Grounded Zoomorphism: An Evaluation Methodology for ACI Design

Michelle Westerlaken, S. Gualeni
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引用次数: 21

Abstract

This paper proposes and evaluates a novel method for the analysis and the refinement of products and designs that participate in playful, digitally-mediated human-animal interactions. The proposed method relies on a Grounded Theory approach and aims at guiding design and research in the field of Animal Computer Interaction in a way that is better focused on the experience and needs of the animals interacting with playful, digital artefacts. In order to validate the proposed techniques, we designed a video game (Felino) in which cats and humans play together on a single tablet. Felino was then tested together with cats (N=19). Guidelines for the refinement of the game itself emerged from the process, and are presented as exemplary outputs of the proposed method at the end of this study.
基于动物形态:ACI设计的评价方法
本文提出并评估了一种分析和改进产品和设计的新方法,这些产品和设计参与了有趣的、数字媒介的人类与动物的互动。提出的方法依赖于扎根理论方法,旨在指导动物计算机交互领域的设计和研究,以一种更好地关注动物与有趣的数字人工制品交互的经验和需求的方式。为了验证所提出的技术,我们设计了一款电子游戏(Felino),让猫和人类在一块平板电脑上一起玩。然后,Felino与猫(N=19)一起进行测试。在这个过程中出现了完善游戏本身的指导方针,并在本研究的最后作为建议方法的示例输出呈现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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