Fatima Masood, M. Dar, Muhammad Sohaib Shakir, Muhammad Ahmed, I. Kabir, Muhammad Shafiq, Zaheer Dar, Hamna Zakriya
{"title":"Enhancing Usability and User Experience of Children Learning by Playing Games","authors":"Fatima Masood, M. Dar, Muhammad Sohaib Shakir, Muhammad Ahmed, I. Kabir, Muhammad Shafiq, Zaheer Dar, Hamna Zakriya","doi":"10.1007/978-3-319-94619-1_40","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_40","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"123 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132819702","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Lenzi, C. E. Standoli, G. Andreoni, P. Perego, N. Lopomo
{"title":"Comparison Among Standard Method, Dedicated Toolbox and Kinematic-Based Approach in Assessing Risk of Developing Upper Limb Musculoskeletal Disorders","authors":"S. Lenzi, C. E. Standoli, G. Andreoni, P. Perego, N. Lopomo","doi":"10.1007/978-3-319-94619-1_13","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_13","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124827433","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Game Design Methodology Considering User Experience in Comprehensive Contexts (Trial on Inducing Player to Terminate Game Contentedly by Motivation Control)","authors":"Eisuke Hironaka, T. Murakami","doi":"10.1007/978-3-319-94619-1_39","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_39","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126083473","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
E. E. I. Barcellos, G. Botura, Eric Inglesis Barcellos, Milton Koji Nakata, Lívia Inglesis Barcellos
{"title":"Disruptive Games: Power and Control or Fantasy and Entertainment","authors":"E. E. I. Barcellos, G. Botura, Eric Inglesis Barcellos, Milton Koji Nakata, Lívia Inglesis Barcellos","doi":"10.1007/978-3-319-94619-1_35","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_35","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126699921","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Minecrafting Virtual Education","authors":"S. Lenig, N. Caporusso","doi":"10.1007/978-3-319-94619-1_27","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_27","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127902117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Namgyu Kang, Sadayoshi Takaki, Nobuyasu Kaito, Aki Yamauchi
{"title":"Proposal for Video Game Using the Concept of Becoming the Dotted Main Character","authors":"Namgyu Kang, Sadayoshi Takaki, Nobuyasu Kaito, Aki Yamauchi","doi":"10.1007/978-3-319-94619-1_37","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_37","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123818928","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Virtual Penetrating the Physical and the Implication for Augmented Reality Head-Up Displays","authors":"Matthias Walter, Vanessa Seitz, K. Bengler","doi":"10.1007/978-3-319-94619-1_1","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_1","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121202344","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"How Popular Game Engine Is Helping Improving Academic Research: The DesignLab Case","authors":"André Salomão, F. Andaló, M. Vieira","doi":"10.1007/978-3-319-94619-1_42","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_42","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121296352","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
L. Rodrigues, Abílio Oliveira, C. Costa, Helena Rodrigues
{"title":"Games and Business: Human Factors in Gamified Applications","authors":"L. Rodrigues, Abílio Oliveira, C. Costa, Helena Rodrigues","doi":"10.1007/978-3-319-94619-1_31","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_31","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116594622","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design of Intelligent Obstacle Avoidance Gloves Based on Tactile Channel","authors":"Tongtong Zhang, Lei Zhou","doi":"10.1007/978-3-319-94619-1_16","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_16","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114483144","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}