通过数字游戏进入现实世界:城市历史重装项目

S. Caselli, Farah Polato, Mauro Salvador
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引用次数: 0

摘要

本文旨在反思数字游戏在传达意义、讲述故事以及(最重要的是)成为发现和体验现实世界的工具方面的潜力。以《城市历史重装》的经验为例进行研究。《城市历史重播》数字游戏创意公民行动项目(UHR),我们将讨论数字游戏在激活领土过程中所扮演的角色,通过支持与现实世界的接触以及城市生活的有趣方法。特别是,我们将重点关注2020年9月至10月期间在帕多瓦举行的游戏设计师、游戏艺术家和游戏程序员艺术家驻地活动,以及该项目的主要成果——手机游戏《MostaScene》。《MostaScene》是一款15分钟的手机游戏,背景设定在帕多瓦的第五区停战-萨沃纳罗拉。它的设计和整体内容从一开始就与城市空间交织在一起。最重要的是,我们将通过两种不同的途径来审视数字游戏在城市建设行动中的应用:一方面,通过利益相关者(公共机构和特定团体,但最重要的是公民)作为共同设计师的参与;另一方面,使用数字游戏作为非功能性体验,可能会鼓励玩家对城市空间进行创新解读。从理论角度来看,这项研究要求我们将数字游戏既视为包含想象力和解释的虚拟世界,又视为现象学意义上的现实体验的一部分。一旦认识到这一点,我们就可以概述游戏如何处理现实并融入现实世界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Journeying to the actual World through digital games: The Urban Histories Reloaded project
The paper aims at reflecting on the potential of digital games to convey meaning, tell stories and, most importantly, become a tool to discover and experience the actual world. Using as a case study the experience of the Urban Histories Reloaded. Creatività videoludica per azioni di cittadinanza (Urban Histories Reloaded. Digital Game Creativity for citizenship actions) project (UHR), we will discuss the role digital games can play in activating territorial processes, by favouring the engagement with the actual world as well as with playful approaches to city living. In particular, we will focus on the artist residency for game designers, game artists, and game programmers held in Padua between September and October 2020 within the frame of the project and on its main outcome, the mobile game MostaScene. MostaScene consists of a fifteen-minute mobile game set in District 5 Armistizio-Savonarola of Padua. Both its design and its overall content have intertwined with the urban space since the very beginning. Above all, we will inspect the use of digital games for city-making actions via two different paths: on the one hand, through the involvement of stakeholders (public institutions and specific groups, but also and most importantly citizens) as co-designers; on the other hand, using digital games as non-functional experiences that may encourage innovative interpretations of the urban space for player. From a theoretical perspective, this research requires us to look at digital games as both fictional worlds that involve imagination and interpretation, as well as digital worlds that are experienced as part of reality in a phenomenological sense. Once this is acknowledged, we can provide an overview of how games can tackle reality and engage with the actual world.
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