Travel to Southeast Asia: Learning About Southeast Asia through Augmented Reality

Siti Zalifah Ramli, Siti Aishah Zahari, Nur Amalia Atikah Edyanto, Muhammad Asyraf Abdullah Zawawi, N. A. Ibharim
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Abstract

‘Travel to Southeast Asia’ application is one of Augmented Reality (AR) technology. Learn about Southeast Asia is very important and has been emphasized in high schools. However, there are some students who are bored and not interested in learning geography especially related to foreign countries due to lack of exposure and information about it. So, the main purpose of this project is to develop an educational application based on Augmented Reality for students to interest them in learning about Southeast Asia. Students also can identify eleven countries in Southeast Asia by using this application and gain some knowledge related to the countries. Unity software is the main software to develop this Augmented Reality because Unity engine can support the high quality of audio and visual effects to ease the development of the project. This project developed by using ADDIE Model as a dynamic and flexible guideline for building effective training and performance support tools. This research was evaluated by among 15 students from Sultan Idris Education University who pursuing a Bachelor of Education (Geography) with Honor by using quantitative methods through online questionnaire. This questionnaire was distributed to the respondents for evaluation based on Usefulness, Satisfaction and Ease of Use (USE) questionnaire. As a result of the questionnaire, majority of respondents gave positive feedback and interested with ‘Travel to Southeast Asia’ application. Based on the research, learning about Southeast Asia using Augmented Reality provides better knowledge and understanding.
东南亚之旅:通过增强现实了解东南亚
“东南亚旅行”应用程序是增强现实(AR)技术之一。了解东南亚是非常重要的,在高中一直强调。然而,由于缺乏接触和信息,有些学生对学习地理,特别是与外国有关的地理感到厌倦和不感兴趣。所以,这个项目的主要目的是开发一个基于增强现实的教育应用程序,让学生有兴趣了解东南亚。学生还可以通过这个应用程序识别东南亚的11个国家,并获得一些与这些国家相关的知识。Unity软件是开发这个增强现实的主要软件,因为Unity引擎可以支持高质量的音频和视觉效果,以简化项目的开发。本项目采用ADDIE模型作为建立有效培训和绩效支持工具的动态和灵活的指导方针。本研究以苏丹伊德里斯教育大学15名攻读教育学(地理学)荣誉学士学位的学生为研究对象,通过在线问卷调查,采用定量方法进行评估。本问卷以有用性、满意度和易用性(Use)问卷为基础分发给被调查者进行评估。调查结果显示,大部分受访者对“东南亚旅游”的应用程序给予积极的反馈和兴趣。基于这项研究,使用增强现实技术来了解东南亚可以提供更好的知识和理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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