{"title":"Anime tourism in Italy: Travelling to the locations of the Studio Ghibli films","authors":"Giulia Lavarone, Marco Bellano","doi":"10.32926/2021.10.lav.italy","DOIUrl":"https://doi.org/10.32926/2021.10.lav.italy","url":null,"abstract":"Film-induced tourism, intended as travelling to places where films and TV series have been shot or set, has been extensively studied in the last two decades in several disciplinary fields. For example, the term ‘media pilgrimage’ emerged in media sociology to highlight the sacred dimension these practices may assume, while fan studies have focused on the narrative of affection built upon specific places. Calling forth the relationship between film and landscape, these phenomena have been also explored in the light of film semiotics and media geography.\u0000\u0000In the past decade, the representation of landscape and the construction of the sense of place in animation benefited from increased scholarly attention; however, the links between tourism and animation still appear under-explored. Japanese animation, because of its prominent use of real locations as the basis for the building of its worlds and the tendency of its fanbases to take action (even in the form of animation-oriented tourism), is an especially promising field, in this respect. In the last fifteen years, a debate on ‘content(s) tourism’ has involved the Japanese government as well as academic scholarship, referring to a wide variety of contents, from novels to films and TV series, anime, manga, and games.\u0000\u0000The article presents a case study: a discussion of the experience of anime tourists who visited the Italian locations featured in the films by the world-famous animator and director Miyazaki Hayao, especially in Castle in the Sky (1986) and Porco Rosso (1992). The experiences of anime tourists were collected from images and texts shared through the social network Twitter.","PeriodicalId":199469,"journal":{"name":"Mutual Images Journal","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129685274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cute at an older age: A case study of Otona-Kawaii","authors":"Shiri Lieber-Milo","doi":"10.32926/2021.10.lie.otona","DOIUrl":"https://doi.org/10.32926/2021.10.lie.otona","url":null,"abstract":"The word kawaii, meaning ‘cute and sweet’ in English, has been part of the Japanese culture for centuries. While the word and trend were historically associated with young women and children, there has recently been an attempt to expand the definition of kawaii outside of its traditional borders to other age and gender groups by creating uniquely synthesised words and trends. The newly coined term otona-kawaii [‘adult-cute’] refers to mature women who passed their teen years and continue to dress cute and behave innocent and adorable. In this paper, a focus will be taken upon the new concept of otona-kawaii, and how it is defined and evaluated by the Japanese people.\u0000\u0000Results of a recent survey conducted among 717 male and female respondents between the ages of 18 to 29, showed that many of them were in favour of the idea of behaving cute at an older age. It was also found that women were more familiar with the term otona-kawaii and had a more positive approach towards it than men. The results of the study suggest that kawaii can be extended beyond infants and may apply to other age populations, such as mature women.\u0000\u0000The aim of this study is to bridge the gap between kawaii and maturity by providing some empirical evidence and information, bringing to a deeper understanding of the concept of kawaii, contributing to the scholarship of the kawaii culture in Japan.","PeriodicalId":199469,"journal":{"name":"Mutual Images Journal","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130157384","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Values in Numbers: Reading Japanese Literature in a Global Information Age – Hyot Long","authors":"Vicky Young","doi":"10.32926/2021.10.r.you.value","DOIUrl":"https://doi.org/10.32926/2021.10.r.you.value","url":null,"abstract":"The Values in Numbers: Reading Japanese Literature in a Global Information Age by Hoyt Long (Columbia University Press, 2021) sets out with two aims: to ask what computational methods might bring to the acts of reading and studying Japanese literature; and to open up the Digital Humanities, which in the United States have been dominated by the English language, to alternative insights, challenges, and solutions that arise when the objects of analysis are Japanese texts. The book’s opening sets [...]","PeriodicalId":199469,"journal":{"name":"Mutual Images Journal","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117045825","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Fashionable pilgrims: Rental and second-hand kimono shops styling paths of new embodied communities","authors":"Lucile Druet","doi":"10.32926/2021.10.dru.pilgr","DOIUrl":"https://doi.org/10.32926/2021.10.dru.pilgr","url":null,"abstract":"Ever since the Meiji period, the kimono has been commodified — nationally and internationally — as the Japanese national dress, symbolising Japan as a land full of exquisite, exotic traditions. While kimono production is now in decline, its image is still thriving, actively promoted and marketed to attract tourists — domestic and international ones alike — in quest of an “authentic”, sometimes premium, Japan experience.\u0000\u0000As a result, the kimono consumed by visitors in Japan, especially in the emblematic “traditional” Kyoto, becomes an object that can be placed at the nexus of content and fashion tourism as well as pilgrimage, with the rental kimono practices or second-hand kimono purchases employing similar liminal dynamics.\u0000\u0000This article analyses the interactions the kimono entertains between design and marketing, experience and global consumerism, tourism and pilgrimage; mapping the different territories shared by kimono pilgrims and their communitas by first looking at kimono as contents and secondly, kimono as rental / second-hand object.","PeriodicalId":199469,"journal":{"name":"Mutual Images Journal","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125697175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"What is visual Vaporwave? Vaporwave arts and their history and position in China","authors":"Xiaolong Zhang","doi":"10.32926/2021.10.zha.vapor","DOIUrl":"https://doi.org/10.32926/2021.10.zha.vapor","url":null,"abstract":"By Vaporwave we refer to a digital-born electronic music genre and a trend in visual aesthetics. It emerged in some US-based online communities in the early 2010s, and now its visual expressions are in vogue in Chinese visual media context. In this article, Vaporwave’s aesthetics are discussed through three stages of analysis. In the first part, the paper outlines relevant theories and general features of Vaporwave’s (both visual and musical) aesthetics; next, the paper focuses on Vaporwave's visual characteristics, and, to provide a deeper understanding of its visual aesthetics, I discuss a school of painting derived from early twentieth-century Italy—Metaphysical art. In the second part, the article discusses why and how vaporwave aesthetics are inseparable from some Japanese visual characteristics and how it is represented in China, with particular reference to examples of Japanese comics from the 1980s/early 1990s and one popular Chinese video-focused social media TikTok in recent years. In the third part, the article focuses on illustrating Vaporwave's visual features in the Chinese context in recent years, and several examples are provided.","PeriodicalId":199469,"journal":{"name":"Mutual Images Journal","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114553554","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The virtual cultural tourist: Film-induced tourism and Kubo and the Two Strings","authors":"Dennis Yeo","doi":"10.32926/2021.10.yeo.virtu","DOIUrl":"https://doi.org/10.32926/2021.10.yeo.virtu","url":null,"abstract":"Over the past two decades, there has been growing research in film-induced tourism. Much of this research is focused on how film influences tourist destination choices. There has been less emphasis, however, on the nature and types of movies that may induce this attraction to such locations. By examining Kubo and the Two Strings (Knight, 2016), a stop-motion animation produced by Laika Studios, this paper aims to apply film studies to explore current understandings of film-induced tourism. This paper argues that Kubo is itself a form of film-induced tourism by positioning the viewer as a virtual cultural tourist whose cinematic experience may be likened to a veritable media pilgrimage through Japanese culture, history and aesthetics. The movie introduces the viewer into an imagined world that borrows from origami, Nō theatre, shamisen music, obon rituals and Japanese symbolism, philosophy and mythology. The resulting pastiche is a constructed diorama that is as transnational and postmodern as it is authentic and indigenous.","PeriodicalId":199469,"journal":{"name":"Mutual Images Journal","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130764180","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ipar Haizearen Erronka: A boat trip from the Basque Country to Newfoundland","authors":"Maitane Junguitu Dronda","doi":"10.32926/2021.10.jun.iparh","DOIUrl":"https://doi.org/10.32926/2021.10.jun.iparh","url":null,"abstract":"The nature of animated cinema involves the creation of any realistic or fantastical characters, places, and situations. Animation can be used to take characters far from their hometowns on believable journeys without big budgets used on location shooting.\u0000\u0000The Basque animated feature film Ipar Haizearen Erronka (The Challenge of the North Wind), directed in 1992 by Juanba Berasategi, illustrates how animation can represent a journey and a historic reality in a plausible way. The movie depicts a Basque whale hunting vessel travelling to the wild coast of Newfoundland, Canada in the sixteenth century. Typically, Basque live action movies in the 80s would recreate foreign locations with nearby settings. Ipar Haizearen Erronka avoids this problem by showing America through drawings.\u0000\u0000In this paper, we will use the movie Ipar Haizearen Erronka to interpret how animation uses backgrounds and objects to represent a voyage across the Atlantic Ocean and determine the realistic accuracy of the social and historical moments represented in the movie. We will also see how this journey embodies the characteristics of the literary genre of Bildungsroman, as well as the narrative structures pointed out by Vladimir Propp’s folktale and Joseph Campbell's monomyth. The study also focuses on how the film depicts the most representative characteristics of the journey, and how they are used as filming narrative resources. A closer look will be taken into the main vessels, the captain's logbook, the map, the historical context of the sailing of the ship, the maritime laws where sexism is abundant, the financing of the trip, and the work on board.","PeriodicalId":199469,"journal":{"name":"Mutual Images Journal","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133442376","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Bodies in motion and image recomposition in the early 20th Century","authors":"A. Longo","doi":"10.32926/2021.10.lon.bodie","DOIUrl":"https://doi.org/10.32926/2021.10.lon.bodie","url":null,"abstract":"The question of the appearance of the body surges in a play of overwhelming forces, and its register in artworks assumes different shapes as their representation spreads towards other mediums. Firstly, following Aby Warburg’s thought, this article will analyse the process of the survival of bodies as potential motion in images. Warburg proposed an Iconological approach where the analysis of potential movement in the image yielded a formula for its analytic recomposition. Furthermore, he captured the transition at the beginning of the twentieth century, when the body representation moved to media that allowed movement reproduction, such as animation and cinema. The bodies' survival or capture contained an animist belief that gained propulsion with the first apparatuses and optical toys that allowed movement and live-action recording. This movement allowed for the production of a simulacrum of the living body and the power to recompose it in space. Therefore, this article will focus on the evolution of body representation and its survival to understand how images from the early twentieth century shaped and traveled around the world.","PeriodicalId":199469,"journal":{"name":"Mutual Images Journal","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134322951","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Journeying to the actual World through digital games: The Urban Histories Reloaded project","authors":"S. Caselli, Farah Polato, Mauro Salvador","doi":"10.32926/2021.10.cas.urban","DOIUrl":"https://doi.org/10.32926/2021.10.cas.urban","url":null,"abstract":"The paper aims at reflecting on the potential of digital games to convey meaning, tell stories and, most importantly, become a tool to discover and experience the actual world. Using as a case study the experience of the Urban Histories Reloaded. Creatività videoludica per azioni di cittadinanza (Urban Histories Reloaded. Digital Game Creativity for citizenship actions) project (UHR), we will discuss the role digital games can play in activating territorial processes, by favouring the engagement with the actual world as well as with playful approaches to city living.\u0000\u0000In particular, we will focus on the artist residency for game designers, game artists, and game programmers held in Padua between September and October 2020 within the frame of the project and on its main outcome, the mobile game MostaScene. MostaScene consists of a fifteen-minute mobile game set in District 5 Armistizio-Savonarola of Padua. Both its design and its overall content have intertwined with the urban space since the very beginning.\u0000\u0000Above all, we will inspect the use of digital games for city-making actions via two different paths: on the one hand, through the involvement of stakeholders (public institutions and specific groups, but also and most importantly citizens) as co-designers; on the other hand, using digital games as non-functional experiences that may encourage innovative interpretations of the urban space for player.\u0000\u0000From a theoretical perspective, this research requires us to look at digital games as both fictional worlds that involve imagination and interpretation, as well as digital worlds that are experienced as part of reality in a phenomenological sense. Once this is acknowledged, we can provide an overview of how games can tackle reality and engage with the actual world.","PeriodicalId":199469,"journal":{"name":"Mutual Images Journal","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129648163","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Diverse Voices in Translation Studies in East Asia – Nana Sato-Rossberg & Uchiyama Akiko (eds)","authors":"Jamie Tokuno","doi":"10.32926/2021.10.r.tok.diver","DOIUrl":"https://doi.org/10.32926/2021.10.r.tok.diver","url":null,"abstract":"Diverse Voices in Translation Studies in East Asia is the 27th volume in the Peter Lang series New Trends in Translation Studies. While each chapter in Diverse Voices in Translation Studies in East Asia independently bears fruit to the particular facet of translation studies that it examines, as a whole this edited volume reads as one sweeping encapsulation of contemporary East Asian translation studies that demonstrates the depth and potential of the field. It engages [...]","PeriodicalId":199469,"journal":{"name":"Mutual Images Journal","volume":"31 14","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132062629","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}