Advances in Human Factors in Wearable Technologies and Game Design最新文献

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Enhancing Usability and User Experience of Children Learning by Playing Games 提高儿童游戏学习的可用性和用户体验
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_40
Fatima Masood, M. Dar, Muhammad Sohaib Shakir, Muhammad Ahmed, I. Kabir, Muhammad Shafiq, Zaheer Dar, Hamna Zakriya
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引用次数: 2
Comparison Among Standard Method, Dedicated Toolbox and Kinematic-Based Approach in Assessing Risk of Developing Upper Limb Musculoskeletal Disorders 标准方法、专用工具箱和基于运动学的方法在评估上肢肌肉骨骼疾病风险中的比较
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_13
S. Lenzi, C. E. Standoli, G. Andreoni, P. Perego, N. Lopomo
{"title":"Comparison Among Standard Method, Dedicated Toolbox and Kinematic-Based Approach in Assessing Risk of Developing Upper Limb Musculoskeletal Disorders","authors":"S. Lenzi, C. E. Standoli, G. Andreoni, P. Perego, N. Lopomo","doi":"10.1007/978-3-319-94619-1_13","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_13","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124827433","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Game Design Methodology Considering User Experience in Comprehensive Contexts (Trial on Inducing Player to Terminate Game Contentedly by Motivation Control) 综合情境下考虑用户体验的游戏设计方法论(利用动机控制诱导玩家满意地终止游戏的尝试)
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_39
Eisuke Hironaka, T. Murakami
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引用次数: 1
Disruptive Games: Power and Control or Fantasy and Entertainment 颠覆性游戏:权力与控制或幻想与娱乐
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_35
E. E. I. Barcellos, G. Botura, Eric Inglesis Barcellos, Milton Koji Nakata, Lívia Inglesis Barcellos
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引用次数: 0
Minecrafting Virtual Education minecraft虚拟教育
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_27
S. Lenig, N. Caporusso
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引用次数: 4
Proposal for Video Game Using the Concept of Becoming the Dotted Main Character 关于电子游戏中“成为点状主角”概念的建议
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_37
Namgyu Kang, Sadayoshi Takaki, Nobuyasu Kaito, Aki Yamauchi
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引用次数: 0
The Virtual Penetrating the Physical and the Implication for Augmented Reality Head-Up Displays 虚拟穿透物理及其对增强现实平视显示器的启示
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_1
Matthias Walter, Vanessa Seitz, K. Bengler
{"title":"The Virtual Penetrating the Physical and the Implication for Augmented Reality Head-Up Displays","authors":"Matthias Walter, Vanessa Seitz, K. Bengler","doi":"10.1007/978-3-319-94619-1_1","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_1","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121202344","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
How Popular Game Engine Is Helping Improving Academic Research: The DesignLab Case 流行游戏引擎如何帮助提高学术研究:DesignLab案例
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_42
André Salomão, F. Andaló, M. Vieira
{"title":"How Popular Game Engine Is Helping Improving Academic Research: The DesignLab Case","authors":"André Salomão, F. Andaló, M. Vieira","doi":"10.1007/978-3-319-94619-1_42","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_42","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121296352","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Games and Business: Human Factors in Gamified Applications 游戏与商业:游戏化应用中的人为因素
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_31
L. Rodrigues, Abílio Oliveira, C. Costa, Helena Rodrigues
{"title":"Games and Business: Human Factors in Gamified Applications","authors":"L. Rodrigues, Abílio Oliveira, C. Costa, Helena Rodrigues","doi":"10.1007/978-3-319-94619-1_31","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_31","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116594622","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Design of Intelligent Obstacle Avoidance Gloves Based on Tactile Channel 基于触觉通道的智能避障手套设计
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_16
Tongtong Zhang, Lei Zhou
{"title":"Design of Intelligent Obstacle Avoidance Gloves Based on Tactile Channel","authors":"Tongtong Zhang, Lei Zhou","doi":"10.1007/978-3-319-94619-1_16","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_16","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114483144","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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