虚拟环境中可变形物体的交互式碰撞检测

C. Avizzano, S. Catte, F. Tecchia, M. Bergamasco
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引用次数: 1

摘要

提出了一种检测虚拟环境中物体碰撞的新算法。该算法基于有效的碰撞评估数据结构,支持以下功能:通过图形描述共享数据;可变形对象的表示和管理;和准实时性能,以便在VE中进行交互。我们还提出了K-DOP算法的扩展,以支持Techia(1998)提出的对象变形。分析证明了算法的正确性,并通过实验验证了算法的初步性能结果。该算法是在PERCRO进行的纯形式博物馆研究中实现的,该研究处理全沉浸式虚拟环境,用于探索和实现绘画和雕塑等艺术作品的数字副本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive collision detection for deformable objects in virtual environments
We present a new algorithm for detecting the collision of objects in a virtual environment. The algorithm which is based on an efficient data structure for evaluating collisions has been organised to support the following features: data sharing with the graphical description; representation and management of deformable objects; and quasi real-time performances for allowing interactivity in the VE. We also present an extension to the K-DOP algorithm for supporting the object deformation as it was presented by Techia (1998). The algorithm s correctness was analytically demonstrated and its preliminary performance results were verified with experiments. The algorithm was implemented in the pure forms museum research, carried out at PERCRO, which deals with full immersive virtual environment for the exploration and the fruition of digital copies of artistic works such as paintings and sculptures.
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