Anis Syafiqah Rozaidi, Nadia Akma Ahmad Zaki, Achmad Yani
{"title":"Learning about the Historical Building in Malacca Malay Sultanate Era Using Augmented Reality","authors":"Anis Syafiqah Rozaidi, Nadia Akma Ahmad Zaki, Achmad Yani","doi":"10.36079/lamintang.ijmari-0502.552","DOIUrl":"https://doi.org/10.36079/lamintang.ijmari-0502.552","url":null,"abstract":"Travel to Melaka application used to learn about the historical building in Malacca Malay Sultanate Era by using Augmented Reality (AR) technology. Learn about the historical building is very important. However, there are some students who are bored and not interested in learning History subject. The purpose of this application is to develop an educational application based on Augmented Reality for students to interest them in learning about the historical building. The design of this application is developed using multimedia elements which may interest the students to use this application. This application development was developed using the ADDIE Model. In addition, this research was evaluated by among 35 students from Sultan Idris Education University who pursuing a Bachelor of Education (History) with Honors by using quantitative methods through online questionnaire. As a result of the questionnaire, majority of respondents gave positive feedback and interested with Travel to Melaka application. In conclusion, learning about historical building in Malacca Malay Sultanate Era using Augmented Reality provides better knowledge and understanding.","PeriodicalId":190957,"journal":{"name":"International Journal of Multimedia and Recent Innovation","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135720545","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Iron Age in Augmented Reality","authors":"Nik Ahmad Fatihi Azmi, S. Suhaimi","doi":"10.36079/lamintang.ijmari-0402.401","DOIUrl":"https://doi.org/10.36079/lamintang.ijmari-0402.401","url":null,"abstract":"The declining number of average grade subjects in History in Sijil Pelajaran Malaysia (SPM) among Malaysian students is an increasing concern in Malaysia. The purpose of this study is to investigate the connection between the factors that cause the students to become uninterested to study History and how they affect the number of average grades. This study also aims to provide a solution to help students become more interested in learning History. Using a cross-sectional analysis, this study analyzed the factors that cause students to lack interest to study History from 2016 – 2019. The lack of the ability to imagine the situation of historical events was found to play the greatest role in causing students to be less interested in learning History. This study definitively answers the question regarding correlation between the cause of lack of students’ interest in learning History and how it affects the number of average grade subjects.","PeriodicalId":190957,"journal":{"name":"International Journal of Multimedia and Recent Innovation","volume":"91 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124795478","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muhammad Syazwan Mohd Januri, Abu Bakar Ibrahim, Azman Salleh, Marzuki Hussain
{"title":"Development of 3D Simulation Application for Production Multimedia Subject","authors":"Muhammad Syazwan Mohd Januri, Abu Bakar Ibrahim, Azman Salleh, Marzuki Hussain","doi":"10.36079/lamintang.ijmari-0402.404","DOIUrl":"https://doi.org/10.36079/lamintang.ijmari-0402.404","url":null,"abstract":"The development of 3D simulation applications for Production of Multimedia Subjects is intended to provide exposure and convenience to teachers, especially prospective teachers of Universiti Pendidikan Sultan Idris in exploring the 3D virtual world of the classroom and school environment in the context of learning and facilitate teachers to obtain daily information in finding relevant information. 3D. The objective of this study is to identify the 3D elements needed to build a school environment, design and develop a virtual reality application simulation application program that can be developed and evaluate the function of this 3D simulation application can help teachers teach and learn in schools. In addition, the use of applications such as simulators is basically for research and educational purposes. This study uses the ADDIE model used in the development of a 3D simulation application for this Multimedia Production subject. Simulation is capable of producing a virtual world of the surrounding atmosphere and a real environment. This Multimedia Production subject learning simulation can give students an idea of the learning environment in school. There is no denying that the use of simulation applications is not widespread as most of the available applications mostly focus on skills such as aeroplane piloting. With this, applications such as simulators are developed to give students an experience of the virtual learning environment.","PeriodicalId":190957,"journal":{"name":"International Journal of Multimedia and Recent Innovation","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134132090","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Rusyaidi, Muhammad Asyraf Abdullah Zawawi, Salini Krishna Pillai
{"title":"Picture Dictionary Augmented Reality based for Pre-School Children's Learning","authors":"Rusyaidi, Muhammad Asyraf Abdullah Zawawi, Salini Krishna Pillai","doi":"10.36079/lamintang.ijmari-0401.330","DOIUrl":"https://doi.org/10.36079/lamintang.ijmari-0401.330","url":null,"abstract":"The use of technology in education has shown that technology can increase motivation in learning. This study will highlight the Augmented Reality Application For Picture Dictionary For Pre-School Children’s Learning. The objective of this study is to design application features that can make children interested in knowing the content found in the picture dictionary and test the usability and functionality of applications that children can use. This research was conducted using the ADDIE design model based on five phases namely analysis phase, design phase, development phase, implementation phase and testing phase. These five phases are described in detail in the methodology component of the study. This study was analyzed through a descriptive study which is a type of quantitative study involving 20 children. Children’s acceptance of the developed Augmented Reality (AR) application was assessed by answering a questionnaire with the help of a teacher. The results show that the developed AR applications work well and can attract children to learn.","PeriodicalId":190957,"journal":{"name":"International Journal of Multimedia and Recent Innovation","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125748792","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Siti Zalifah Ramli, Siti Aishah Zahari, Nur Amalia Atikah Edyanto, Muhammad Asyraf Abdullah Zawawi, N. A. Ibharim
{"title":"Travel to Southeast Asia: Learning About Southeast Asia through Augmented Reality","authors":"Siti Zalifah Ramli, Siti Aishah Zahari, Nur Amalia Atikah Edyanto, Muhammad Asyraf Abdullah Zawawi, N. A. Ibharim","doi":"10.36079/lamintang.ijmari-0302.272","DOIUrl":"https://doi.org/10.36079/lamintang.ijmari-0302.272","url":null,"abstract":"‘Travel to Southeast Asia’ application is one of Augmented Reality (AR) technology. Learn about Southeast Asia is very important and has been emphasized in high schools. However, there are some students who are bored and not interested in learning geography especially related to foreign countries due to lack of exposure and information about it. So, the main purpose of this project is to develop an educational application based on Augmented Reality for students to interest them in learning about Southeast Asia. Students also can identify eleven countries in Southeast Asia by using this application and gain some knowledge related to the countries. Unity software is the main software to develop this Augmented Reality because Unity engine can support the high quality of audio and visual effects to ease the development of the project. This project developed by using ADDIE Model as a dynamic and flexible guideline for building effective training and performance support tools. This research was evaluated by among 15 students from Sultan Idris Education University who pursuing a Bachelor of Education (Geography) with Honor by using quantitative methods through online questionnaire. This questionnaire was distributed to the respondents for evaluation based on Usefulness, Satisfaction and Ease of Use (USE) questionnaire. As a result of the questionnaire, majority of respondents gave positive feedback and interested with ‘Travel to Southeast Asia’ application. Based on the research, learning about Southeast Asia using Augmented Reality provides better knowledge and understanding.","PeriodicalId":190957,"journal":{"name":"International Journal of Multimedia and Recent Innovation","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123998577","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}