Advances in Human Factors in Wearable Technologies and Game Design最新文献

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Experience from Indoor Fire Search and Rescue Game Design for Technology Testing 面向技术测试的室内火灾搜救游戏设计经验
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_25
Jaziar Radianti
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引用次数: 0
User Discomfort Evaluation Research on the Weight and Wearing Mode of Head-Wearable Device 头戴式设备重量与佩戴方式的用户不适感评价研究
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_10
Jun Zhuang, Yue Liu, Y. Jia, Yisong Huang
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引用次数: 11
Application of Wearable Technology for the Acquisition of Learning Motivation in an Adaptive E-Learning Platform 可穿戴技术在自适应电子学习平台学习动机获取中的应用
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_4
Mathias Bauer, C. Bräuer, J. Schuldt, Moritz Niemann, Heidi Krömker
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引用次数: 10
Using Non-invasive Wearable Sensors to Estimate Perceived Fatigue Level in Manual Material Handling Tasks 使用非侵入式可穿戴传感器估计人工物料搬运任务的感知疲劳水平
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_7
Liuxing Tsao, Liang Ma, Christian-Thomas Papp
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引用次数: 6
Study on Thermal Comfort of Virtual Reality Headsets 虚拟现实头戴设备的热舒适性研究
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_17
Zihao Wang, Ke Chen, Renke He
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引用次数: 4
What Are You Waiting for? – Perceived Barriers to the Adoption of Fitness-Applications and Wearables 你还在等什么?-对采用健身应用和可穿戴设备的认知障碍
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_5
Chantal Lidynia, Eva-Maria Schomakers, M. Ziefle
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引用次数: 14
Case Study: Game Character Creation Process 案例研究:游戏角色创造过程
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_34
Cassiano Canheti, F. Andaló, M. Vieira
{"title":"Case Study: Game Character Creation Process","authors":"Cassiano Canheti, F. Andaló, M. Vieira","doi":"10.1007/978-3-319-94619-1_34","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_34","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116771189","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
An Immersive Environment for Experiential Training and Remote Control in Hazardous Industrial Tasks 在危险工业任务中进行体验式培训和远程控制的沉浸式环境
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_9
N. Caporusso, L. Biasi, Giovanni Cinquepalmi, Vitoantonio Bevilacqua
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引用次数: 6
Analysis of Physical Feature in the Course Turn While Walking 边走边转弯过程的物理特征分析
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_24
Ryo Sakashita, Hisaya Tanaka
{"title":"Analysis of Physical Feature in the Course Turn While Walking","authors":"Ryo Sakashita, Hisaya Tanaka","doi":"10.1007/978-3-319-94619-1_24","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_24","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133843038","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Semantic Congruency Between Music and Video in Game Contents 游戏内容中音乐与视频的语义一致性
Advances in Human Factors in Wearable Technologies and Game Design Pub Date : 2018-06-24 DOI: 10.1007/978-3-319-94619-1_36
N. Marumo, Yuji Tsutsui, M. Yamada
{"title":"Semantic Congruency Between Music and Video in Game Contents","authors":"N. Marumo, Yuji Tsutsui, M. Yamada","doi":"10.1007/978-3-319-94619-1_36","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_36","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124781026","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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