Conservative Z-prepass for frustum-traced irregular Z-buffers

Yusuke Tokuyoshi, Tomohiro Mizokuchi
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Abstract

This paper presents a pipeline to accelerate frustum traced irregular z-buffers (IZBs). The IZB proposed by Wyman et al. is used to render accurate hard shadows for real-time applications such as video games, while it is expensive compared to shadow mapping. To improve the performance of hard shadows, we use a two-pass visibility test by integrating a conservative shadow map into the pipeline of the IZB. This paper also presents a more precise implementation of the conservative shadow map than the previous implementation. In our experiments for 4K screen resolution, the performance of the hard shadow computation is improved by more than double on average using the two-pass visibility test, though there is still room for optimization.
保守z预传递的不规则z缓冲区的截锥体跟踪
提出了一种用于加速截锥体追踪不规则z缓冲区的流水线。Wyman等人提出的IZB用于为视频游戏等实时应用渲染精确的硬阴影,但与阴影映射相比,它的成本较高。为了提高硬阴影的性能,我们通过将一个保守的阴影映射集成到IZB的管道中,使用了两次可见性测试。本文还提出了一种比以前的实现更精确的保守阴影贴图的实现。在我们对4K屏幕分辨率的实验中,使用两次可见性测试,硬阴影计算的性能平均提高了一倍以上,尽管仍有优化的空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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