Reconfigurable Elastic Metamaterials

Willa Yunqi Yang, Yumeng Zhuang, Luke Andre Darcy, Grace Liu, A. Ion
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引用次数: 6

Abstract

We present a novel design for materials that are reconfigurable by end-users. Conceptually, we propose decomposing such reconfigurable materials into (1) a generic, complex material consisting of engineered microstructures (known as metamaterials) designed to be purchased and (2) a simple configuration geometry that can be fabricated by end-users to fit their individual use cases. Specifically, in this paper we investigate reconfiguring our material’s elasticity, such that it can cover existing objects and thereby augment their material properties. Users can configure their materials by generating the configuration geometry using our interactive editor, 3D printing it using commonly available filaments (e. g., PLA), and pressing it onto the generic material for local coupling. We characterize the mechanical properties of our reconfigurable elastic metamaterial and showcase the material’s applicability as, e.g., augmentation for haptic props in virtual reality, a reconfigurable shoe sole for different activities, or a battleship-like ball game.
可重构弹性超材料
我们提出了一种可由最终用户重新配置的材料的新设计。从概念上讲,我们建议将这种可重构材料分解为:(1)由可购买的工程微结构(称为超材料)组成的通用复杂材料,以及(2)最终用户可以制造的简单配置几何形状,以适应其个人用例。具体来说,在本文中,我们研究了重新配置材料的弹性,这样它就可以覆盖现有的物体,从而增加它们的材料属性。用户可以通过使用我们的交互式编辑器生成配置几何来配置他们的材料,使用常用的长丝(例如,PLA)进行3D打印,并将其压在通用材料上进行局部耦合。我们描述了可重构弹性超材料的机械特性,并展示了该材料的适用性,例如,增强虚拟现实中的触觉道具,用于不同活动的可重构鞋底,或类似战舰的球类游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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