动态环境中增强现实的图像空间照明

Lukas Gruber, Jonathan Ventura, D. Schmalstieg
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引用次数: 30

摘要

提出了一种有效的增强现实动态场景无探测光估计和相干渲染方法。这种方法可以通过单个移动RGB-D传感器实时处理动态变化的场景几何和动态变化的光源,而不依赖于侵入性光探头。我们联合过滤视图内动态几何和视图外静态几何。重建结果为图像空间中高效的全局照明计算提供了输入。我们证明,我们的方法可以为场景提供最先进的增强现实渲染效果,比以前的工作更具可扩展性和动态性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Image-space illumination for augmented reality in dynamic environments
We present an efficient approach for probeless light estimation and coherent rendering of Augmented Reality in dynamic scenes. This approach can handle dynamically changing scene geometry and dynamically changing light sources in real time with a single mobile RGB-D sensor and without relying on an invasive lightprobe. We jointly filter both in-view dynamic geometry and outside-view static geometry. The resulting reconstruction provides the input for efficient global illumination computation in image-space. We demonstrate that our approach can deliver state-of-the-art Augmented Reality rendering effects for scenes that are more scalable and more dynamic than previous work.
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