Anime tourism in Italy: Travelling to the locations of the Studio Ghibli films

Giulia Lavarone, Marco Bellano
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Abstract

Film-induced tourism, intended as travelling to places where films and TV series have been shot or set, has been extensively studied in the last two decades in several disciplinary fields. For example, the term ‘media pilgrimage’ emerged in media sociology to highlight the sacred dimension these practices may assume, while fan studies have focused on the narrative of affection built upon specific places. Calling forth the relationship between film and landscape, these phenomena have been also explored in the light of film semiotics and media geography. In the past decade, the representation of landscape and the construction of the sense of place in animation benefited from increased scholarly attention; however, the links between tourism and animation still appear under-explored. Japanese animation, because of its prominent use of real locations as the basis for the building of its worlds and the tendency of its fanbases to take action (even in the form of animation-oriented tourism), is an especially promising field, in this respect. In the last fifteen years, a debate on ‘content(s) tourism’ has involved the Japanese government as well as academic scholarship, referring to a wide variety of contents, from novels to films and TV series, anime, manga, and games. The article presents a case study: a discussion of the experience of anime tourists who visited the Italian locations featured in the films by the world-famous animator and director Miyazaki Hayao, especially in Castle in the Sky (1986) and Porco Rosso (1992). The experiences of anime tourists were collected from images and texts shared through the social network Twitter.
意大利动漫之旅:前往吉卜力工作室电影的拍摄地
电影旅游,指的是前往电影和电视剧的拍摄地或取景地,在过去的二十年里,在几个学科领域得到了广泛的研究。例如,媒体社会学中出现了“媒体朝圣”一词,以强调这些实践可能承担的神圣维度,而粉丝研究则侧重于建立在特定场所的情感叙事。这些现象也从电影符号学和媒介地理学的角度出发,引出了电影与景观的关系。在过去的十年里,动画中景观的表现和场所感的构建得益于越来越多的学术关注;然而,旅游业和动画之间的联系似乎仍未得到充分探索。在这方面,日本动画是一个特别有前途的领域,因为它突出地使用真实地点作为构建其世界的基础,并且它的粉丝群倾向于采取行动(甚至以动画为导向的旅游形式)。在过去的15年里,关于“内容旅游”的争论涉及日本政府和学术奖学金,涉及从小说到电影和电视剧,动漫,漫画和游戏等各种各样的内容。这篇文章提出了一个案例研究:讨论了世界著名的动画和导演宫崎骏的电影中出现的意大利地点,特别是在天空之城(1986)和红色Porco Rosso(1992)中,动漫游客的体验。动漫游客的体验是从社交网络推特上分享的图片和文字中收集的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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