2019 IEEE 2nd Workshop on Animation in Virtual and Augmented Environments (ANIVAE)最新文献

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Hard Life with Memory: Prison as a Narrative Space in Animated Documentary and Virtual Reality 记忆中的艰难生活:监狱在动画纪录片与虚拟现实中的叙事空间
2019 IEEE 2nd Workshop on Animation in Virtual and Augmented Environments (ANIVAE) Pub Date : 2019-03-01 DOI: 10.1109/ANIVAE47543.2019.9050928
C. Guo
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引用次数: 1
VR Animation: The New Transformation of Storytelling VR动画:故事叙述的新转变
2019 IEEE 2nd Workshop on Animation in Virtual and Augmented Environments (ANIVAE) Pub Date : 2019-03-01 DOI: 10.1109/ANIVAE47543.2019.9050887
Gomesh Karnchanapayap
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引用次数: 1
[Title page] (标题页)
2019 IEEE 2nd Workshop on Animation in Virtual and Augmented Environments (ANIVAE) Pub Date : 2019-03-01 DOI: 10.1109/anivae47543.2019.9050884
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引用次数: 0
Everything must change? Challenges for animated storytelling in VR 一切都必须改变?VR动画叙事面临的挑战
2019 IEEE 2nd Workshop on Animation in Virtual and Augmented Environments (ANIVAE) Pub Date : 2019-03-01 DOI: 10.1109/ANIVAE47543.2019.9050929
Hannes Rall
{"title":"Everything must change? Challenges for animated storytelling in VR","authors":"Hannes Rall","doi":"10.1109/ANIVAE47543.2019.9050929","DOIUrl":"https://doi.org/10.1109/ANIVAE47543.2019.9050929","url":null,"abstract":"VR enables the viewer to freely choose the point of view: Instead of being bound to a predefined screen format, he/she “becomes” the camera. This poses a huge challenge for communicating a narrative, because essential storytelling tools like framing and editing are not available to the filmmaker anymore, or must be radically rethought. On the basis of the author's current animation project ShakesVRare (a collaboration with the Shakespeare Institute in Stratford-upon-Avon), the essay at hand explains the reasons and challenges for creating a linear narrative in VR and demonstrates possible solutions.","PeriodicalId":181912,"journal":{"name":"2019 IEEE 2nd Workshop on Animation in Virtual and Augmented Environments (ANIVAE)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134391168","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Copyright 版权
2019 IEEE 2nd Workshop on Animation in Virtual and Augmented Environments (ANIVAE) Pub Date : 2019-03-01 DOI: 10.1109/anivae47543.2019.9050886
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引用次数: 0
The Library: A Non-Intrusive Gaze Directed Virtual Reality Animation 图书馆:一种非侵入性凝视导向的虚拟现实动画
2019 IEEE 2nd Workshop on Animation in Virtual and Augmented Environments (ANIVAE) Pub Date : 2019-03-01 DOI: 10.1109/ANIVAE47543.2019.9050930
Kaho Albert Yu
{"title":"The Library: A Non-Intrusive Gaze Directed Virtual Reality Animation","authors":"Kaho Albert Yu","doi":"10.1109/ANIVAE47543.2019.9050930","DOIUrl":"https://doi.org/10.1109/ANIVAE47543.2019.9050930","url":null,"abstract":"In recent years, Cinematic Virtual Reality (CVR) has emerged as a unique form of VR storytelling. While narrative strategies for this new medium are still being explored, one often discussed issue is in guiding the viewer to look where the filmmaker intended. Conventional cinematic techniques such as sound and visual cues have been adopted to direct the viewer's attention. However, this dispersed viewer's attention might suggest an unexplored territory for storytelling in VR and immersive media in general. My current creative practice-led research explores how dispersed viewer's attention could be used to navigate a branching and spatial narrative structure. The Library is a work in progress, an animated VR experience that reimagines Jorge Luis Borges' Library of Babel. The story progresses according to how the viewer's gaze reacts to the narrative events that are organised both temporally and spatially, all the while without the viewer being aware of the gaze interaction mechanism. This paper presents some of the strategies that have emerged in the production of the creative work, which could lead to further explorations of a non-intrusive gaze directed interactive immersive cinema.","PeriodicalId":181912,"journal":{"name":"2019 IEEE 2nd Workshop on Animation in Virtual and Augmented Environments (ANIVAE)","volume":"212 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131958781","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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