通过对日本清酒瓶振动的建模来展示虚拟液体

S. Ikeno, Ryuta Okazaki, Taku Hachisu, H. Kajimoto
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引用次数: 1

摘要

众所周知,视觉、听觉和触觉模式会影响饮食体验。其中一个例子是日本清酒瓶倒酒时发出的“咕咕”声和震动。我们以前的研究是通过两个不同频率的衰减正弦波的总和来模拟振动的波动。在本文中,为了丰富各种类型液体的表达,我们在记录数据的基础上增加了液体的两个新性质:粘度和液体残留量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Presentation of virtual liquid by modeling vibration of a Japanese sake bottle
It is known that visual, auditory, and tactile modalities affect the experiences of eating and drinking. One such example is the “glug” sound and vibration from a Japanese sake bottle when pouring liquid. Our previous studies have modeled the wave of the vibration by summation of two decaying sinusoidal waves with different frequencies. In this paper, to enrich expression of various types of liquid, we included two new properties of liquid: the viscosity and the residual amount of liquid, both based on recorded data.
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