiru Tamai, Mitsuyuki Inaba, K. Hosoi, R. Thawonmas, Masayuki Uemura, Akinori Nakamura
{"title":"Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse","authors":"Michiru Tamai, Mitsuyuki Inaba, K. Hosoi, R. Thawonmas, Masayuki Uemura, Akinori Nakamura","doi":"10.1109/CULTURE-COMPUTING.2011.59","DOIUrl":"https://doi.org/10.1109/CULTURE-COMPUTING.2011.59","url":null,"abstract":"This research aims at implementing an e-Learning platform where students from overseas can learn Japanese language and culture in 3D met averse. First, we introduce the results of preliminary survey to international students regarding their study interests related to Japanese language and culture. Second, we outline the design and implementation of our learning platform in Second Life (SL) based on the concept of situated learning that emphasizes embodied interaction with the external objects/environment in the process of learning. The platform includes traditional Japanese architecture, such as Shinto shrine, Noh stage, or Buddism pagoda. The learners can also explore those architectures in the virtual space with their avatar. Third, we elucidate the result of the analysis of our learning experiment in SL among international and Japanese student based on the interaction between learners and with objects in the virtual space. Finally, we discuss advantages and limitations of learning process in our met averse platform in terms of situated leaning of Japanese language and culture.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114089408","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Worawat Choensawat, Sachie Takahashi, Minako Nakamura, K. Hachimura
{"title":"The Use of Labanotation for Choreographing a Noh-Play","authors":"Worawat Choensawat, Sachie Takahashi, Minako Nakamura, K. Hachimura","doi":"10.1109/Culture-Computing.2011.65","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.65","url":null,"abstract":"This paper aims at description and reproduction of the body motion of stylized traditional dances by using fundamental elements of Labanotation while keeping the quality of body movement of CG character animation. We propose and implement a dynamic template technique enabling users to notate stylized traditional dances and reproducing it in 3D CG animation from a Labanotation score.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122291628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Generative Music Workshop","authors":"T. Kaneko, Kazuhiro Jo","doi":"10.1109/Culture-Computing.2011.54","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.54","url":null,"abstract":"In this paper, we present our practice of Generative Music Workshop (2010-). This workshop is a series of events that reproduce past masterpieces of generative music. The aim of the workshop is historical re-examination of generative works to contribute to recent musical practices with mobile computing devices. We regard that the organization of sounds with environmental elements would be a significant for music application of mobile computer. With this view, this workshop reflects past experimental music/sound art works as one of the practices that is conscious of the relationship between generativity and environment. This paper depicts the diversity of the way to organize sounds in three works: Steve Reich's Pendulum music, Alvin Lucier's Music on a long thin wire, and Richard Lehman's Travelon Gamelon.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"298 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131439950","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Basic Study in Ma Timing in Gagaku: Between the Dancer and the Ryuteki Player in Bugaku Dance \"Ryo-Ou\"","authors":"Mamiko Sakata, Sachika Kurasaka","doi":"10.1109/Culture-Computing.2011.57","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.57","url":null,"abstract":"Accurate, yet delicate, timing is required in Japan's traditional performing arts, which include gagaku, the ancient court dance and music. This study is an empirical attempt at understanding the ma timing by analyzing the relationship between the dancer and the player of the ryuteki (dragon flute), an ancient musical instrument used for ceremonial court performances. We conducted experiments under five different conditions to compare how the performers timed their ma: 1. Dancing without musical accompaniment, 2. Dancing to the recorded ryuteki music, 3. The dancer and musician standing back to back, 4. The dancer and musician looking in the same direction, and 5. The dancer and musician facing each other. The results showed that the subjective ma timing perceived by the dancer was not always the same as the exact, physically-measured time.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131948786","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Enhancing Collective Filtering with Causal Representation","authors":"Mario Paolucci, Stefano Picascia","doi":"10.1109/Culture-Computing.2011.37","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.37","url":null,"abstract":"In this paper, we propose to enhance the practice of web-based collective filtering with the addition of a causality linking module. Causality lies at the foundations of human understanding, when presented in visual form, is especially suited to the task as it is intuitive to understand and to use. But in its simplicity, causality could provide a semantic network over the filtering tool, connecting representations of real world facts.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126110222","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Role of Movies and Telephony in the History of Communication Media","authors":"R. Nakatsu, C. Edirisinghe","doi":"10.1109/Culture-Computing.2011.21","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.21","url":null,"abstract":"Recently various types of new media have surfaced with surprising rapidity namely e-mails, blogs, and social networks such as Twitter and Face book. The dialogue on these media is critical yet insubstantial verging merely on negative and positive rather than an extensive study. However, few attempts have visualised the greater impact of the phenomena. In this paper, our effort is to investigate this recent communication trend by examining the history of human communication. Our empirical examination is accentuating the fact that this trend could be interpreted as a shift from logical communication to emotional communication. Simultaneously we would like to explain that this recent trend has its origin in the invention of movie and telephony in late 19th century.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128352129","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}