An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story

S. Kusumanugraha, A. Ito, Koji Mikami, K. Kondo
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Abstract

Purpose of this research is to find correlations between Indonesian Traditional 'Wayang Kulit' Puppet shapes and their roles in the story. However, the information needed to achieve this purpose is not digitally archived yet. Consequently the research to find the way of archiving the regarding information needs to be carried out. The methodology proposed here is using the 3D model to recognize the shapes of each part of Wayang hence the classification can be done. However the overlapping lines and patterns between each shape are found to be obstacles. To solve this problem, the same way of thinking in understanding the perspective impression for traditional art/painting from another research report is applied here. The comparison of analysis result is done not as a whole part of Wayang but between each different part of the Wayang to find the correlations with their roles in the story. Further research will be carried out to expand the possibility of creating new designs of Wayang.
从故事角色分析印尼传统“Wayang Kulit”木偶的三维造型
本研究的目的是找出印尼传统的“Wayang Kulit”木偶形状与其在故事中的角色之间的相关性。然而,实现这一目的所需的信息还没有数字化存档。因此,需要对相关信息的归档方式进行研究。本文提出的方法是使用3D模型来识别大阳每个部分的形状,从而可以进行分类。然而,每个形状之间重叠的线条和图案被发现是障碍。为了解决这个问题,这里采用了另一份研究报告中理解传统艺术/绘画透视印象的思路。分析结果的比较不是作为整个大阳的一部分,而是在大阳的各个不同部分之间进行比较,以找出它们在故事中的角色之间的相关性。将进行进一步的研究,以扩大创造新设计大阳的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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