Leonardo Filipe Batista Silva de Carvalho, D. Barone
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IMBUING AND EVALUATING MOTIVATION IN VIDEOGAMES: ACCOUNTS IN THE TEACHING OF BRAZILIAN FOLKLORE
This paper discusses the building of a game centered on mythical characters of Brazilian folklore with the intent to share such information with students and to motivate them to this subject, increasing their interest about it. While this was meant to disclose the selected characters and tales to students, in order to improve their knowledge about them and to enhance their valuing for a neglected part of Brazilian culture, we understand that the game should be able to appeal to students so it could reach those ends. To achieve this, the game was developed with a strong basis on motivational techniques and concepts dealing with the creation of instructional materials and videogames. This process, our assessment of the motivation the game was able to trigger on early teenage students and the next steps to improve this motivation are all detailed in this paper.