Game Design Methodology Considering User Experience in Comprehensive Contexts (Trial on Inducing Player to Terminate Game Contentedly by Motivation Control)
{"title":"Game Design Methodology Considering User Experience in Comprehensive Contexts (Trial on Inducing Player to Terminate Game Contentedly by Motivation Control)","authors":"Eisuke Hironaka, T. Murakami","doi":"10.1007/978-3-319-94619-1_39","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":243896,"journal":{"name":"Advances in Human Factors in Wearable Technologies and Game Design","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Advances in Human Factors in Wearable Technologies and Game Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-319-94619-1_39","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}