General primitives for smooth coloring of vector graphics

Vineet Batra, Ankit Phogat, Mridul Kavidayal
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Abstract

We propose a novel and intuitive method for coloring vector graphics which is easy to use and creates richly colored artwork with very little effort. Further, it preserves the underlying geometry of the vector graphic primitives, thereby, making it easy to perform subsequent edits. Our method builds upon the concepts of shape-coverage, color and opacity and thus is applicable to all vector graphics constructs including non-convex paths and text. Furthermore, our method is highly performant and provides real-time results irrespective of the number of coloring primitives used.
用于矢量图形平滑着色的通用原语
我们提出了一种新颖而直观的矢量图形着色方法,该方法易于使用,并且可以轻松地创建色彩丰富的艺术品。此外,它保留了矢量图形原语的底层几何结构,从而使执行后续编辑变得容易。我们的方法建立在形状覆盖、颜色和不透明度的概念之上,因此适用于所有矢量图形结构,包括非凸路径和文本。此外,我们的方法是高性能的,并提供实时的结果,而不考虑所使用的着色原语的数量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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