2015 IEEE Virtual Reality (VR)最新文献

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Towards a high fidelity simulation of the kidney biopsy procedure 对肾脏活检过程的高保真模拟
2015 IEEE Virtual Reality (VR) Pub Date : 2015-03-23 DOI: 10.1109/VR.2015.7223360
Gareth Henshall, S. Pop, Marc R. Edwards, L. A. Cenydd, N. John
{"title":"Towards a high fidelity simulation of the kidney biopsy procedure","authors":"Gareth Henshall, S. Pop, Marc R. Edwards, L. A. Cenydd, N. John","doi":"10.1109/VR.2015.7223360","DOIUrl":"https://doi.org/10.1109/VR.2015.7223360","url":null,"abstract":"Work in progress for the development of a novel virtual training environment for training a kidney biopsy procedure is presented. Our goal is to provide an affordable high fidelity simulation through the integration of some of the latest off-the-shelf technology components. The range of forces that are encountered during this procedure have been recorded using a custom designed force sensitive glove and then applied within the simulation.","PeriodicalId":231501,"journal":{"name":"2015 IEEE Virtual Reality (VR)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114900825","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Presentation of virtual liquid by modeling vibration of a Japanese sake bottle 通过对日本清酒瓶振动的建模来展示虚拟液体
2015 IEEE Virtual Reality (VR) Pub Date : 2015-03-23 DOI: 10.1109/VR.2015.7223430
S. Ikeno, Ryuta Okazaki, Taku Hachisu, H. Kajimoto
{"title":"Presentation of virtual liquid by modeling vibration of a Japanese sake bottle","authors":"S. Ikeno, Ryuta Okazaki, Taku Hachisu, H. Kajimoto","doi":"10.1109/VR.2015.7223430","DOIUrl":"https://doi.org/10.1109/VR.2015.7223430","url":null,"abstract":"It is known that visual, auditory, and tactile modalities affect the experiences of eating and drinking. One such example is the “glug” sound and vibration from a Japanese sake bottle when pouring liquid. Our previous studies have modeled the wave of the vibration by summation of two decaying sinusoidal waves with different frequencies. In this paper, to enrich expression of various types of liquid, we included two new properties of liquid: the viscosity and the residual amount of liquid, both based on recorded data.","PeriodicalId":231501,"journal":{"name":"2015 IEEE Virtual Reality (VR)","volume":"321 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116438942","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Registration and projection method of tumor region projection for breast cancer surgery 乳腺癌手术中肿瘤区域投影的配准与投影方法
2015 IEEE Virtual Reality (VR) Pub Date : 2015-03-23 DOI: 10.1109/VR.2015.7223365
Motoko Kanegae, Jun Morita, S. Shimamura, Yuji Uema, Maiko Takahashi, M. Inami, T. Hayashida, M. Sugimoto
{"title":"Registration and projection method of tumor region projection for breast cancer surgery","authors":"Motoko Kanegae, Jun Morita, S. Shimamura, Yuji Uema, Maiko Takahashi, M. Inami, T. Hayashida, M. Sugimoto","doi":"10.1109/VR.2015.7223365","DOIUrl":"https://doi.org/10.1109/VR.2015.7223365","url":null,"abstract":"This paper introduces a registration and projection method for directly projecting the tumor region for breast cancer surgery assistance based on the breast procedure of our collaborating doctor. We investigated the steps of the breast cancer procedure of our collaborating doctor and how it can be applied for tumor region projection. We propose a novel way of MRI acquisition so we may correlate the MRI coordinates to the patient in the real world. By calculating the transformation matrix from the MRI coordinates and the coordinates from the markers that is on the patient, we are able to register the acquired MRI data to the patient. Our registration and presentation method of the tumor region was then evaluated by medical doctors.","PeriodicalId":231501,"journal":{"name":"2015 IEEE Virtual Reality (VR)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116730762","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Preliminary evaluation of a virtual needle insertion training system 虚拟插针训练系统的初步评估
2015 IEEE Virtual Reality (VR) Pub Date : 2015-03-23 DOI: 10.1109/VR.2015.7223388
Duc Van Nguyen, Safa Ben Lakhal, A. Chellali
{"title":"Preliminary evaluation of a virtual needle insertion training system","authors":"Duc Van Nguyen, Safa Ben Lakhal, A. Chellali","doi":"10.1109/VR.2015.7223388","DOIUrl":"https://doi.org/10.1109/VR.2015.7223388","url":null,"abstract":"Inserting a needle to perform a biopsy requires a high haptic sensitivity. The traditional learning methods based on observation and training on real patients are questionable. In this paper, we present a preliminary evaluation of a VR trainer for needle insertion tasks. The system aims to replicate an existing physical setup while overcoming some of its limitations. Results permit to validate some design choices and suggest some UI improvements.","PeriodicalId":231501,"journal":{"name":"2015 IEEE Virtual Reality (VR)","volume":"101 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114702311","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Third person's footsteps enhanced moving sensation of seated person 第三人称的脚步声增强了坐着的人的运动感
2015 IEEE Virtual Reality (VR) Pub Date : 2015-03-23 DOI: 10.1109/VR.2015.7223390
Yujiro Okuya, Y. Ikei, Tomohiro Amemiya, K. Hirota
{"title":"Third person's footsteps enhanced moving sensation of seated person","authors":"Yujiro Okuya, Y. Ikei, Tomohiro Amemiya, K. Hirota","doi":"10.1109/VR.2015.7223390","DOIUrl":"https://doi.org/10.1109/VR.2015.7223390","url":null,"abstract":"The present paper describes the system to present a pseudo-walking sensation to a sitting participant. The vibration was added to the heel and toe to imitate cutaneous sensation of the sole during walking. The sound of footsteps was also provided to the participant through headphones simultaneously. In this sound presentation, we used a spatial sound of footsteps of another walker as well as own footstep sound. Another walker's sound was moved along several trajectories in a VR space. We conducted an experiment to elucidate the effect of third person's footstep sound moved differently on the walking sensation of a participant. The result showed that third person's sound enhanced not only walking sensation but also translational sensation of a sitting participant. Furthermore, the effect was the highest when third person's sound came from front to backward of the participant in a VR space.","PeriodicalId":231501,"journal":{"name":"2015 IEEE Virtual Reality (VR)","volume":"78 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123527881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
BlenderVR: Open-source framework for interactive and immersive VR BlenderVR:交互式和沉浸式VR的开源框架
2015 IEEE Virtual Reality (VR) Pub Date : 2015-03-23 DOI: 10.1109/VR.2015.7223366
B. Katz, Dalai Felinto, Damien Touraine, David Poirier-Quinot, P. Bourdot
{"title":"BlenderVR: Open-source framework for interactive and immersive VR","authors":"B. Katz, Dalai Felinto, Damien Touraine, David Poirier-Quinot, P. Bourdot","doi":"10.1109/VR.2015.7223366","DOIUrl":"https://doi.org/10.1109/VR.2015.7223366","url":null,"abstract":"BlenderVR is an open-source project framework for interactive and immersive applications based on an extension of the Blender Game Engine to Virtual Reality applications. BlenderVR is a generalization of the BlenderCAVE project, accounting for alternate platforms (e.g., HMD, video-walls). The goal is to provide a flexible and easy to use framework for the creation of VR applications for various platforms, making use of the existing power of the BGE's graphics rendering and physics engine. Compatible with 3 major Operating Systems, BlenderVR has been developed by VR researchers with support from the Blender Community. BlenderVR currently handles multi-screen/multi-user tracked stereoscopic rendering through efficient low-level master/slave synchronization process with multimodal interactions via OSC and VRPN protocols.","PeriodicalId":231501,"journal":{"name":"2015 IEEE Virtual Reality (VR)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123646273","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
Cooperation in virtual environments with individual views 在具有个人视图的虚拟环境中进行合作
2015 IEEE Virtual Reality (VR) Pub Date : 2015-03-23 DOI: 10.1109/VR.2015.7223372
Vincent Küszter, G. Brunnett, Daniel Pietschmann
{"title":"Cooperation in virtual environments with individual views","authors":"Vincent Küszter, G. Brunnett, Daniel Pietschmann","doi":"10.1109/VR.2015.7223372","DOIUrl":"https://doi.org/10.1109/VR.2015.7223372","url":null,"abstract":"When users are interacting collaboratively in a virtual environment it cannot be guaranteed that every user has the same input device or that they have access to the same information. Our research aims at understanding the effects of such asymmetries on the user embodiment in collaborative virtual environments (CVEs). In order to do this, we have developed a prototyping platform for cooperative interaction between two users. To change the information a user has, we are incorporating “special views”[1] for each person. Also, an easily expandable array of input devices is supported, e.g. Mouse/Keyboard, Novint Falcon, Razer Hydra, ART Flightstick, Leap Motion, etc. Those devices can provide additional information to a user, like haptic feedback, but they can also be used to restrain a user, for example by providing a device with less degrees of freedom.","PeriodicalId":231501,"journal":{"name":"2015 IEEE Virtual Reality (VR)","volume":"505 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122367127","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Image-space illumination for augmented reality in dynamic environments 动态环境中增强现实的图像空间照明
2015 IEEE Virtual Reality (VR) Pub Date : 2015-03-23 DOI: 10.1109/VR.2015.7223334
Lukas Gruber, Jonathan Ventura, D. Schmalstieg
{"title":"Image-space illumination for augmented reality in dynamic environments","authors":"Lukas Gruber, Jonathan Ventura, D. Schmalstieg","doi":"10.1109/VR.2015.7223334","DOIUrl":"https://doi.org/10.1109/VR.2015.7223334","url":null,"abstract":"We present an efficient approach for probeless light estimation and coherent rendering of Augmented Reality in dynamic scenes. This approach can handle dynamically changing scene geometry and dynamically changing light sources in real time with a single mobile RGB-D sensor and without relying on an invasive lightprobe. We jointly filter both in-view dynamic geometry and outside-view static geometry. The resulting reconstruction provides the input for efficient global illumination computation in image-space. We demonstrate that our approach can deliver state-of-the-art Augmented Reality rendering effects for scenes that are more scalable and more dynamic than previous work.","PeriodicalId":231501,"journal":{"name":"2015 IEEE Virtual Reality (VR)","volume":"109 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127078512","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 30
Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality 在虚拟现实中比较自然、半自然和非自然运动技术的性能
2015 IEEE Virtual Reality (VR) Pub Date : 2015-03-23 DOI: 10.1109/3DUI.2015.7131717
Mahdi Nabiyouni, Ayshwarya Saktheeswaran, D. Bowman, Ambika Karanth
{"title":"Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality","authors":"Mahdi Nabiyouni, Ayshwarya Saktheeswaran, D. Bowman, Ambika Karanth","doi":"10.1109/3DUI.2015.7131717","DOIUrl":"https://doi.org/10.1109/3DUI.2015.7131717","url":null,"abstract":"One of the goals of much virtual reality (VR) research is to increase realism. In particular, many techniques for locomotion in VR attempt to approximate real-world walking. However, it is not yet fully understood how the design of more realistic locomotion techniques affects user task performance. We performed an experiment to compare a semi-natural locomotion technique (based on the Virtusphere device) with a traditional, non-natural technique (based on a game controller) and a fully natural technique (real walking). We found that the Virtusphere technique was significantly slower and less accurate than both of the other techniques. Based on this result and others in the literature, we speculate that locomotion techniques with moderate interaction fidelity will often have performance inferior to both high-fidelity techniques and well-designed low-fidelity techniques. We argue that our experimental results are an effect of interaction fidelity, and perform an analysis of the fidelity of the three locomotion techniques to support this argument.","PeriodicalId":231501,"journal":{"name":"2015 IEEE Virtual Reality (VR)","volume":"83 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129074267","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 93
Touching sounds: Perception of the curvature of auditory virtual surfaces 触摸声音:听觉虚拟表面曲率的感知
2015 IEEE Virtual Reality (VR) Pub Date : 2015-03-23 DOI: 10.1109/VR.2015.7223341
Eric O. Boyer, Lucyle Vandervoorde, Frédéric Bevilacqua, S. Hanneton
{"title":"Touching sounds: Perception of the curvature of auditory virtual surfaces","authors":"Eric O. Boyer, Lucyle Vandervoorde, Frédéric Bevilacqua, S. Hanneton","doi":"10.1109/VR.2015.7223341","DOIUrl":"https://doi.org/10.1109/VR.2015.7223341","url":null,"abstract":"In this study, we investigated the ability of blindfolded adults to discriminate between concave and convex auditory virtual surfaces. We used a Leap MotionTM device to measure the movements of the hand and fingers. Participants were asked to explore the space above the device with the palm of one hand and an auditory feedback was produced only when the palm was moving into the boundaries of the surface. In order to demonstrate that curvature direction was correctly perceived by our participants, we estimated their discrimination thresholds with a psychophysical staircase procedure. Two groups of participants were fed with two different sonification of the surface. Results showed that most of the participants were able to learn the task. The best results were obtained with an auditory feedback related to the component of the hand velocity tangential to the virtual surface. This work proposes a contribution to the introduction in virtual reality of auditory virtual objects.","PeriodicalId":231501,"journal":{"name":"2015 IEEE Virtual Reality (VR)","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129662753","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
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