{"title":"Experience from Indoor Fire Search and Rescue Game Design for Technology Testing","authors":"Jaziar Radianti","doi":"10.1007/978-3-319-94619-1_25","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_25","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130220707","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"User Discomfort Evaluation Research on the Weight and Wearing Mode of Head-Wearable Device","authors":"Jun Zhuang, Yue Liu, Y. Jia, Yisong Huang","doi":"10.1007/978-3-319-94619-1_10","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_10","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132548350","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mathias Bauer, C. Bräuer, J. Schuldt, Moritz Niemann, Heidi Krömker
{"title":"Application of Wearable Technology for the Acquisition of Learning Motivation in an Adaptive E-Learning Platform","authors":"Mathias Bauer, C. Bräuer, J. Schuldt, Moritz Niemann, Heidi Krömker","doi":"10.1007/978-3-319-94619-1_4","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_4","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129083750","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using Non-invasive Wearable Sensors to Estimate Perceived Fatigue Level in Manual Material Handling Tasks","authors":"Liuxing Tsao, Liang Ma, Christian-Thomas Papp","doi":"10.1007/978-3-319-94619-1_7","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_7","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131199232","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Study on Thermal Comfort of Virtual Reality Headsets","authors":"Zihao Wang, Ke Chen, Renke He","doi":"10.1007/978-3-319-94619-1_17","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_17","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124823634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"What Are You Waiting for? – Perceived Barriers to the Adoption of Fitness-Applications and Wearables","authors":"Chantal Lidynia, Eva-Maria Schomakers, M. Ziefle","doi":"10.1007/978-3-319-94619-1_5","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_5","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114531726","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Case Study: Game Character Creation Process","authors":"Cassiano Canheti, F. Andaló, M. Vieira","doi":"10.1007/978-3-319-94619-1_34","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_34","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116771189","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
N. Caporusso, L. Biasi, Giovanni Cinquepalmi, Vitoantonio Bevilacqua
{"title":"An Immersive Environment for Experiential Training and Remote Control in Hazardous Industrial Tasks","authors":"N. Caporusso, L. Biasi, Giovanni Cinquepalmi, Vitoantonio Bevilacqua","doi":"10.1007/978-3-319-94619-1_9","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_9","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126661338","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Analysis of Physical Feature in the Course Turn While Walking","authors":"Ryo Sakashita, Hisaya Tanaka","doi":"10.1007/978-3-319-94619-1_24","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_24","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133843038","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Semantic Congruency Between Music and Video in Game Contents","authors":"N. Marumo, Yuji Tsutsui, M. Yamada","doi":"10.1007/978-3-319-94619-1_36","DOIUrl":"https://doi.org/10.1007/978-3-319-94619-1_36","url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124781026","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}