癌症治疗后儿童的参与式游戏设计方法

Fares Kayali, Konrad Peters, Andrea Reithofer, Ruth Mateus-Berr, Zsuzsanna Lehner, Daniel Martinek, Manuel Sprung, M. Silbernagl, R. Wölfle, A. Lawitschka, H. Hlavacs
{"title":"癌症治疗后儿童的参与式游戏设计方法","authors":"Fares Kayali, Konrad Peters, Andrea Reithofer, Ruth Mateus-Berr, Zsuzsanna Lehner, Daniel Martinek, Manuel Sprung, M. Silbernagl, R. Wölfle, A. Lawitschka, H. Hlavacs","doi":"10.1145/2693787.2693801","DOIUrl":null,"url":null,"abstract":"After stem-cell transplantation, pediatric patients must remain in aftercare due to a high risk of suffering from a plethora of life-threatening organic problems. In this phase, communication with the clinicians is key for an increased survival probability.\n The multidisciplinary INTERACCT aims at developing a child friendly communication tool based on gamification principles in order to foster this important communication. Additionally, INTERACCT should stimulate exercises and treatment compliance. Finally, through analyzing gaming scores, INTERACCT should also act as a sensor for detecting problematic phases children are going through. Since the design of INTERACCT is key to its success, we present results from our user-centric and participative design approach using methods from design thinking and explorative design with school children aged 8-14. The results are game characters and story lines, which will inspire the game design of the INTERACCT computer games.","PeriodicalId":198538,"journal":{"name":"ACE '14 Workshops","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"A Participatory Game Design Approach for Children After Cancer Treatment\",\"authors\":\"Fares Kayali, Konrad Peters, Andrea Reithofer, Ruth Mateus-Berr, Zsuzsanna Lehner, Daniel Martinek, Manuel Sprung, M. Silbernagl, R. Wölfle, A. Lawitschka, H. Hlavacs\",\"doi\":\"10.1145/2693787.2693801\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"After stem-cell transplantation, pediatric patients must remain in aftercare due to a high risk of suffering from a plethora of life-threatening organic problems. In this phase, communication with the clinicians is key for an increased survival probability.\\n The multidisciplinary INTERACCT aims at developing a child friendly communication tool based on gamification principles in order to foster this important communication. Additionally, INTERACCT should stimulate exercises and treatment compliance. Finally, through analyzing gaming scores, INTERACCT should also act as a sensor for detecting problematic phases children are going through. Since the design of INTERACCT is key to its success, we present results from our user-centric and participative design approach using methods from design thinking and explorative design with school children aged 8-14. The results are game characters and story lines, which will inspire the game design of the INTERACCT computer games.\",\"PeriodicalId\":198538,\"journal\":{\"name\":\"ACE '14 Workshops\",\"volume\":\"30 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-11-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACE '14 Workshops\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2693787.2693801\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACE '14 Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2693787.2693801","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

摘要

在干细胞移植后,儿科患者必须继续进行术后护理,因为患有大量危及生命的器官问题的风险很高。在这个阶段,与临床医生沟通是提高生存率的关键。多学科的INTERACCT旨在开发一种基于游戏化原则的儿童友好交流工具,以促进这种重要的交流。此外,INTERACCT应促进锻炼和治疗依从性。最后,通过分析游戏分数,INTERACCT还应该充当传感器,检测儿童正在经历的问题阶段。由于INTERACCT的设计是其成功的关键,我们以用户为中心,采用设计思维和探索性设计的方法,以8-14岁的学童为对象,展示了我们的设计成果。结果是游戏角色和故事情节,这将启发电脑游戏INTERACCT的游戏设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Participatory Game Design Approach for Children After Cancer Treatment
After stem-cell transplantation, pediatric patients must remain in aftercare due to a high risk of suffering from a plethora of life-threatening organic problems. In this phase, communication with the clinicians is key for an increased survival probability. The multidisciplinary INTERACCT aims at developing a child friendly communication tool based on gamification principles in order to foster this important communication. Additionally, INTERACCT should stimulate exercises and treatment compliance. Finally, through analyzing gaming scores, INTERACCT should also act as a sensor for detecting problematic phases children are going through. Since the design of INTERACCT is key to its success, we present results from our user-centric and participative design approach using methods from design thinking and explorative design with school children aged 8-14. The results are game characters and story lines, which will inspire the game design of the INTERACCT computer games.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信