{"title":"Progressive-CRF-net: single image radiometric calibration using stacked CNNs","authors":"Yi-Lung Kao, Yu-Sheng Chen, M. Ouhyoung","doi":"10.1145/3230744.3230770","DOIUrl":"https://doi.org/10.1145/3230744.3230770","url":null,"abstract":"A camera is a good instrument for measuring scene radiance. However, to please the human eye, the resulting image brightness is not linear to the scene radiance, so solving the mapping function between scene radiance and image brightness is very important. We propose a Progressive-CRF-net for radiometric calibration. By stacking multiple networks and using the pre-trained weights, this approach can reduce the training time and reach better performance than that of previous work. Our experiments show a significant improvement based on PSNR and SSIM.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"17 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114015984","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Computation of skinning weight using spline interface","authors":"Seungbae Bang, Sung-Hee Lee","doi":"10.1145/3230744.3230801","DOIUrl":"https://doi.org/10.1145/3230744.3230801","url":null,"abstract":"Among many approaches for object and character deformation, closed-form skinning methods, such as Linear Blend Skinning (LBS) and Dual Quaternion Skinning (DQS), are widely used as they are fast and intuitive. The quality of these skinning methods highly depends on specifying appropriate skinning weights to vertices, which requires the intensive efforts of professional artists in production animation.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121014876","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"General primitives for smooth coloring of vector graphics","authors":"Vineet Batra, Ankit Phogat, Mridul Kavidayal","doi":"10.1145/3230744.3230786","DOIUrl":"https://doi.org/10.1145/3230744.3230786","url":null,"abstract":"We propose a novel and intuitive method for coloring vector graphics which is easy to use and creates richly colored artwork with very little effort. Further, it preserves the underlying geometry of the vector graphic primitives, thereby, making it easy to perform subsequent edits. Our method builds upon the concepts of shape-coverage, color and opacity and thus is applicable to all vector graphics constructs including non-convex paths and text. Furthermore, our method is highly performant and provides real-time results irrespective of the number of coloring primitives used.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"111 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133374253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ping-Hsuan Han, Jia-Wei Lin, Chen-Hsin Hsieh, Jhih-Hong Hsu, Y. Hung
{"title":"tARget","authors":"Ping-Hsuan Han, Jia-Wei Lin, Chen-Hsin Hsieh, Jhih-Hong Hsu, Y. Hung","doi":"10.1145/3230744.3230776","DOIUrl":"https://doi.org/10.1145/3230744.3230776","url":null,"abstract":"In the aging society, people are paying more attention to having good exercise habits. The advancement of technology grants the possibility of learning various kinds of exercises using multi-media equipment, for example, watching instruction videos. However, it is difficult for users to learn accurate movements due to lack of feedback information.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127750578","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jotaro Shigeyama, Takeru Hashimoto, S. Yoshida, T. Aoki, Takuji Narumi, T. Tanikawa, M. Hirose
{"title":"Transcalibur: dynamic 2D haptic shape illusion of virtual object by weight moving VR controller","authors":"Jotaro Shigeyama, Takeru Hashimoto, S. Yoshida, T. Aoki, Takuji Narumi, T. Tanikawa, M. Hirose","doi":"10.1145/3230744.3230804","DOIUrl":"https://doi.org/10.1145/3230744.3230804","url":null,"abstract":"We introduce a dynamic weight moving VR controller for 2d haptic shape rendering using a haptic shape illusion. This allows users to perceive the feeling of various shapes in virtual space with a single controller. In this paper, we describe the mechanical design of prototype device that drives weight on a 2d planar area to alter mass properties of the hand-held controller. Based on the experiment, our system succeeded in providing shape perception over a wide range. We discuss limitation and further capability of our device.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127797752","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Conservative Z-prepass for frustum-traced irregular Z-buffers","authors":"Yusuke Tokuyoshi, Tomohiro Mizokuchi","doi":"10.1145/3230744.3230755","DOIUrl":"https://doi.org/10.1145/3230744.3230755","url":null,"abstract":"This paper presents a pipeline to accelerate frustum traced irregular z-buffers (IZBs). The IZB proposed by Wyman et al. is used to render accurate hard shadows for real-time applications such as video games, while it is expensive compared to shadow mapping. To improve the performance of hard shadows, we use a two-pass visibility test by integrating a conservative shadow map into the pipeline of the IZB. This paper also presents a more precise implementation of the conservative shadow map than the previous implementation. In our experiments for 4K screen resolution, the performance of the hard shadow computation is improved by more than double on average using the two-pass visibility test, though there is still room for optimization.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116935201","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Improving regularity of the centoridal voronoi tessellation","authors":"Yifan Men, Zeyu Shen, D. Khan, Dong‐Ming Yan","doi":"10.1145/3230744.3230796","DOIUrl":"https://doi.org/10.1145/3230744.3230796","url":null,"abstract":"We present a novel method for valence optimization of the Centroidal Voronoi Tessellation (CVT). We first identify three commonly appeared atomic configurations of local irregular Voronoi cells, and then design specific atomic operations for each configuration to improve the regularity within the CVT framework.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"2016 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114493310","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Painting with DEGAS: (digitally extrapolated graphics via algorithmic strokes)","authors":"Steve Caruso","doi":"10.1145/3230744.3230777","DOIUrl":"https://doi.org/10.1145/3230744.3230777","url":null,"abstract":"Most photograph-to-oil-painting algorithms are based off of the techniques described by [Litwinowicz 1997] and improved upon by [Hertzmann 2001]. They are essentially fully-automated processes which place strokes at random, choosing stroke orientations to follow local gradient normals. These strokes are built up over several layers, each layer in a decreasing order of stroke size - painting broad strokes and then filling in details. Outside of the initial chosen parameters and some masking considerations, the user has little agency in how the algorithm chooses stroke placement, nor has the ability to make direct changes or touch-ups until every stroke is laid down on the canvas - essentially it behaves like an \"image filter\" applied as one would adjust contrast or add texture.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114391719","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Simulation of emergent rippling on growing thin-shells","authors":"Danny Huang, I. Stavness","doi":"10.1145/3230744.3230790","DOIUrl":"https://doi.org/10.1145/3230744.3230790","url":null,"abstract":"Many thin tissues, such as leaves and flower petals, exhibit rippling and buckling patterns along their edge as they grow (Figure 1). Experiments with plastic materials have replicated the rippling patterns found in nature and shown that such patterns exhibit a fractal quality of ripples upon ripples --- a so called \"buckling cascade\" [Eran et al. 2004]. Such patterns are influenced by many physical mechanisms, including stress forces, physical properties of materials (e.g., stiffness), and space constraints [Prusinkiewicz and Barbier de Reuille 2010]. Physics-based computer animation that produces emergent rippling patterns on thin surface can improve the realism of virtual flowers and leaves, and also help to explain which physical mechanisms are most important for controlling the morphology of tissues with buckling cascades.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127427131","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"From visible to printable: thin surface with implicit interior structures","authors":"Quan Qi, Qingde Li","doi":"10.1145/3230744.3230792","DOIUrl":"https://doi.org/10.1145/3230744.3230792","url":null,"abstract":"Converting a surface-based objects into a thin-surface solid representation is an essential problem for additive manufacturing. This paper proposes a simple way to thicken surfaces to thin solids based on implicit modelling technique. With the proposed technique, any surface-based object can be converted into a 3D printing friendly form that seamlessly combines both the geometric shape and its interior material structures in one single representation.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125379613","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}