Advances in Human Factors in Wearable Technologies and Game Design最新文献

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Serious Games in Virtual Environments: Cognitive Ergonomic Trainings for Workplaces in Intralogistics 虚拟环境中的严肃游戏:内部物流工作场所的认知人机工程学培训
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_26
V. Kretschmer, André Terharen
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引用次数: 11
The Relation of Attention Between Player Profiles: A Study on the Eye-Tracking and Profile BrainHex 球员侧影之间的注意关系:基于眼动追踪和侧影大脑hex的研究
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_43
Victor Moreira, M. Okimoto
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引用次数: 0
Determination of Cognitive Assistance Functions for Manual Assembly Systems 人工装配系统认知辅助功能的确定
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_19
L. Merkel, C. Berger, S. Braunreuther, G. Reinhart
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引用次数: 2
IMU-Based Motion Capture Wearable System for Ergonomic Assessment in Industrial Environment 基于imu的工业环境人机工程学可穿戴运动捕捉系统
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_21
F. Caputo, A. Greco, E. D’Amato, I. Notaro, S. Spada
{"title":"IMU-Based Motion Capture Wearable System for Ergonomic Assessment in Industrial Environment","authors":"F. Caputo, A. Greco, E. D’Amato, I. Notaro, S. Spada","doi":"10.1007/978-3-319-94619-1_21","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_21","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"158 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133624071","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
Videogames, Motivation and History of Peru: Designing an Educational Game About Mariano Melgar 电子游戏、动机和秘鲁历史:设计一款关于Mariano Melgar的教育游戏
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_28
Ricardo Navarro, Claudia Zapata, Vanessa Vega, Enrique Chiroque
{"title":"Videogames, Motivation and History of Peru: Designing an Educational Game About Mariano Melgar","authors":"Ricardo Navarro, Claudia Zapata, Vanessa Vega, Enrique Chiroque","doi":"10.1007/978-3-319-94619-1_28","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_28","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117316822","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Determining Comfortable Pressure Ranges for Wearable EEG Headsets 确定可穿戴式脑电图耳机的舒适压力范围
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_2
S. Verwulgen, Daniel Lacko, H. Justine, Siemon Kustermans, Stine Moons, F. Thys, Sander Zelck, K. Vaes, T. Huysmans, J. Vleugels, S. Truijen
{"title":"Determining Comfortable Pressure Ranges for Wearable EEG Headsets","authors":"S. Verwulgen, Daniel Lacko, H. Justine, Siemon Kustermans, Stine Moons, F. Thys, Sander Zelck, K. Vaes, T. Huysmans, J. Vleugels, S. Truijen","doi":"10.1007/978-3-319-94619-1_2","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_2","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131224240","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Preliminary Therapeutic Knee Band Development for Knee Osteoarthritis (KOA) Relief in the Elderly: A Pilot Study 老年人膝骨关节炎(KOA)缓解的初步治疗性膝带发展:一项试点研究
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_11
Zidan Gong, Rong Liu, Winnie Yu, T. Wong, Yuanqi Guo
{"title":"Preliminary Therapeutic Knee Band Development for Knee Osteoarthritis (KOA) Relief in the Elderly: A Pilot Study","authors":"Zidan Gong, Rong Liu, Winnie Yu, T. Wong, Yuanqi Guo","doi":"10.1007/978-3-319-94619-1_11","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_11","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"613 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126892189","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Crafting Usable Quantified Self-wearable Technologies for Older Adult 为老年人打造可用的量化自我可穿戴技术
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_8
Jayden Khakurel, Antti Knutas, H. Melkas, B. Penzenstadler, J. Porras
{"title":"Crafting Usable Quantified Self-wearable Technologies for Older Adult","authors":"Jayden Khakurel, Antti Knutas, H. Melkas, B. Penzenstadler, J. Porras","doi":"10.1007/978-3-319-94619-1_8","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_8","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124867142","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
User Engagement Through Multimodal Feedback and Involvement in Game Design with a Wearable Interface 通过多模态反馈和可穿戴界面游戏设计的用户参与度
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_41
Carlos A. Arce-Lopera, Arturo Gomez
{"title":"User Engagement Through Multimodal Feedback and Involvement in Game Design with a Wearable Interface","authors":"Carlos A. Arce-Lopera, Arturo Gomez","doi":"10.1007/978-3-319-94619-1_41","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_41","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128912715","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Digitization of Manufacturing Companies: Employee Acceptance Towards Mobile and Wearable Devices 制造业企业的数字化:员工对移动和可穿戴设备的接受程度
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_18
L. Merhar, C. Berger, S. Braunreuther, G. Reinhart
{"title":"Digitization of Manufacturing Companies: Employee Acceptance Towards Mobile and Wearable Devices","authors":"L. Merhar, C. Berger, S. Braunreuther, G. Reinhart","doi":"10.1007/978-3-319-94619-1_18","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_18","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"87 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116418941","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
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