博士讨论会——直面死亡:严肃游戏玩家的真实体验

Jim Shifflett, Noah J. Glaser, Lucas J. Jensen, Tina Riedy, Joseph Griffin, Maggie Center
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引用次数: 0

摘要

严肃游戏是沉浸式学习环境的一个独特子集,它结合了教学策略、嵌入式内容和游戏元素,为玩家提供了参与“严肃”游戏的机会。尽管严肃游戏已经在文献中有所探讨,但很少有人记录商业严肃游戏是如何影响玩家的学习体验的。这篇博士讨论会论文描述了一项正在进行的研究,旨在探索那些玩商业严肃游戏《精神骑士》的人的生活经历。研究将探讨教育的影响、情绪反应和对死亡态度的变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Doctoral Colloquium—Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer
Serious games are a unique subset of immersive learning environments that combine elements of pedagogical strategies, embedded content, and game elements to provide players with opportunities to engage in playful opportunities that are ‘serious’ in nature. Although serious games have been explored in the literature, little exists to chronicle how commercially available serious games have impacted the learning experiences of gamers. This Doctoral Colloquium paper describes an ongoing study that seeks to explore the lived experiences of those who have played the commercially available serious game Spiritfarer. Research will explore educational impacts, emotional responses, and changes in attitude towards death.
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