Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology最新文献

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PSST: Enabling Blind or Visually Impaired Developers to Author Sonifications of Streaming Sensor Data PSST:使盲人或视障开发人员能够编写流传感器数据的声音
Venkatesh Potluri, R. Thompson, J. Devine, Bongshin Lee, Jennifer Mankoff
{"title":"PSST: Enabling Blind or Visually Impaired Developers to Author Sonifications of Streaming Sensor Data","authors":"Venkatesh Potluri, R. Thompson, J. Devine, Bongshin Lee, Jennifer Mankoff","doi":"10.1145/3526113.3545700","DOIUrl":"https://doi.org/10.1145/3526113.3545700","url":null,"abstract":"We present the first toolkit that equips blind and visually impaired (BVI) developers with the tools to create accessible data displays. Called PSST (Physical computing Streaming Sensor data Toolkit), it enables BVI developers to understand the data generated by sensors from a mouse to a micro:bit physical computing platform. By assuming visual abilities, earlier efforts to make physical computing accessible fail to address the need for BVI developers to access sensor data. PSST enables BVI developers to understand real-time, real-world sensor data by providing control over what should be displayed, as well as when to display and how to display sensor data. PSST supports filtering based on raw or calculated values, highlighting, and transformation of data. Output formats include tonal sonification, nonspeech audio files, speech, and SVGs for laser cutting. We validate PSST through a series of demonstrations and a user study with BVI developers.","PeriodicalId":200048,"journal":{"name":"Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131701869","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Reconfigurable Elastic Metamaterials 可重构弹性超材料
Willa Yunqi Yang, Yumeng Zhuang, Luke Andre Darcy, Grace Liu, A. Ion
{"title":"Reconfigurable Elastic Metamaterials","authors":"Willa Yunqi Yang, Yumeng Zhuang, Luke Andre Darcy, Grace Liu, A. Ion","doi":"10.1145/3526113.3545649","DOIUrl":"https://doi.org/10.1145/3526113.3545649","url":null,"abstract":"We present a novel design for materials that are reconfigurable by end-users. Conceptually, we propose decomposing such reconfigurable materials into (1) a generic, complex material consisting of engineered microstructures (known as metamaterials) designed to be purchased and (2) a simple configuration geometry that can be fabricated by end-users to fit their individual use cases. Specifically, in this paper we investigate reconfiguring our material’s elasticity, such that it can cover existing objects and thereby augment their material properties. Users can configure their materials by generating the configuration geometry using our interactive editor, 3D printing it using commonly available filaments (e. g., PLA), and pressing it onto the generic material for local coupling. We characterize the mechanical properties of our reconfigurable elastic metamaterial and showcase the material’s applicability as, e.g., augmentation for haptic props in virtual reality, a reconfigurable shoe sole for different activities, or a battleship-like ball game.","PeriodicalId":200048,"journal":{"name":"Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125405659","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Kinergy: Creating 3D Printable Motion using Embedded Kinetic Energy Kinergy:使用嵌入式动能创建3D可打印运动
Liang He, Xia Su, Huaishu Peng, J. Lipton, Jon E. Froehlich
{"title":"Kinergy: Creating 3D Printable Motion using Embedded Kinetic Energy","authors":"Liang He, Xia Su, Huaishu Peng, J. Lipton, Jon E. Froehlich","doi":"10.1145/3526113.3545636","DOIUrl":"https://doi.org/10.1145/3526113.3545636","url":null,"abstract":"We present Kinergy—an interactive design tool for creating self-propelled motion by harnessing the energy stored in 3D printable springs. To produce controllable output motions, we introduce 3D printable kinetic units, a set of parameterizable designs that encapsulate 3D printable springs, compliant locks, and transmission mechanisms for three non-periodic motions—instant translation, instant rotation, continuous translation—and four periodic motions—continuous rotation, reciprocation, oscillation, intermittent rotation. Kinergy allows the user to create motion-enabled 3D models by embedding kinetic units, customize output motion characteristics by parameterizing embedded springs and kinematic elements, control energy by operating the specialized lock, and preview the resulting motion in an interactive environment. We demonstrate the potential of our techniques via example applications from spring-loaded cars to kinetic sculptures and close with a discussion of key challenges such as geometric constraints.","PeriodicalId":200048,"journal":{"name":"Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology","volume":"358 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122745275","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
SenSequins: Smart Textile Using 3D Printed Conductive Sequins SenSequins:使用3D打印导电亮片的智能纺织品
Hua Ma, Junichi Yamaoka
{"title":"SenSequins: Smart Textile Using 3D Printed Conductive Sequins","authors":"Hua Ma, Junichi Yamaoka","doi":"10.1145/3526113.3545688","DOIUrl":"https://doi.org/10.1145/3526113.3545688","url":null,"abstract":"In this research, we used traditional sequin embroidery as the basis and a 3D printer to expand the design space of sequin materials and structures, by developing a new 2.5D smart conductive sequin textile with multiple sensing and interactions as well as providing users with a customizing system for automated design and manufacturing. Through 3D printing, we have developed a variety of 3D sequins. We used each sequin as an individual design unit to realize various circuit designs and sensing functions by adjusting the design primitives such as conductivity, shape, and arrangement. We also designed applications such as motion sensing of body movements, and posture detection of the ankle. In addition, we surveyed user requirements through user testing to optimize the design space. This paper describes the design space, design software, automation, application, and user study of various smart sequin textiles.","PeriodicalId":200048,"journal":{"name":"Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134478722","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Interactive Public Displays and Wheelchair Users: Between Direct, Personal and Indirect, Assisted Interaction 互动公共展示与轮椅使用者:在直接、个人与间接、辅助互动之间
Radu-Daniel Vatavu, O. Ungurean, Laura-Bianca Bilius
{"title":"Interactive Public Displays and Wheelchair Users: Between Direct, Personal and Indirect, Assisted Interaction","authors":"Radu-Daniel Vatavu, O. Ungurean, Laura-Bianca Bilius","doi":"10.1145/3526113.3545662","DOIUrl":"https://doi.org/10.1145/3526113.3545662","url":null,"abstract":"We examine accessible interactions for wheelchair users and public displays with three studies. In a first study, we conduct a Systematic Literature Review, from which we report very few scientific papers on this topic and a preponderant focus on touch input. In a second study, we conduct a Systematic Video Review using YouTube as a data source, and unveil accessibility challenges for public displays and several input modalities alternative to direct touch. In a third study, we conduct semi-structured interviews with eleven wheelchair users to understand their experience interacting with public displays and to collect their preferences for more accessible input modalities. Based on our findings, we propose the “assisted interaction” phase to extend Vogel and Balakrishnan’s four-phase interaction model with public displays, and the “ability” dimension for cross-device interaction design to support, via users’ personal mobile devices, independent use of interactive public displays.","PeriodicalId":200048,"journal":{"name":"Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology","volume":"132 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114091522","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Flexel: A Modular Floor Interface for Room-Scale Tactile Sensing Flexel:用于房间级触觉感应的模块化地板接口
Takatoshi Yoshida, Narin Okazaki, Ken Takaki, Masaharu Hirose, Shingo Kitagawa, M. Inami
{"title":"Flexel: A Modular Floor Interface for Room-Scale Tactile Sensing","authors":"Takatoshi Yoshida, Narin Okazaki, Ken Takaki, Masaharu Hirose, Shingo Kitagawa, M. Inami","doi":"10.1145/3526113.3545699","DOIUrl":"https://doi.org/10.1145/3526113.3545699","url":null,"abstract":"Human environments are physically supported by floors, which prevent people and furniture from gravitational pull. Since our body motions continuously generate vibrations and loads that propagate into the ground, measurement of these expressive signals leads to unobtrusive activity sensing. In this study, we present Flexel, a modular floor interface for room-scale tactile sensing. By paving a room with floor interfaces, our system can immediately begin to infer touch locations, track user locations, recognize foot gestures, and detect object locations. Through a series of exploratory studies, we determined the preferable hardware design that adheres to construction conventions, as well as the optimal sensor density that mediates the trade-off between cost and performance. We summarize our findings into design guidelines that are generalizable to other floor interfaces. Finally, we provide example applications for room-scale tactile sensing enabled by our Flexel system.","PeriodicalId":200048,"journal":{"name":"Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114621076","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Sketch-Based Design of Foundation Paper Pieceable Quilts 基于草图的基础纸拼布被子设计
Mackenzie Leake, G. Bernstein, Maneesh Agrawala
{"title":"Sketch-Based Design of Foundation Paper Pieceable Quilts","authors":"Mackenzie Leake, G. Bernstein, Maneesh Agrawala","doi":"10.1145/3526113.3545643","DOIUrl":"https://doi.org/10.1145/3526113.3545643","url":null,"abstract":"Foundation paper piecing is a widely used quilt-making technique in which fabric pieces are sewn onto a paper guide to facilitate construction. But, designing paper pieceable quilt patterns is challenging because the sewing process imposes constraints on both the geometry and sewing order of the fabric pieces. Based on a formative study with expert quilt designers, we develop a novel sketch-based tool for designing such quilt patterns. Our tool lets designers sketch a partial design as a set of edges, which may intersect but do not have to form closed polygons, and our tool automatically completes it into a fully paper pieceable pattern. We contribute a new sketch-completion algorithm that extends the input sketched edges into a planar mesh composed of closed polygonal faces representing fabric pieces, determines a paper pieceable sewing order for the faces, and breaks complicated sketches into independently paper pieceable sections when necessary. A partial input design often admits multiple visually different completions. Thus, our tool lets designers specify completion heuristics, which are based on current quilt design practices, to control the appearance of the completed quilt. Initial user evaluations with novice and expert quilt designers suggest that our tool fits within current design workflows and greatly facilitates designing foundation paper pieceable quilts by allowing users to focus on the visual design rather than tedious constraint checks.","PeriodicalId":200048,"journal":{"name":"Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology","volume":"60 1-2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123631631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Prototyping Soft Devices with Interactive Bioplastics 交互式生物塑料软设备原型设计
Marion Koelle, Madalina Nicolae, A. Nittala, M. Teyssier, Jürgen Steimle
{"title":"Prototyping Soft Devices with Interactive Bioplastics","authors":"Marion Koelle, Madalina Nicolae, A. Nittala, M. Teyssier, Jürgen Steimle","doi":"10.1145/3526113.3545623","DOIUrl":"https://doi.org/10.1145/3526113.3545623","url":null,"abstract":"Designers and makers are increasingly interested in leveraging bio-based and bio-degradable ‘do-it-yourself’ (DIY) materials for sustainable prototyping. Their self-produced bioplastics possess compelling properties such as self-adhesion but have so far not been functionalized to create soft interactive devices, due to a lack of DIY techniques for the fabrication of functional electronic circuits and sensors. In this paper, we contribute a DIY approach for creating Interactive Bioplastics that is accessible to a wide audience, making use of easy-to-obtain bio-based raw materials and familiar tools. We present three types of conductive bioplastic materials and their formulation: sheets, pastes and foams. Our materials enable additive and subtractive fabrication of soft circuits and sensors. Furthermore, we demonstrate how these materials can substitute conventional prototyping materials, be combined with off-the-shelf electronics, and be fed into a sustainable material ‘life-cycle’ including disassembly, re-use, and re-melting of materials. A formal characterization of our conductors highlights that they are even on-par with commercially available carbon-based conductive pastes.","PeriodicalId":200048,"journal":{"name":"Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121606422","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications 用于设计XR应用程序的自适应用户界面工具包
João Marcelo Evangelista Belo, Mathias N. Lystbæk, A. Feit, Ken Pfeuffer, Peter Kán, A. Oulasvirta, Kaj Grønbæk
{"title":"AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications","authors":"João Marcelo Evangelista Belo, Mathias N. Lystbæk, A. Feit, Ken Pfeuffer, Peter Kán, A. Oulasvirta, Kaj Grønbæk","doi":"10.1145/3526113.3545651","DOIUrl":"https://doi.org/10.1145/3526113.3545651","url":null,"abstract":"Adaptive user interfaces can improve experiences in Extended Reality (XR) applications by adapting interface elements according to the user’s context. Although extensive work explores different adaptation policies, XR creators often struggle with their implementation, which involves laborious manual scripting. The few available tools are underdeveloped for realistic XR settings where it is often necessary to consider conflicting aspects that affect an adaptation. We fill this gap by presenting AUIT, a toolkit that facilitates the design of optimization-based adaptation policies. AUIT allows creators to flexibly combine policies that address common objectives in XR applications, such as element reachability, visibility, and consistency. Instead of using rules or scripts, specifying adaptation policies via adaptation objectives simplifies the design process and enables creative exploration of adaptations. After creators decide which adaptation objectives to use, a multi-objective solver finds appropriate adaptations in real-time. A study showed that AUIT allowed creators of XR applications to quickly and easily create high-quality adaptations.","PeriodicalId":200048,"journal":{"name":"Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130932281","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Optimizing the Timing of Intelligent Suggestion in Virtual Reality 虚拟现实中智能提示时机的优化
Difeng Yu, Ruta Desai, Ting Zhang, Hrvoje Benko, Tanya R. Jonker, Aakar Gupta
{"title":"Optimizing the Timing of Intelligent Suggestion in Virtual Reality","authors":"Difeng Yu, Ruta Desai, Ting Zhang, Hrvoje Benko, Tanya R. Jonker, Aakar Gupta","doi":"10.1145/3526113.3545632","DOIUrl":"https://doi.org/10.1145/3526113.3545632","url":null,"abstract":"Intelligent suggestion techniques can enable low-friction selection-based input within virtual or augmented reality (VR/AR) systems. Such techniques leverage probability estimates from a target prediction model to provide users with an easy-to-use method to select the most probable target in an environment. For example, a system could highlight the predicted target and enable a user to select it with a simple click. However, as the probability estimates can be made at any time, it is unclear when an intelligent suggestion should be presented. Earlier suggestions could save a user time and effort but be less accurate. Later suggestions, on the other hand, could be more accurate but save less time and effort. This paper thus proposes a computational framework that can be used to determine the optimal timing of intelligent suggestions based on user-centric costs and benefits. A series of studies demonstrated the value of the framework for minimizing task completion time and maximizing suggestion usage and showed that it was both theoretically and empirically effective at determining the optimal timing for intelligent suggestions.","PeriodicalId":200048,"journal":{"name":"Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128832868","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
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