8th IEEE International Workshop on Robot and Human Interaction. RO-MAN '99 (Cat. No.99TH8483)最新文献

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New binocular vision system for human-robot communications 新型人机通信双目视觉系统
J. Takeno, Zichuan Xu
{"title":"New binocular vision system for human-robot communications","authors":"J. Takeno, Zichuan Xu","doi":"10.1109/ROMAN.1999.900376","DOIUrl":"https://doi.org/10.1109/ROMAN.1999.900376","url":null,"abstract":"Concerns artificial vision for human-robot communications. This paper reported on a new binocular stereovision system to solve the problems of virtual images and occlusion. It introduced the principle of the rotation disparity mechanism, the theoretical principle of detecting and canceling virtual images, and the concept of a technique to detect occlusion. An experimental prototype system was introduced to demonstrate these principles.","PeriodicalId":200240,"journal":{"name":"8th IEEE International Workshop on Robot and Human Interaction. RO-MAN '99 (Cat. No.99TH8483)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124844710","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Interactive virtual journey in G. Fattori's paintings G. Fattori画作中的互动虚拟旅程
C. Evangelista, G. Di Pietro, A. Brogni, F. Tecchia, S. Catte, C. Avizzano, M. Bergamasco
{"title":"Interactive virtual journey in G. Fattori's paintings","authors":"C. Evangelista, G. Di Pietro, A. Brogni, F. Tecchia, S. Catte, C. Avizzano, M. Bergamasco","doi":"10.1109/ROMAN.1999.900324","DOIUrl":"https://doi.org/10.1109/ROMAN.1999.900324","url":null,"abstract":"We present a method for the fruition of artistic works that is integrative to traditional museums' presentation. The work has been organized as an interactive virtual environment in which the user can navigate. The whole environment has been organized for the best fruition. Animation and interaction effects have been inserted for facilitating navigation. The principal adopted solutions are shown as well as the organization of the environment and the interaction system.","PeriodicalId":200240,"journal":{"name":"8th IEEE International Workshop on Robot and Human Interaction. RO-MAN '99 (Cat. No.99TH8483)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126672326","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A proposal of virtual experiment system by inverse and forward control model utilizing fuzzy neural network 提出了一种基于模糊神经网络的正逆控制虚拟实验系统
I. Ishimaru, S. Hat, T. Sakata, H. Matuura
{"title":"A proposal of virtual experiment system by inverse and forward control model utilizing fuzzy neural network","authors":"I. Ishimaru, S. Hat, T. Sakata, H. Matuura","doi":"10.1109/ROMAN.1999.900332","DOIUrl":"https://doi.org/10.1109/ROMAN.1999.900332","url":null,"abstract":"The need for automation of higher proficiency adjustment is increasing. Though automation of assembly process has been developed positively, automation of sensory testing or adjustment is still lag behind. Proficient skilled workers consider many phenomena and control nonlinear plants that have mutual interference. In these automations, multi-input and nonlinear modeling method is important. However, it takes enormous time to make the adjustment algorithm and timely development of the automation equipment has been missed. The purpose of this paper is to reduce the time for the development of the adjustment algorithm. We develop a system which integrates the proposed construction method of fuzzy neural networks. In this paper, we propose a virtual experiment system, and prove the efficiency of the new system by the application of VTR tape drive adjustment.","PeriodicalId":200240,"journal":{"name":"8th IEEE International Workshop on Robot and Human Interaction. RO-MAN '99 (Cat. No.99TH8483)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116203317","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
VR training system with adaptive operational assistance considering straight-line transfer operation 考虑直线转移操作的自适应操作辅助VR训练系统
M. Yoneda, F. Arai, T. Fukuda, K. Miyata, T. Naito
{"title":"VR training system with adaptive operational assistance considering straight-line transfer operation","authors":"M. Yoneda, F. Arai, T. Fukuda, K. Miyata, T. Naito","doi":"10.1109/ROMAN.1999.900330","DOIUrl":"https://doi.org/10.1109/ROMAN.1999.900330","url":null,"abstract":"This paper deals with an operational assistance system of a rough terrain crane. A proper control rule to operate the payload in the straight-line motion is proposed. The system assists straight-line operation with force display based on the rule. The strength of assistance can be adapted to operator's skill level by changing the gain of force display. We present some experiments on a crane simulator, and show the effectiveness of the proposed operational assistance system.","PeriodicalId":200240,"journal":{"name":"8th IEEE International Workshop on Robot and Human Interaction. RO-MAN '99 (Cat. No.99TH8483)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134432550","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
An embodied interaction robots system based on speech 基于语音的具身交互机器人系统
Tomio Watanabe, M. Okubo, H. Ogawa
{"title":"An embodied interaction robots system based on speech","authors":"Tomio Watanabe, M. Okubo, H. Ogawa","doi":"10.1109/ROMAN.1999.900344","DOIUrl":"https://doi.org/10.1109/ROMAN.1999.900344","url":null,"abstract":"The concept of an embodied interaction robots system based on speech is proposed for assisting human interaction by generating the motions of robots coherently related to speech. For an essential human interaction model which estimates a listener's nodding on the basis of speaker's burst-pause of speech, the validity of a moving-average (MA) model is demonstrated in the robustness of prediction. Then, the prototype of the proposed system which consists of 2 interaction robots with both functions of speaker and listener is developed in which two models are incorporated: one is a listener's reaction model in which nodding, blinking and the motions of head, arms and body are estimated by the MA model of the burst-pause of speech to the nodding; the other is a speaker's bodily reaction model in which the motions of head, arms and body are estimated by its own MA model of the burst-pause of speech to the head motion. Finally, by the sensory evaluation and behavioral analysis in human-robot interaction, the effectiveness of the system's bodily interaction is demonstrated.","PeriodicalId":200240,"journal":{"name":"8th IEEE International Workshop on Robot and Human Interaction. RO-MAN '99 (Cat. No.99TH8483)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134486437","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 35
Dextrous haptic interaction in virtual environments: human performance evaluations 虚拟环境中灵巧触觉交互:人类性能评估
P. Richard, P. Coiffet
{"title":"Dextrous haptic interaction in virtual environments: human performance evaluations","authors":"P. Richard, P. Coiffet","doi":"10.1109/ROMAN.1999.900359","DOIUrl":"https://doi.org/10.1109/ROMAN.1999.900359","url":null,"abstract":"In this paper, we report two human factors studies performed to investigate human performance in tasks involving dextrous manipulations of virtual objects with haptic feedback. These studies were performed at the Man-Machine Interface Laboratory (Rutgers University, NJ, USA) and at the Laboratoire de Robotique de Paris (CRIIF-LRP). Different haptic devices were used : the Rutgers Master, the LRP Force Feedback Glove (LRP), and the ITR device (Interface Technology Research, UK). These experiments involved (1) accurate placements of virtual objects and (2) grasping-force regulation. In the former case, we compared the LRP FFG (that provides complex haptic cueing) and the ITR device(that provides binary haptic cueing : grasped/not grasped). In the latter case, we investigated the effect of sensory substitution (synesthetic representation of haptic informations) to convey virtual haptic cues using the visual and auditory sensory channels. Results of the experiments showed that (1) information redundancy (display of visual or auditory force feedback in addition to finger force feedback) allowed to increase performance compared to finger force feedback alone, and (2) simple tactual feedback (provided by the ITR device) allowed similar performance than complex force feedback (provided by the LRP FFG). This result led us to think that complex force feedback cues are not required in simple manipulation task (i.e. when grasping regulation forces is not crucial). In this case binary haptic information could be sufficient.","PeriodicalId":200240,"journal":{"name":"8th IEEE International Workshop on Robot and Human Interaction. RO-MAN '99 (Cat. No.99TH8483)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133861309","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Technological approach for cultural heritage: augmented reality 文化遗产的技术方法:增强现实
B.A. Brogni, C. Avizzano, C. Evangelista, M. Bergamasco
{"title":"Technological approach for cultural heritage: augmented reality","authors":"B.A. Brogni, C. Avizzano, C. Evangelista, M. Bergamasco","doi":"10.1109/ROMAN.1999.900341","DOIUrl":"https://doi.org/10.1109/ROMAN.1999.900341","url":null,"abstract":"Augmented reality (AR) systems allow the user to see a combination of a mixed scenario, generated by a computer, in which virtual objects are merged with the real environment. The calibration between the two frames, the real world and the virtual environment, and the real time tracking of the user are the most important problems for the AR application implementations. Augmented reality systems are proposed as solutions in many application domains. In this paper we addressed the aspect related to the development of AR applications in the cultural heritage field. Possible future applications are described, including the use of haptic interfaces in AR systems, designed at PERCRO.","PeriodicalId":200240,"journal":{"name":"8th IEEE International Workshop on Robot and Human Interaction. RO-MAN '99 (Cat. No.99TH8483)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115099880","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 29
Interactive collision detection for deformable objects in virtual environments 虚拟环境中可变形物体的交互式碰撞检测
C. Avizzano, S. Catte, F. Tecchia, M. Bergamasco
{"title":"Interactive collision detection for deformable objects in virtual environments","authors":"C. Avizzano, S. Catte, F. Tecchia, M. Bergamasco","doi":"10.1109/ROMAN.1999.900314","DOIUrl":"https://doi.org/10.1109/ROMAN.1999.900314","url":null,"abstract":"We present a new algorithm for detecting the collision of objects in a virtual environment. The algorithm which is based on an efficient data structure for evaluating collisions has been organised to support the following features: data sharing with the graphical description; representation and management of deformable objects; and quasi real-time performances for allowing interactivity in the VE. We also present an extension to the K-DOP algorithm for supporting the object deformation as it was presented by Techia (1998). The algorithm s correctness was analytically demonstrated and its preliminary performance results were verified with experiments. The algorithm was implemented in the pure forms museum research, carried out at PERCRO, which deals with full immersive virtual environment for the exploration and the fruition of digital copies of artistic works such as paintings and sculptures.","PeriodicalId":200240,"journal":{"name":"8th IEEE International Workshop on Robot and Human Interaction. RO-MAN '99 (Cat. No.99TH8483)","volume":"212 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114411809","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Experiences with a control architecture for the virtual factory 具有虚拟工厂控制体系结构的经验
F. Florent
{"title":"Experiences with a control architecture for the virtual factory","authors":"F. Florent","doi":"10.1109/ROMAN.1999.900371","DOIUrl":"https://doi.org/10.1109/ROMAN.1999.900371","url":null,"abstract":"Virtual factories consisting of geographically dispersed independent production facilities are already a reality in the global economy. Production facilities concentrate on core technologies and create partner networks for the manufacturing of their products, a trend initially visible in semiconductor manufacturing but fast spreading to other industries. Experiences with a control architecture, with room for human inputs, for this type of manufacturing joint ventures is presented in the paper. The work started in the extended semiconductor enterprise environment however the generic approach of the architecture opens opportunities for application in other discrete manufacturing industries. Included is comparison of results obtained using dynamic dispatching heuristics, capacitated time bucket based techniques and the control architecture to optimize a virtual factory environment.","PeriodicalId":200240,"journal":{"name":"8th IEEE International Workshop on Robot and Human Interaction. RO-MAN '99 (Cat. No.99TH8483)","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123491999","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Supply chain management with multi-agent paradigm 多主体模式下的供应链管理
T. Kaihara
{"title":"Supply chain management with multi-agent paradigm","authors":"T. Kaihara","doi":"10.1109/ROMAN.1999.900372","DOIUrl":"https://doi.org/10.1109/ROMAN.1999.900372","url":null,"abstract":"Supply chain management is not always concerned with the optimal solutions in terms of product allocation. A market mechanism solves the product distribution problem by allocating the scheduled resources according to market prices. We formulate a supply chain model as a discrete resource allocation problem, and demonstrate the applicability of economic analysis to this framework. The proposed algorithm facilitates sophisticated supply chain management, which produces a pareto optimal solution in the product distribution system.","PeriodicalId":200240,"journal":{"name":"8th IEEE International Workshop on Robot and Human Interaction. RO-MAN '99 (Cat. No.99TH8483)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124803832","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
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