{"title":"Using Vibrotactile Language for Multimodal Human Animals Communication and Interaction","authors":"S. Réhman, Haibo Li","doi":"10.1145/2693787.2693792","DOIUrl":"https://doi.org/10.1145/2693787.2693792","url":null,"abstract":"In this work we aim to facilitate computer mediated multimodal communication and interaction between human and animal based on vibrotactile stimuli. To study and influence the behavior of animals, usually researchers use 2D/3D visual stimuli. However we use vibrotactile pattern based language which provides the opportunity to communicate and interact with animals. We have performed experiment with a vibrotactile based human-animal multimodal communication system to study the effectiveness of vibratory stimuli applied to the animal skin along with audio and visual stimuli. The preliminary results are encouraging and indicate that low-resolution tactual displays are effective in transmitting information.","PeriodicalId":198538,"journal":{"name":"ACE '14 Workshops","volume":"120 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115704992","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Entertainment Vs Evolution: Cyber Love and relationships, Should We Draw the Line?","authors":"Denise Oram, Nigel Houlden","doi":"10.1145/2693787.2693791","DOIUrl":"https://doi.org/10.1145/2693787.2693791","url":null,"abstract":"Just because we could, does it mean we should?\u0000 The advancement in technology is continuing to move at an exponential pace. We are living in an ever changing environment; one where machine intelligence is constantly evolving and taking a more active role in society.\u0000 The paper attempts to examine and raise awareness of the issues and problems in the development and operation of intelligent machines in their failure to address ethical and social factors. It raises issues concerning the future of human machine relationships and provides questions for an exploratory discussion of the social implications and considerations that they present. These questions should be asked in preparation for the many implications and impacts involved with future cyber-love, sex and relationships; we need to be aware and have consideration of the social involvement and the psychological well-being of people as a result of using them. In-depth discussions on these areas are beyond the scope of this paper, but an overview will be presented.\u0000 A brief overview is given of recent and current research on intelligent machines in the home as well as acceptance of robots in a given situation.","PeriodicalId":198538,"journal":{"name":"ACE '14 Workshops","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123836876","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Paula Alexandra Silva, Philipp Jordan, Kelly Holden
{"title":"Something Old, Something New, Something Borrowed: gathering experts' feedback while performing heuristic evaluation with a list of heuristics targeted at older adults","authors":"Paula Alexandra Silva, Philipp Jordan, Kelly Holden","doi":"10.1145/2693787.2693804","DOIUrl":"https://doi.org/10.1145/2693787.2693804","url":null,"abstract":"This paper discusses the topic of evaluating systems for health and entertainment when specifically targeting the older adult population. Building upon and extending on two previous studies that used a well-known discount usability evaluation method, heuristic evaluation, as well as a list of heuristics specifically created to evaluate smartphone apps that keep older adults' needs and characteristics in mind, this paper presents the assessment of the previous aggregated list of heuristics by ten experts after using it. Results show that the list of heuristics used in our previous studies does receive a positive assessment by the ten evaluators in terms of their appropriateness, completeness, usefulness, and clarity. Moreover, this paper reinforces that despite being a conventional and mature method, heuristic evaluation does offers valuable feedback regarding user interface flaws.","PeriodicalId":198538,"journal":{"name":"ACE '14 Workshops","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124477675","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fares Kayali, Konrad Peters, Andrea Reithofer, Ruth Mateus-Berr, Zsuzsanna Lehner, Daniel Martinek, Manuel Sprung, M. Silbernagl, R. Wölfle, A. Lawitschka, H. Hlavacs
{"title":"A Participatory Game Design Approach for Children After Cancer Treatment","authors":"Fares Kayali, Konrad Peters, Andrea Reithofer, Ruth Mateus-Berr, Zsuzsanna Lehner, Daniel Martinek, Manuel Sprung, M. Silbernagl, R. Wölfle, A. Lawitschka, H. Hlavacs","doi":"10.1145/2693787.2693801","DOIUrl":"https://doi.org/10.1145/2693787.2693801","url":null,"abstract":"After stem-cell transplantation, pediatric patients must remain in aftercare due to a high risk of suffering from a plethora of life-threatening organic problems. In this phase, communication with the clinicians is key for an increased survival probability.\u0000 The multidisciplinary INTERACCT aims at developing a child friendly communication tool based on gamification principles in order to foster this important communication. Additionally, INTERACCT should stimulate exercises and treatment compliance. Finally, through analyzing gaming scores, INTERACCT should also act as a sensor for detecting problematic phases children are going through. Since the design of INTERACCT is key to its success, we present results from our user-centric and participative design approach using methods from design thinking and explorative design with school children aged 8-14. The results are game characters and story lines, which will inspire the game design of the INTERACCT computer games.","PeriodicalId":198538,"journal":{"name":"ACE '14 Workshops","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125869604","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Animal Welfare as a Design Goal in Technology Mediated Human-Animal Interaction","authors":"H. Väätäjä","doi":"10.1145/2693787.2693797","DOIUrl":"https://doi.org/10.1145/2693787.2693797","url":null,"abstract":"Designing technology mediated human-animal interaction with the animal welfare as a design goal calls for understanding of animal welfare issues. This paper discusses the notion of animal welfare and specifically focuses on domestic dogs (canis familiaris) as an example case. Strategies for mediating relatedness are discussed and an initial framework to support designing tactile interactions for human-animal interaction is presented. Paper builds its reasoning upon scientific research on human-animal interaction and welfare, and identifies issues for future work in this area.","PeriodicalId":198538,"journal":{"name":"ACE '14 Workshops","volume":"400 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126674850","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"DogTracker: A Mobile App Engaging Citizens and Officials in Addressing the Stray Dog Crisis","authors":"Claire Micklin","doi":"10.1145/2693787.2693798","DOIUrl":"https://doi.org/10.1145/2693787.2693798","url":null,"abstract":"There are hundreds of millions of stray dogs roaming the streets all over the world. These dogs are seen by some as scourges and by others as objects of pity. Roving dogs have mauled humans and spread rabies, and stray dogs have also been the victims of brutal human campaigns to cull their numbers. Any effective intervention in the stray dog problem must address the human role in the crisis. I propose a mobile app, called DogTracker, that allows citizens and animal control officials to report sightings of stray dogs. Creating, mapping, and accessing these reports will help officials estimate the size and characteristics of the stray dog population, target humane population and disease control interventions, and identify communities in which to conduct public education. DogTracker can also provide information for citizens on movements of dogs and help citizens keep themselves and their communities safe from dangerous packs.","PeriodicalId":198538,"journal":{"name":"ACE '14 Workshops","volume":"36 4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134627143","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Grounded Zoomorphism: An Evaluation Methodology for ACI Design","authors":"Michelle Westerlaken, S. Gualeni","doi":"10.1145/2693787.2693796","DOIUrl":"https://doi.org/10.1145/2693787.2693796","url":null,"abstract":"This paper proposes and evaluates a novel method for the analysis and the refinement of products and designs that participate in playful, digitally-mediated human-animal interactions. The proposed method relies on a Grounded Theory approach and aims at guiding design and research in the field of Animal Computer Interaction in a way that is better focused on the experience and needs of the animals interacting with playful, digital artefacts. In order to validate the proposed techniques, we designed a video game (Felino) in which cats and humans play together on a single tablet. Felino was then tested together with cats (N=19). Guidelines for the refinement of the game itself emerged from the process, and are presented as exemplary outputs of the proposed method at the end of this study.","PeriodicalId":198538,"journal":{"name":"ACE '14 Workshops","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124467872","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Challenges Related to Nonhuman Animal-Computer Interaction: Usability and 'Liking'","authors":"Sarah E. Ritvo, R. Allison","doi":"10.1145/2693787.2693795","DOIUrl":"https://doi.org/10.1145/2693787.2693795","url":null,"abstract":"Despite a marked increase in the number of hardware and software systems being adapted and designed specifically for nonhuman animals, to date, nearly all computer interaction design and assessment has been anthropocentric. Ironically, because nonhuman animals cannot provide, refuse, or withdraw consent to participate with ACI systems, valid and reliable evaluation of usability and user satisfaction is crucial. The current paper explores a) the potential benefits and costs of engaging in animal-computer interaction for nonhuman animal users, b) potential animal-computer interaction evaluation concerns, and c) the assessment of 'liking' and 'preference' in noncommunicative subjects.","PeriodicalId":198538,"journal":{"name":"ACE '14 Workshops","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132139361","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Understanding users' disengagement with wearable activity trackers","authors":"Rúben Gouveia, Sergio Barros, E. Karapanos","doi":"10.1145/2693787.2693802","DOIUrl":"https://doi.org/10.1145/2693787.2693802","url":null,"abstract":"With an increasing emphasis on preventive and user-driven healthcare, the market of personal informatics tools for health, such as wearable activity trackers, has received rapid growth. However, recent research has shown that most activity trackers have failed to drive sustained engagement for the majority of users. With this study we present initial insights on a longitudinal study that seeks to understand how users disengage with activity trackers and the role of two design strategies for sustaining users' engagement: contextual information and evolving content.","PeriodicalId":198538,"journal":{"name":"ACE '14 Workshops","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131581693","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"My Data fueling wellbeing applications","authors":"Kai Kuikkaniemi, Antti Poikola, Olli Pitkänen","doi":"10.1145/2693787.2693803","DOIUrl":"https://doi.org/10.1145/2693787.2693803","url":null,"abstract":"Personal data is central in modern health care. Different instruments and methods are used to collect data from people. Doctors and professionals use clinical data, which are highly standardized but usually not easily accessible outside the health care organizations. One trend in health domain is to combine preventive health care- and wellbeing -solutions with self-measurements and quantified self. Some of these applications are developed as games and expected to entertain while serving also the purpose. Leisure applications that do not have professional certificate usually cannot access existing data about people and therefore need to function as data gathering and processing applications. Acquiring enough reliable information for achieving critical mass is challenging. If the applications could use existing data either as a baseline or as a constant input for application logic then the rationale for application development would be fundamentally different.","PeriodicalId":198538,"journal":{"name":"ACE '14 Workshops","volume":"78 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131673219","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}