{"title":"用样条接口计算蒙皮权值","authors":"Seungbae Bang, Sung-Hee Lee","doi":"10.1145/3230744.3230801","DOIUrl":null,"url":null,"abstract":"Among many approaches for object and character deformation, closed-form skinning methods, such as Linear Blend Skinning (LBS) and Dual Quaternion Skinning (DQS), are widely used as they are fast and intuitive. The quality of these skinning methods highly depends on specifying appropriate skinning weights to vertices, which requires the intensive efforts of professional artists in production animation.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Computation of skinning weight using spline interface\",\"authors\":\"Seungbae Bang, Sung-Hee Lee\",\"doi\":\"10.1145/3230744.3230801\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Among many approaches for object and character deformation, closed-form skinning methods, such as Linear Blend Skinning (LBS) and Dual Quaternion Skinning (DQS), are widely used as they are fast and intuitive. The quality of these skinning methods highly depends on specifying appropriate skinning weights to vertices, which requires the intensive efforts of professional artists in production animation.\",\"PeriodicalId\":226759,\"journal\":{\"name\":\"ACM SIGGRAPH 2018 Posters\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2018 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3230744.3230801\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2018 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3230744.3230801","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Computation of skinning weight using spline interface
Among many approaches for object and character deformation, closed-form skinning methods, such as Linear Blend Skinning (LBS) and Dual Quaternion Skinning (DQS), are widely used as they are fast and intuitive. The quality of these skinning methods highly depends on specifying appropriate skinning weights to vertices, which requires the intensive efforts of professional artists in production animation.