2022 8th International Conference of the Immersive Learning Research Network (iLRN)最新文献

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Teachers’ Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning 教师对AR教学应用的态度和技术接受度
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815918
Jennifer Tiede, Silke Grafe, E. Mangina
{"title":"Teachers’ Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning","authors":"Jennifer Tiede, Silke Grafe, E. Mangina","doi":"10.23919/iLRN55037.2022.9815918","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815918","url":null,"abstract":"Teacher attitudes and technology acceptance towards Augmented Reality (AR) are important constructs because their development has an impact on the teachers’ use of AR applications in classroom practice. The present study focusses on these two constructs and analyses them from a theoretical and empirical perspective. In this context, results from a pre-test from the European H2020 project ARETE are introduced. In this study, n=129 teachers from 13 countries responded to an online survey which included questions on demographic data as well as two scales to measure teacher attitudes towards AR and teacher technology acceptance towards AR. The results show a mostly highly motivated sample and very positive attitudes towards AR among the participating teachers. An analysis of correlations and predictors was performed by calculating the Pearson Correlation coefficient and a regression analysis, which indicated that teacher attitudes and technology acceptance towards AR are highly correlated. Additionally, the teachers’ previous experience with AR and, in case of technology acceptance, the self-assessed expertise in using digital media for teaching and learning are significant predictors for the two constructs in question.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"275 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134285283","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Immersive Haptic Interface Simulating Skin Biopsy for Dermatological Skill Training 沉浸式触觉界面模拟皮肤活检的皮肤技能训练
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815896
Jin Woo Kim, B. Carroll, Hyunjae Jeong, Kwangtaek Kim, Dustin P. DeMeo
{"title":"Immersive Haptic Interface Simulating Skin Biopsy for Dermatological Skill Training","authors":"Jin Woo Kim, B. Carroll, Hyunjae Jeong, Kwangtaek Kim, Dustin P. DeMeo","doi":"10.23919/iLRN55037.2022.9815896","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815896","url":null,"abstract":"Dematological skill training is essential for medical students to perform successful skin tumor surgery. However, there is no exisitng system that can provide high-quality tactile simulation and training as the substitute of clinical training with patients. In this study, we developed immersive haptic simulation combined with virtual reality for simulating two important dermatological skills, outlining and incision, and investigated the effectiveness of the developed system to be used as a training tool at clinic or school. In the evaluation study, professional (dermatologists, residents, medical students) and non-professional (students in computer science) groups of people were invited to test the developed system in terms of usability and efficacy of multimodal feedback (virtual graphic and haptic feedback). The evaluation results suggest that the training system has potential for high adoption, especially with haptic feedback in a virtual reality envrionment. The quantitative results based on a proposed metrics prove the ability of the training that discriminate experts from non-experts as well as objectively measure the dermatological skills.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"123 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134600664","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Work-in-Progress—Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology 正在进行的工作-后covid:通过沉浸式技术使教育适应不断变化的教育环境
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815908
Johannan Hjersman, Khaing Mon, Solomiya Nysak, Ruowei Peng, Ray Freiwirth
{"title":"Work-in-Progress—Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology","authors":"Johannan Hjersman, Khaing Mon, Solomiya Nysak, Ruowei Peng, Ray Freiwirth","doi":"10.23919/iLRN55037.2022.9815908","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815908","url":null,"abstract":"In a Post-COVID world, Hybrid classes remain essential as students face challenges in attending them in person. This creates additional engagement issues. The creation of an easy-to-use platform to enable this mixed-mode classroom is critical for teachers that are frustrated by the difficult management of hybrid classrooms. An aspect is student engagement, which today has no established analytical mechanism to evaluate during classroom sessions. This work-in-progress paper describes a technology that has the ability to obtain real-time analytic data to determine the engagement of all students at all times and helps teachers to know which students are lagging early on.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"12 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114038100","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications 教育增强现实在学术界和实践中的调查:对认知、动机、协作、教学法和应用的影响
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815979
Iulian Radu, Tugce Joy, Ian Bott, Yiran Bowman, Bertrand Schneider
{"title":"A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications","authors":"Iulian Radu, Tugce Joy, Ian Bott, Yiran Bowman, Bertrand Schneider","doi":"10.23919/iLRN55037.2022.9815979","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815979","url":null,"abstract":"Augmented Reality (AR) technology is gaining popularity and adoption by educational pioneers. While there is great excitement about this technology, there is also a lack of systematic understanding of what makes this technology effective or ineffective for education, and the practical and systemic challenges of implementing it at scale in classroom settings. In this research we provide a synthesis of empirical scientific findings about the factual benefits and detriments of this technology (from a dataset of 2023 academic papers, of which 39 were analyzed in depth), and of public opinions about augmented reality in education practice (gathered from a dataset of 86 websites and blog posts, of which 53 were analyzed in depth). We contribute a list of specific cognitive, motivational and social processes that are enhanced by AR technology. We also identify popular curriculum topics and popular AR applications, as well as summarize several factors that are important for educators to consider for integrating AR into classrooms.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122064276","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language? 基于情感过滤理论的研究:社交虚拟现实是学习第二语言的有效工具吗?
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815924
Yeonhee Cho, Hao Ning Hsu, Zhewen Zheng, Emily Elizabeth Trinh, Hyun-Yong Jang, Yusi Cheng
{"title":"Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language?","authors":"Yeonhee Cho, Hao Ning Hsu, Zhewen Zheng, Emily Elizabeth Trinh, Hyun-Yong Jang, Yusi Cheng","doi":"10.23919/iLRN55037.2022.9815924","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815924","url":null,"abstract":"This study examines the affective filter theory in a social virtual reality (social VR) setting. Motivation, anxiety, and self-confidence were measured and compared in social VR and video conferencing. The research was conducted using mixed methods with qualitative and quantitative data. One-hour Korean language learning workshops were held to establish a teaching environment for this research. The research results indicated no significant differences in motivation, anxiety, or self-confidence between social VR and video conferencing as a learning tool. However, the debriefing interview following the workshop enabled us to develop a deeper understanding of participants’ motives to practice second language learning by leveraging social VR. Also, the interview data explained the strengths and weaknesses of using social VR as a learning tool, making our study meaningful in alternative language learning environments. This feasibility study revealed the potential of using social VR as a learning tool.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122163530","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation 正在进行的工作-用于心肺复苏远程协助的容量通信
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815989
M. Rebol, Krzysztof Pietroszek, C. Ranniger, C. Hood, A. Rutenberg, N. Sikka, Alexander Steinmaurer, C. Gütl
{"title":"Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation","authors":"M. Rebol, Krzysztof Pietroszek, C. Ranniger, C. Hood, A. Rutenberg, N. Sikka, Alexander Steinmaurer, C. Gütl","doi":"10.23919/iLRN55037.2022.9815989","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815989","url":null,"abstract":"We present our work in progress, a real-time mixed reality communication system for remote assistance in medical emergency situations. 3D cameras capture the emergency situa-tion and send volumetric data to a remote expert. The remote expert sees the volumetric scene through mixed reality glasses and guides an operator at the patient. The local operator receives audio and visual guidance augmented onto the mixed reality headset. We compare the mixed reality system against traditional video communication in a user study on a CPR emergency simulation. We evaluate task performance, cognitive load, and user interaction. The results will help to better understand the benefits of using augmented and volumetric information in medical emergency procedures.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122876596","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Doctoral Colloquium—Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer 博士讨论会——直面死亡:严肃游戏玩家的真实体验
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815905
Jim Shifflett, Noah J. Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center
{"title":"Doctoral Colloquium—Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer","authors":"Jim Shifflett, Noah J. Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center","doi":"10.23919/iLRN55037.2022.9815905","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815905","url":null,"abstract":"Serious games are a unique subset of immersive learning environments that combine elements of pedagogical strategies, embedded content, and game elements to provide players with opportunities to engage in playful opportunities that are ‘serious’ in nature. Although serious games have been explored in the literature, little exists to chronicle how commercially available serious games have impacted the learning experiences of gamers. This Doctoral Colloquium paper describes an ongoing study that seeks to explore the lived experiences of those who have played the commercially available serious game Spiritfarer. Research will explore educational impacts, emotional responses, and changes in attitude towards death.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"127 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124229314","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Work-in-Progress—Using Virtual Reality in Museums to Assist Historical Learning 正在进行的工作-使用虚拟现实在博物馆协助历史学习
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815997
Adam Morsman, Ben Newman, Stephanie Bally, J. Johns, Hannah Cook, Daniel McHugh, Grace Williams
{"title":"Work-in-Progress—Using Virtual Reality in Museums to Assist Historical Learning","authors":"Adam Morsman, Ben Newman, Stephanie Bally, J. Johns, Hannah Cook, Daniel McHugh, Grace Williams","doi":"10.23919/iLRN55037.2022.9815997","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815997","url":null,"abstract":"Museums are always looking for new ways to attract and engage their visitors. Virtual reality (VR) is becoming an increasingly viable option for doing this and enables the recreation of historical sites/structures for visitors to explore. This paper describes a VR application being developed in partnership with the Bawdsey Radar Museum to recreate the radar transmitter towers that stood on the site and were pivotal in winning the Battle of Britain. This paper describes the application’s development and discusses user trial results to determine whether VR can be effectively used within a museum setting to assist in historical learning.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126306815","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Work-in-progress-Gamifying the process of Learning Sign Language in VR 正在进行的工作-在VR中游戏化学习手语的过程
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815988
D. Economou, M. Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev
{"title":"Work-in-progress-Gamifying the process of Learning Sign Language in VR","authors":"D. Economou, M. Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev","doi":"10.23919/iLRN55037.2022.9815988","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815988","url":null,"abstract":"This study recognizes the need for providing a tool to facilitate learning British Sign Language (BSL). Virtual reality coupled with gamification holds exciting prospects to accommodate this need. This paper presents a work-in-progress study that focuses on evaluating the impact of combining scaffolded instruction with gamification to design a 3D interactive game to support learning the BSL alphabet. The paper outlines the project motivations, its aims and objectives, the proposed research methodology, and the expected contributions to knowledge.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130841885","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Work-in-Progress—Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data 基于眼动追踪数据的AR应用空间感知的初步分析
2022 8th International Conference of the Immersive Learning Research Network (iLRN) Pub Date : 2022-05-30 DOI: 10.23919/iLRN55037.2022.9815935
Hongyu Xiang, Kukhyeon Kim, Jeeheon Ryu
{"title":"Work-in-Progress—Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data","authors":"Hongyu Xiang, Kukhyeon Kim, Jeeheon Ryu","doi":"10.23919/iLRN55037.2022.9815935","DOIUrl":"https://doi.org/10.23919/iLRN55037.2022.9815935","url":null,"abstract":"This preliminary paper aimed to explore spatial perception in AR application with eye-tracking analysis. We used historical events and building to provide a spatial AR experience. Three persons participated in the study, but one failed to collect the eye information properly. They experienced four tasks to explore the space in historical building AR application while eye-tracking information was gathered with Tobii pro glasses 2. We examined the participants’ eye movement with the scan paths. According to the findings, they tend to move their gaze according to the line of buildings when they scan the entire spatial structure. But when they were asked specific building explanations, they focused on the specific spot like roof or crevice areas of a building window, or other avatars.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"423 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126714301","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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