Everything must change? Challenges for animated storytelling in VR

Hannes Rall
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引用次数: 2

Abstract

VR enables the viewer to freely choose the point of view: Instead of being bound to a predefined screen format, he/she “becomes” the camera. This poses a huge challenge for communicating a narrative, because essential storytelling tools like framing and editing are not available to the filmmaker anymore, or must be radically rethought. On the basis of the author's current animation project ShakesVRare (a collaboration with the Shakespeare Institute in Stratford-upon-Avon), the essay at hand explains the reasons and challenges for creating a linear narrative in VR and demonstrates possible solutions.
一切都必须改变?VR动画叙事面临的挑战
VR使观看者能够自由选择视角:他/她“变成”了摄像机,而不是被绑定到预定义的屏幕格式。这对传达叙事构成了巨大的挑战,因为电影制作人再也无法使用框架和编辑等基本的叙事工具,或者必须彻底重新思考。基于作者目前的动画项目ShakesVRare(与埃文河畔斯特拉特福的莎士比亚学院合作),这篇文章解释了在VR中创建线性叙事的原因和挑战,并展示了可能的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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