VR Animation: The New Transformation of Storytelling

Gomesh Karnchanapayap
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引用次数: 1

Abstract

Since the dawn of time, humans have innate desire to tell story. As a species, we have been telling stories for thousands of years, sharing them visually and orally. From cave paintings to verses and rhymes, we have been trying to harness the art of storytelling through man-made inventions. We invented languages to better tell our tales and communicate, we invented pigments to illustrate our stories, and we even invented animation as a platform to story tell through motions and movements. One may state that while we write, draw, paint, or animate, we are in fact projecting them out of our minds. With the advent of making a story through Virtual Animation, we are not only projecting out story visually but also projecting one's own immersive experience which can be shared by others. This paper contains preliminary results of my research in Virtual Reality storytelling. The primary Virtual Reality tool used in this experiment is Oculus Quill.
VR动画:故事叙述的新转变
自古以来,人类天生就有讲故事的欲望。作为一个物种,我们已经讲了几千年的故事,通过视觉和口头分享它们。从洞穴壁画到诗歌和押韵,我们一直试图通过人造发明来驾驭讲故事的艺术。我们发明了语言来更好地讲述我们的故事和交流,我们发明了颜料来说明我们的故事,我们甚至发明了动画作为一个平台,通过动作和动作来讲述故事。有人可能会说,当我们写作、绘画、绘画或动画时,我们实际上是在把它们投射到我们的脑海中。随着虚拟动画制作故事的出现,我们不仅可以在视觉上投射出故事,还可以投射出自己的身临其境的体验,并与他人分享。本文包含了笔者在虚拟现实叙事方面的初步研究成果。在这个实验中使用的主要虚拟现实工具是Oculus Quill。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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