记忆中的艰难生活:监狱在动画纪录片与虚拟现实中的叙事空间

C. Guo
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引用次数: 1

摘要

艺术家有特殊的勇气去面对悲剧的真相。他们通过艺术创作挑战苦难。本文探讨了动画纪录片和VR艺术作品成为社会批判的武器和反思不公的平台。在过去的十年里,不公正的判决已经成为一个重要的话题来讨论,特别是得益于动画纪录片Crulic: the Path to Beyond(2011)和Truth Has Fallen(2013)的贡献。后来,VR中的艺术家也开始关注监狱,这是一个边缘空间,也是司法系统中允许这种不公正发生的薄弱单位。在《6x9》(2016)和《After lone》(2017)中,tVR艺术家利用VR看似不利的一面,让人在玩游戏时感到恶心或头晕,建立了“Live Prison”。这些作品展示了来自世界各地的艺术家、科学家、律师、志愿者、社会基金和大众媒体之间的跨学科合作,因为它们展示了监狱问题的解决方案,这应该是一个全球集体的努力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hard Life with Memory: Prison as a Narrative Space in Animated Documentary and Virtual Reality
Artists have specific courage to confront the tragic truth. They challenge suffering through their artistic creations. This paper explores the animated documentary and VR artwork becoming a weapon for social criticism and a platform to rethink injustice. In the past ten years, unjust verdicts have become an important subject to discuss, especially thanks to contributions from the animated documentary Crulic: The Path to Beyond (2011) and Truth Has Fallen (2013). Later on, artists in VR also pay attention to prison, a marginal space and the weak unit in the justice system that allows such injustices to occur. In 6x9 (2016) and After Solitary (2017), tVR artists establish “Live Prison” by making use of the seemingly disadvantage of VR, causing people to feel sick or dizzy while playing. These works demonstrate the interdisciplinary collaborations among artists, scientists, lawyers, volunteers, social funding and mass media from all over the world, because they show solutions to the problems of prison, which should be a global collective effort.
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