I. Azevedo, S. C. Souza, Judith Rafaelle Oliveira Pinho, Ana Oliveira
{"title":"DESENVOLVIMENTO DE SERIOUS GAME DO TIPO QUIZ COMO FERRAMENTA DE APRENDIZAGEM EM ENDODONTIA","authors":"I. Azevedo, S. C. Souza, Judith Rafaelle Oliveira Pinho, Ana Oliveira","doi":"10.22533/AT.ED.74219250110","DOIUrl":"https://doi.org/10.22533/AT.ED.74219250110","url":null,"abstract":"","PeriodicalId":212620,"journal":{"name":"Digital games and learning","volume":"6 9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123524707","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Madeira, Lucas Câmara, Isaac Newton da Silva Beserra, Rogério Júior Correia Tavares
{"title":"MATHMARE: UM JOGO DE PLATAFORMA ENVOLVENDO DESAFIOS MATEMÁTICOS DO ENSINO MÉDIO","authors":"C. Madeira, Lucas Câmara, Isaac Newton da Silva Beserra, Rogério Júior Correia Tavares","doi":"10.22533/at.ed.7421925014","DOIUrl":"https://doi.org/10.22533/at.ed.7421925014","url":null,"abstract":"Os jogos digitais existentes atualmente voltados para a área de matemática tratam na sua grande maioria conceitos do Ensino Fundamental. Poucos são aqueles que tratam conceitos matemáticos do Ensino Médio. Além disso, muitos destes jogos são considerados “chatos” pelos alunos. Este artigo apresenta Mathmare, um jogo de plataforma instigante e divertido, envolvendo desafios matemáticos do Ensino Médio com o objetivo de aumentar o interesse dos alunos pelas aulas de matemática neste nível específico da educação. Mathmare foi experimentado e avaliado em diversas turmas de uma disciplina de nivelamento em matemática oferecida para alunos ingressantes do nível superior, obtendo resultados bastante positivos.","PeriodicalId":212620,"journal":{"name":"Digital games and learning","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127718375","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Patrícia da Silva Leite, Mark Eirik Scortegagna Joselli, Leonelo Dell Anhol Almeida
{"title":"HEURÍSTICAS DE JOGOS DIGITAIS E DISPOSITIVOS MÓVEIS NA AVALIAÇÃO DE UM JOGO PARA CRIANÇAS SURDAS","authors":"Patrícia da Silva Leite, Mark Eirik Scortegagna Joselli, Leonelo Dell Anhol Almeida","doi":"10.22533/AT.ED.74219250111","DOIUrl":"https://doi.org/10.22533/AT.ED.74219250111","url":null,"abstract":"","PeriodicalId":212620,"journal":{"name":"Digital games and learning","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133046188","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fabiano Naspolini de Oliveira, Douglas Camilo de Oliveira, Eliane Pozzebon, L. B. Frigo
{"title":"ASPECTOS EDUCACIONAIS E DE DIVERSÃO NO JOGO “O MISTÉRIO DAS CHAVES”","authors":"Fabiano Naspolini de Oliveira, Douglas Camilo de Oliveira, Eliane Pozzebon, L. B. Frigo","doi":"10.22533/at.ed.74219250113","DOIUrl":"https://doi.org/10.22533/at.ed.74219250113","url":null,"abstract":"","PeriodicalId":212620,"journal":{"name":"Digital games and learning","volume":"12 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134164172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Leonardo Filipe Batista Silva de Carvalho, D. Barone
{"title":"IMBUING AND EVALUATING MOTIVATION IN VIDEOGAMES: ACCOUNTS IN THE TEACHING OF BRAZILIAN FOLKLORE","authors":"Leonardo Filipe Batista Silva de Carvalho, D. Barone","doi":"10.22533/AT.ED.7421925019","DOIUrl":"https://doi.org/10.22533/AT.ED.7421925019","url":null,"abstract":"This paper discusses the building of a game centered on mythical characters of Brazilian folklore with the intent to share such information with students and to motivate them to this subject, increasing their interest about it. While this was meant to disclose the selected characters and tales to students, in order to improve their knowledge about them and to enhance their valuing for a neglected part of Brazilian culture, we understand that the game should be able to appeal to students so it could reach those ends. To achieve this, the game was developed with a strong basis on motivational techniques and concepts dealing with the creation of instructional materials and videogames. This process, our assessment of the motivation the game was able to trigger on early teenage students and the next steps to improve this motivation are all detailed in this paper.","PeriodicalId":212620,"journal":{"name":"Digital games and learning","volume":"120 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122551900","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"THE PLAY PERSONALITIES PURSUANT TO THE INTERPRETANTS IN PEIRCE´S SIGN THEORY","authors":"R. Tavares, Rui Pedro Lopes","doi":"10.22533/AT.ED.7421925016","DOIUrl":"https://doi.org/10.22533/AT.ED.7421925016","url":null,"abstract":"The experience in digital gaming is usually expressed in a very generic way. Therefore, in order to accurately collate the studies of gamer experience, this paper seeks to assess gaming experiences in both digital and non-digital environments through potential player personalities, how their gaming is structured, and what games meet the needs of certain personalities. Such research will not only be beneficial in terms of creating new games or interfaces, but it will also benefit a wider host of professionals such as psychologists and teachers who are constantly seeking ways to meet the needs of a very diverse audience. The methodology is qualitative and stems from the personalities proposed by Stuart Brown whilst being driven by Peirce’s semiotics, and observing games and players through their Interpretants Immediate, Dynamical and Final. In the likely continuation of this study, we intend to confirm these possibilities through interviews and known examples.","PeriodicalId":212620,"journal":{"name":"Digital games and learning","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115821059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"TIMECRAX: TIME-TRAVELLING TO LEARN HISTORY","authors":"Rui Pedro Lopes, Cristina Mesquita, R. Tavares","doi":"10.22533/AT.ED.7421925013","DOIUrl":"https://doi.org/10.22533/AT.ED.7421925013","url":null,"abstract":"The work described in this paper, focus on the conceptual development of an educational game for History learning. One of the challenges for this task is to avoid a logical sequentialization of historical events, giving the player an opportunity to contact with a reality in construction. Another challenge is that the game should have a cooperative mechanics. According to this model, players are on the same side and win, or lose, together [Vasel and Phillies 2012]. To cope with these challenges, we choose to ignore one of the basic rules of game design [Adams 2014], taking the role of a hero to the player and giving him the role to assist the other players. An analogy can be made with an astronaut, supported by a team on earth with different functions and personalities. According to the cooperation proposal, players should work together to repair a time machine allowing a safe return to the present, collecting materials and information necessary to keep it working and preventing breaking the spacial-temporal continuum. We seek player engagement, allowing them to make decisions, feel tension and assume risks, and, at the same time, exchange information between them, associated to the game narrative. We hope that this approach builds a collaborative learning context, responsibility for the decisions and collaborative teamwork to achieve a common goal: to win.","PeriodicalId":212620,"journal":{"name":"Digital games and learning","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129129642","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alexandre C. Sena, L. A. Marques, A. P. Nascimento, Leandro A. J. Marzulo
{"title":"UMA PROPOSTA DE JOGO EM DUAS ETAPAS PARA CONHECER A COMPUTAÇÃO","authors":"Alexandre C. Sena, L. A. Marques, A. P. Nascimento, Leandro A. J. Marzulo","doi":"10.22533/AT.ED.7421925018","DOIUrl":"https://doi.org/10.22533/AT.ED.7421925018","url":null,"abstract":"","PeriodicalId":212620,"journal":{"name":"Digital games and learning","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116521936","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"DESIGN DE UM APLICATIVO PARA O ENSINO DE INGLÊS PARA CRIANÇAS","authors":"P. R. Rodrigues, R. Rodrigues","doi":"10.22533/AT.ED.74219250114","DOIUrl":"https://doi.org/10.22533/AT.ED.74219250114","url":null,"abstract":"Dispositivos móveis fazem parte tanto da vida diária de adultos, quanto de crianças. Cada vez mais cedo vê-se crianças interagindo com aplicativos e jogos em geral, em smartphones e tablets e com isso se faz necessário a oferta de aplicativos para crianças que além de divertir, ensinem. Este trabalho apresenta o aplicativo “Aprendendo Inglês com Alfa”, um app desenvolvido para a introdução do idioma Inglês para crianças por meio de cartões de palavras e jogos para reforçar o aprendizado. Para o desenvolvimento do aplicativo, foram investigados o ensino de inglês para crianças na educação infantil e aplicativos com proposta semelhante disponı́veis gratuitamente para Android. O desenvolvimento do aplicativo se deu com a definição do conteúdo e concepção do design com embasamento na semiótica. Por fim, tendo-se um protótipo do aplicativo proposto, foi aplicado o modelo LORI, a fim de avaliar a qualidade dos recursos multimı́dia de aprendizagem apresentados. Acredita-se que “Aprendendo Inglês com Alfa” pode ser utilizado como uma ferramenta para o ensino de inglês para crianças, de modo a instigá-las e incentivá-las a aprender sempre mais.","PeriodicalId":212620,"journal":{"name":"Digital games and learning","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115608358","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PORTAI$: SERIOUS GAME FOR FINANCIAL LITERACY IN BRAZIL","authors":"Rafael M. Souza","doi":"10.22533/AT.ED.7421925012","DOIUrl":"https://doi.org/10.22533/AT.ED.7421925012","url":null,"abstract":"","PeriodicalId":212620,"journal":{"name":"Digital games and learning","volume":"42 12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115987583","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}