The Library: A Non-Intrusive Gaze Directed Virtual Reality Animation

Kaho Albert Yu
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引用次数: 2

Abstract

In recent years, Cinematic Virtual Reality (CVR) has emerged as a unique form of VR storytelling. While narrative strategies for this new medium are still being explored, one often discussed issue is in guiding the viewer to look where the filmmaker intended. Conventional cinematic techniques such as sound and visual cues have been adopted to direct the viewer's attention. However, this dispersed viewer's attention might suggest an unexplored territory for storytelling in VR and immersive media in general. My current creative practice-led research explores how dispersed viewer's attention could be used to navigate a branching and spatial narrative structure. The Library is a work in progress, an animated VR experience that reimagines Jorge Luis Borges' Library of Babel. The story progresses according to how the viewer's gaze reacts to the narrative events that are organised both temporally and spatially, all the while without the viewer being aware of the gaze interaction mechanism. This paper presents some of the strategies that have emerged in the production of the creative work, which could lead to further explorations of a non-intrusive gaze directed interactive immersive cinema.
图书馆:一种非侵入性凝视导向的虚拟现实动画
近年来,电影虚拟现实(CVR)作为一种独特的虚拟现实叙事形式应运而生。虽然这种新媒体的叙事策略仍在探索中,但一个经常被讨论的问题是如何引导观众看到电影制作人的意图。传统的电影技巧,如声音和视觉线索,被用来引导观众的注意力。然而,这种分散的观众注意力可能意味着VR和沉浸式媒体的故事叙述还有待探索。我目前以创造性实践为主导的研究探索了如何利用分散的观众注意力来导航分支和空间叙事结构。图书馆是一项正在进行的工作,一个动画的VR体验,重新想象豪尔赫·路易斯·博尔赫斯的巴别塔图书馆。故事的发展取决于观众的目光对叙事事件的反应,这些事件在时间和空间上都是有组织的,而观众却一直没有意识到目光的互动机制。本文介绍了在创作中出现的一些策略,这些策略可能会导致对非侵入性凝视导向的交互式沉浸式电影的进一步探索。
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