Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)最新文献

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Coinduction up-to in a fibrational setting 在颤振状态下的共诱导
F. Bonchi, Daniela Petrisan, D. Pous, J. Rot
{"title":"Coinduction up-to in a fibrational setting","authors":"F. Bonchi, Daniela Petrisan, D. Pous, J. Rot","doi":"10.1145/2603088.2603149","DOIUrl":"https://doi.org/10.1145/2603088.2603149","url":null,"abstract":"Bisimulation up-to enhances the coinductive proof method for bisimilarity, providing efficient proof techniques for checking properties of different kinds of systems. We prove the soundness of such techniques in a fibrational setting, building on the seminal work of Hermida and Jacobs. This allows us to systematically obtain up-to techniques not only for bisimilarity but for a large class of coinductive predicates modelled as coalgebras. By tuning the parameters of our framework, we obtain novel techniques for unary predicates and nominal automata, a variant of the GSOS rule format for similarity, and a new categorical treatment of weak bisimilarity.","PeriodicalId":20649,"journal":{"name":"Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","volume":"67 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78903306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 53
Subclasses of presburger arithmetic and the weak EXP hierarchy presburger算法的子类和弱EXP层次
C. Haase
{"title":"Subclasses of presburger arithmetic and the weak EXP hierarchy","authors":"C. Haase","doi":"10.1145/2603088.2603092","DOIUrl":"https://doi.org/10.1145/2603088.2603092","url":null,"abstract":"It is shown that for any fixed i > 0, the Σi+1-fragment of Presburger arithmetic, i.e., its restriction to i + 1 quantifier alternations beginning with an existential quantifier, is complete for ΣiEXP, the i-th level of the weak EXP hierarchy, an analogue to the polynomial-time hierarchy residing between NEXP and EXPSPACE. This result completes the computational complexity landscape for Presburger arithmetic, a line of research which dates back to the seminal work by Fischer & Rabin in 1974. Moreover, we apply some of the techniques developed in the proof of the lower bound in order to establish bounds on sets of naturals definable in the Σ1-fragment of Presburger arithmetic: given a Σ1-formula Φ(x), it is shown that the set of non-negative solutions is an ultimately periodic set whose period is at most doubly-exponential and that this bound is tight.","PeriodicalId":20649,"journal":{"name":"Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","volume":"46 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-01-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83669109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 41
Weak MSO: automata and expressiveness modulo bisimilarity 弱MSO:自动机和表达模双相似
Facundo Carreiro, Alessandro Facchini, Y. Venema, F. Zanasi
{"title":"Weak MSO: automata and expressiveness modulo bisimilarity","authors":"Facundo Carreiro, Alessandro Facchini, Y. Venema, F. Zanasi","doi":"10.1145/2603088.2603101","DOIUrl":"https://doi.org/10.1145/2603088.2603101","url":null,"abstract":"We prove that the bisimulation-invariant fragment of weak monadic second-order logic (WMSO) is equivalent to the fragment of the modal μ-calculus where the application of the least fixpoint operator μp.φ is restricted to formulas φ that are continuous in p. Our proof is automata-theoretic in nature; in particular, we introduce a class of automata characterizing the expressive power of WMSO over tree models of arbitrary branching degree. The transition map of these automata is defined in terms of a logic FOE1∞ that is the extension of first-order logic with a generalized quantifier ∃∞, where ∃∞x.φ means that there are infinitely many objects satisfying φ. An important part of our work consists of a model-theoretic analysis of FOE1∞.","PeriodicalId":20649,"journal":{"name":"Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","volume":"17 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-01-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78419108","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Infinite sequential games with real-valued payoffs 具有实值收益的无穷连续博弈
Stéphane Le Roux, A. Pauly
{"title":"Infinite sequential games with real-valued payoffs","authors":"Stéphane Le Roux, A. Pauly","doi":"10.1145/2603088.2603120","DOIUrl":"https://doi.org/10.1145/2603088.2603120","url":null,"abstract":"We investigate the existence of certain types of equilibria (Nash, ε-Nash, subgame perfect, ε-subgame perfect) in infinite sequential games with real-valued payoff functions depending on the class of payoff functions (continuous, upper semi-continuous, Borel) and whether the game is zero-sum. Our results hold for games with two or up to countably many players. Several of these results are corollaries of stronger results that we establish about equilibria in infinite sequential games with some weak conditions on the occurring preference relations. We also formulate an abstract equilibrium transfer result about games with compact strategy spaces and open preferences. Finally, we consider a dynamical improvement rule for infinite sequential games with continuous payoff functions.","PeriodicalId":20649,"journal":{"name":"Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82987992","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 26
Axioms and decidability for type isomorphism in the presence of sums 和存在下类型同构的公理和可判定性
Danko Ilik
{"title":"Axioms and decidability for type isomorphism in the presence of sums","authors":"Danko Ilik","doi":"10.1145/2603088.2603115","DOIUrl":"https://doi.org/10.1145/2603088.2603115","url":null,"abstract":"We consider the problem of characterizing isomorphisms of types, or, equivalently, constructive cardinality of sets, in the simultaneous presence of disjoint unions, Cartesian products, and exponentials. Mostly relying on results about polynomials with exponentiation that have not been used in our context, we derive: that the usual finite axiomatization known as High-School Identities (HSI) is complete for a significant subclass of types; that it is decidable for that subclass when two types are isomorphic; that, for the whole of the set of types, a recursive extension of the axioms of HSI exists that is complete; and that, for the whole of the set of types, the question as to whether two types are isomorphic is decidable when base types are to be interpreted as finite sets. We also point out certain related open problems.","PeriodicalId":20649,"journal":{"name":"Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","volume":"84 9","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-01-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91445374","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS) 第23届EACSL计算机科学逻辑年会(CSL)和第29届ACM/IEEE计算机科学逻辑研讨会(LICS)联合会议纪要
{"title":"Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","authors":"","doi":"10.1145/2603088","DOIUrl":"https://doi.org/10.1145/2603088","url":null,"abstract":"","PeriodicalId":20649,"journal":{"name":"Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87613191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Senescent ground tree rewrite systems 衰老的地面树木重写系统
M. Hague
{"title":"Senescent ground tree rewrite systems","authors":"M. Hague","doi":"10.1145/2603088.2603112","DOIUrl":"https://doi.org/10.1145/2603088.2603112","url":null,"abstract":"Ground Tree Rewrite Systems with State are known to have an undecidable control state reachability problem. Taking inspiration from the recent introduction of scope-bounded multi-stack push-down systems, we define Senescent Ground Tree Rewrite Systems. These are a restriction of ground tree rewrite systems with state such that nodes of the tree may no longer be rewritten after having witnessed an a priori fixed number of control state changes. As well as generalising scope-bounded multi-stack pushdown systems, we show --- via reductions to and from reset Petri-nets --- that these systems have an Ackermann-complete control state reachability problem. However, reachability of a regular set of trees remains undecidable.","PeriodicalId":20649,"journal":{"name":"Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","volume":"13 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87534836","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
One hierarchy spawns another: graph deconstructions and the complexity classification of conjunctive queries 一个层次结构衍生出另一个层次结构:图解构和联合查询的复杂性分类
Hubie Chen, M. Müller
{"title":"One hierarchy spawns another: graph deconstructions and the complexity classification of conjunctive queries","authors":"Hubie Chen, M. Müller","doi":"10.1145/2603088.2603107","DOIUrl":"https://doi.org/10.1145/2603088.2603107","url":null,"abstract":"We study the problem of conjunctive query evaluation relative to a class of queries; this problem is formulated here as the relational homomorphism problem relative to a class of structures A, wherein each instance must be a pair of structures such that the first structure is an element of A. We present a comprehensive complexity classification of these problems, which strongly links graph-theoretic properties of A to the complexity of the corresponding homomorphism problem. In particular, we define a binary relation on graph classes and completely describe the resulting hierarchy given by this relation. This binary relation is defined in terms of a notion which we call graph deconstruction and which is a variant of the well-known notion of tree decomposition. We then use this hierarchy of graph classes to infer a complexity hierarchy of homomorphism problems which is comprehensive up to a computationally very weak notion of reduction, namely, a parameterized version of quantifier-free reductions. In doing so, we obtain a significantly refined complexity classification of homomorphism problems, as well as a unifying, modular, and conceptually clean treatment of existing complexity classifications. We then present and develop the theory of Ehrenfeucht-Fraïssé-style pebble games which solve the homomorphism problems where the cores of the structures in A have bounded tree depth. Finally, we use our framework to classify the complexity of model checking existential sentences having bounded quantifier rank.","PeriodicalId":20649,"journal":{"name":"Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","volume":"34 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2013-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77756077","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
The complexity of admissibility in Omega-regular games omega -常规游戏的可接受性复杂性
Romain Brenguier, Jean-François Raskin, Mathieu Sassolas
{"title":"The complexity of admissibility in Omega-regular games","authors":"Romain Brenguier, Jean-François Raskin, Mathieu Sassolas","doi":"10.1145/2603088.2603143","DOIUrl":"https://doi.org/10.1145/2603088.2603143","url":null,"abstract":"Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games played on graphs with ω-regular objectives. In this paper, we study the algorithmic properties of this concept for such games. We settle the exact complexity of natural decision problems on the set of strategies that survive iterated elimination of dominated strategies. As a byproduct of our construction, we obtain automata which recognize all the possible outcomes of such strategies.","PeriodicalId":20649,"journal":{"name":"Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","volume":"30 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2013-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81307410","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
Finite-memory strategy synthesis for robust multidimensional mean-payoff objectives 鲁棒多维平均收益目标的有限记忆策略综合
Yaron Velner
{"title":"Finite-memory strategy synthesis for robust multidimensional mean-payoff objectives","authors":"Yaron Velner","doi":"10.1145/2603088.2603096","DOIUrl":"https://doi.org/10.1145/2603088.2603096","url":null,"abstract":"Two-player games on graphs provide the mathematical foundation for the study of reactive systems. In the quantitative framework, an objective assigns a value to every play, and the goal of player 1 is to minimize the value of the objective. In this framework, there are two relevant synthesis problems to consider: the quantitative analysis problem is to compute the minimal (or infimum) value that player 1 can assure, and the boolean analysis problem asks whether player 1 can assure that the value of the objective is at most ν (for a given threshold ν). Mean-payoff expression games are played on a multidimensional weighted graph. An atomic mean-payoff expression objective is the mean-payoff value (the long-run average weight) of a certain dimension, and the class of mean-payoff expressions is the closure of atomic mean-payoff expressions under the algebraic operations of max, min, numerical complement and sum. In this work, we study for the first time the strategy synthesis problems for games with robust quantitative objectives, namely, games with mean-payoff expression objectives. While in general, optimal strategies for these games require infinite-memory, in synthesis we are typically interested in the construction of a finite-state system. Hence, we consider games in which player 1 is restricted to finite-memory strategies, and our main contribution is as follows. We prove that for mean-payoff expressions, the quantitative analysis problem is computable, and the boolean analysis problem is inter-reducible with Hilbert's tenth problem over rationals --- a fundamental long-standing open problem in computer science and mathematics.","PeriodicalId":20649,"journal":{"name":"Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","volume":"36 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2012-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75295537","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
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